Bounty Hunter Archive

Thread: Another template question

Samari2
Wed Apr 14, 2004 1:32 pm
#1

Sup guys, wandering if any of you have tried this template. Im getting tired of Riflemankiting me so thought this might help.


Master Swordsman

Master Brawler

TK 4304

Pistoleer 0040

Nov Medic


The defenses are great but what Im really looking for is the Ranged Mitigation 2, will that help out some with the Rifleman. Also I can use the Geno Pistol, so thats a plus too on raids where u cant even get close to them and all Im good for is sucide ATST killing. Also would I have to be holding a pistol for the Mitigation to work?


Thanks,

Mekea



SOKEE



DarthMarksman
Tue Jul 27, 2004 8:09 pm
#2

My initial template was. . .


Master Rifleman

Medic 0/4/4/0

Scout 4/0/4/0

Master Creature Handler


Now,


I'm thinking of dropping. . .


Master Creature Handler


in favor of. . .


Master Pikeman


Why? Well, because I'm really enjoying myself with Pikeman added to my character(I'm at BRAWLER 0/0/0/3), and the pike is really good up close. However, I'm looking at practicality as well as enjoyment. Just looking for some feedback. Thanks. Also, PvP is not a major factor in my gameplay(not yet, anyway)




"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


XaverriJade7
Tue Jul 27, 2004 8:57 pm
#3

Pikeman is fun





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
USMC-5711
Thu Aug 05, 2004 10:27 am
#4


Since I am unable to play my Jedi until publish 10, I wanted to toss out a few questions and get some ideas from the experienced Jedi. Currently I am undecided on whether I will join the FRS or not.


1. Is it absolutely necessary to get 4-0-0-4 healing in any template a player decides to do?


2. My Jedi will without a doubt have Master Force Powers. After all what is a Dark Jedi without it. I know alot of that tree is broken, but I am keeping the faith that it will one day be fixed.


The template ideas I have been throwing around in my head are:


1. Master Saber, Master Powers, 4-0-0-4 Healing(I don't care for the healing line in a Dark Jedi template, but due to the mechanics of the game, it may be unavoidable).


2. Master Saber, Master Powers, 4-0-0-4 Enhancement(Channel Force and Meditate look like they can be useful skills, and the force speed looks like it may be useful. I'm not worried about FR as I will stand and fight till I win or I die.)


3. Master Saber, Master Powers, 4-0-0-4 Defender(The added Melee Defense is nice since I can stay in a battle longer.)


The main reason I'm listing Master Saber as well is for the added force and regen of having 2 masteries, plus being a Dark Jedi I am all about doing damage and want to be able to deal the best damage with whatever saber a situation may call for. Not to mention the added blocking ability. However if anyone can list any other unique and interesting templates that fit the Dark Jedi persona, I may be willing to forgo Master Saber.


Of the 3 possible template I listed #3 is the one I am leaning twords right now.


Thanks in advance for any advice, critiques, flames or comments you wish to add.


**Edit**


What Force Sensative skills should I invest my 24 points into as well? I was thinking melee accuracy, melee speed, melee defense, ranged defense, vehicle control, luck.


Message Edited by USMC-5711 on 08-05-2004 01:32 PM

pneumonic81
Thu Aug 05, 2004 10:52 am
#5

comments based on non-participation in the FRS






1. mediate is useless


2. healer 4004 helps on so many levels, and without armor your insane not to take it.


3. if your gonna go master powers its seems like overkill gettign master saber. both of these trees are jedis attacking powers. u your really only need ot master one of them to be effective.


4. force run is nice to have when your a padawan because u can get away, this might be less useful as a knight however because (hopefully) u wont be running, your target will.


5. defender is a considerable skill IMO. what jedi sorely lack is melee defense, which you will soon find out. that 4000 line of defender is handy, and any points u can dump into defender beyond that will only help your situation in PVE.





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USMC-5711
Thu Aug 05, 2004 11:20 am
#6

Thanks for the thoughts. after playing around on www.padawan.org how would this template stack up for both PvE and PvP(and possibly the FRS)


4-0-0-4 Saber

Master Powers

4-0-0-4 Healing

4-0-0-0 Defender


This would leave me 13 skill points.


I know having 4-0-0-4 Healer would allow me to one shot all 3 HAM bars, but would i be better served by instead going 3-2-0-4 this way I can do specific pool heals vice a one shot, and can also heal all my own wounds and BF? By doing 3-2-0-4 Healer in the above template it would leave me 1 extra skill point vice 13.


Again all advice, flames and comments will be happily recieved.



Mannmoroth
Thu Aug 05, 2004 11:33 am
#7

The thing about master saber is it is both offensive and defensive. It offers amazing attacks, max speed for offense and +15 toughness and +25 block for defense. This is why it seems master lightsaber is a must (it is to me .) I would really like to master powers however it would either take away from my heal(4004), enhancer(4003) or offense/defense (master saber). These skills are a must because without heal you die and will be stuck of ground, no enhancer is no way to run or regenerate force and less saber means range will hurt alot!
USMC-5711
Mon Aug 09, 2004 3:28 pm
#8

Thanks for the responses. I am still kicking a few idea around to find a template that I think would be fun to play regardless of how gimped I may be in PvP, and to avoid the Healing branch since I don't think Dark Jedi should heal in this manner. A life drain or something like that in the Powers tree would make more sense to me. I started looking at Master Defender. The /avoidincapacitation skill looks like that could be a way to avoid getting the healing tree as I would have that 30 seconds to try and kill whatever was about to kill me. Maybe something like


4-0-0-4 Saber

Master Powers

Master Defender


or


Master Saber

Master Defender

4-0-4-0 Powers


I'd rather do the top template so I could have Master Powers, but it would be dependant on how much saber crafting is effected with Master. Are the extra 2-3 experimentation points at Master necessary, or can you make a well constructed saber with just 4-0-0-4?



Strykorr
Mon Aug 09, 2004 4:54 pm
#9


I was messing around with padawan.org to try to find you a template... I would strongly recommend atleast force run 2. Since you do not want any type of healing, you're going to have to group with CM's and/or Doctors.


But here's what I came up with (which you have already mentioned)


Master Lightsabers

Master Powers

Enhancer 4004


With that you will get a max force power of 6850 (which is same as FOTM)


You'll have fast regen (this template will have 63 which theFOTM is also63,like the FOTMyou will have meditate which will help regen faster)


Force run 2 (will get you away from the gank squads, only problem is you won't be able to get away from FR3 jedi but you should be able to run far enough away from the rest of the group so you can take on the FR3 jedi alone)


You'll be able to use a double-bladed saber, or a 2handed saber which I think is more dark jedi.


And of course you will have Master Powers with force choke ;] - plus you will have Force intimidate which will help a lot.


Also in enhancer you will get drainforce ability which is also more dark jedi'ish I would think.


The only problem is you will not have any defense, but dark jedi are more offense whereas the light jedi should be more defensive?



I think this would be my template if I was going Dark Jedi, but im also into RPing.

Message Edited by Strykorr on 08-09-2004 04:55 PM



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raora
Mon Aug 09, 2004 5:01 pm
#10






USMC-5711 wrote:


Since I am unable to play my Jedi until publish 10, I wanted to toss out a few questions and get some ideas from the experienced Jedi. Currently I am undecided on whether I will join the FRS or not.


1. Is it absolutely necessary to get 4-0-0-4 healing in any template a player decides to do?


2. My Jedi will without a doubt have Master Force Powers. After all what is a Dark Jedi without it. I know alot of that tree is broken, but I am keeping the faith that it will one day be fixed.


The template ideas I have been throwing around in my head are:


1. Master Saber, Master Powers, 4-0-0-4 Healing(I don't care for the healing line in a Dark Jedi template, but due to the mechanics of the game, it may be unavoidable).


2. Master Saber, Master Powers, 4-0-0-4 Enhancement(Channel Force and Meditate look like they can be useful skills, and the force speed looks like it may be useful. I'm not worried about FR as I will stand and fight till I win or I die.)


3. Master Saber, Master Powers, 4-0-0-4 Defender(The added Melee Defense is nice since I can stay in a battle longer.)


The main reason I'm listing Master Saber as well is for the added force and regen of having 2 masteries, plus being a Dark Jedi I am all about doing damage and want to be able to deal the best damage with whatever saber a situation may call for. Not to mention the added blocking ability. However if anyone can list any other unique and interesting templates that fit the Dark Jedi persona, I may be willing to forgo Master Saber.


Of the 3 possible template I listed #3 is the one I am leaning twords right now.


Thanks in advance for any advice, critiques, flames or comments you wish to add.


**Edit**


What Force Sensative skills should I invest my 24 points into as well? I was thinking melee accuracy, melee speed, melee defense, ranged defense, vehicle control, luck.



Message Edited by USMC-5711 on 08-05-2004 01:32 PM




you will have plenty of time to decide while just grinding to 4xx4 in sabers. Getting novice saber to a 4th level is not fun. trust me



raora




USMC-5711
Mon Aug 09, 2004 7:38 pm
#11


Thanks for the advice Strykorr. I've also been playing around on padawan.org. I could make myself a nice well rounded Jedi by doing


0-0-4-4 Saber

4-0-4-0 Powers

4-0-0-4 Healing

4-0-0-4 Enhancement

4-0-0-0 Defender


I think that template would leave me with 6 points left if I wrote it down right. But I know I would be kiling myself with the low amount of force and regen rate. If I were to remove the Healing skills I could then Master one full tree. And have 13 points left I think. I would like to know tho how much will it effect me by not going Master Sabers. Can you make a good saber without the extra experimentation points granted by Master? How close to speed cap will I get with out the +25 at Master? Does the +25 accuracy at Master make that much of a difference? Also how well will I fare against a ranged profession with +60 to block vice the +85?


If there isn't that much of a difference between 0-0-4-4 and Master I may go with either the template I said above, or


0-0-4-4 Saber

Master Powers

4-0-0-4 Enhancement

4-0-0-0 Defender


If there is a big difference by getting Master Sabers I may go with


Master Sabers

4-0-4-0 Powers

4-0-0-4 Enhancement

4-0-0-0 Defender


and just give up my Force Choke


Thanks again for everyone who has been contributing ideas and informing me of their opinions. It is greatly appreciated.


After adding it up on padawan.org, by using the top template where I take alittle from all 5 trees, I would have a force pool of 5725 and regen of 49. Which would be a difference of 1125 force and 14 regen by not doing the traditional 2.5 trees. How bad would that effect me? The regen dosen't seem like a bad deal. I can wait the few extra minutes to get back to full, but do any of you Jedi find that you completely drain your force in battle? Both PvE and PvP before the fight is over?


Message Edited by USMC-5711 on 08-09-2004 11:17 PM

Strykorr
Mon Aug 09, 2004 8:38 pm
#12






USMC-5711 wrote:


Thanks for the advice Strykorr. I've also been playing around on padawan.org. I could make myself a nice well rounded Jedi by doing


0-0-4-4 Saber

4-0-4-0 Powers

4-0-0-4 Healing

4-0-0-4 Enhancement

4-0-0-0 Defender


I think that template would leave me with 6 points left if I wrote it down right. But I know I would be kiling myself with the low amount of force and regen rate. If I were to remove the Healing skills I could then Master one full tree. And have 13 points left I think. I would like to know tho how much will it effect me by not going Master Sabers. Can you make a good saber without the extra experimentation points granted by Master? How close to speed cap will I get with out the +25 at Master? Does the +25 accuracy at Master make that much of a difference? Also how well will I fare against a ranged profession with +60 to block vice the +85?


If there isn't that much of a difference between 0-0-4-4 and Master I may go with either the template I said above, or


0-0-4-4 Saber

Master Powers

4-0-0-4 Enhancement

4-0-0-0 Defender


If there is a big difference by getting Master Sabers I may go with


Master Sabers

4-0-4-0 Powers

4-0-0-4 Enhancement

4-0-0-0 Defender


and just give up my Force Choke


Thanks again for everyone who has been contributing ideas and informing me of their opinions. It is greatly appreciated.


After adding it up on padawan.org, by using the top template where I take alittle from all 5 trees, I would have a force pool of 5725 and regen of 49. Which would be a difference of 1125 force and 14 regen by not doing the traditional 2.5 trees. How bad would that effect me? The regen dosen't seem like a bad deal. I can wait the few extra minutes to get back to full, but do any of you Jedi find that you completely drain your force in battle? Both PvE and PvP before the fight is over?



Message Edited by USMC-5711 on 08-09-2004 11:17 PM




Well if you're not going to get Master LS, I think the best template for that is 4004. That's just me though. I have not played a jedi since the new publish so I do not know what 4004 or 0044 is like. (played one before publish 9). As it appears, you seem to want to dabble in the defender tree. It will make you better in PvE I would imagine and PvP also. However, the problem is, it takes away from your force choke which really implies dark jedi, and is better in RP'ing.


After seeing your choices I think you should get master sabers for sure. Somebody mentioned it gives you good defense as well as good offense so that's basically a must for everyone. (again I cannot confirm this, going off of what I read, although I have a friend who is really happy with 4004 LS/mEnhancer/mHealer). I have always felt if you're going to dabble in something you should just master it instead.


It is your template to choose but I would still recommend the master sabers/master powers/4004 enhancer. But that would better suit my playing style. Its entirely up to you. If I decide to go dark I will do that template, but im really into playing the role of a doctor/healer, so im going MSabers/MHealer/4004 enhancer. Enhancer for the force run2 + meditate so I can heal people then meditate to get my force regen'd faster







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USMC-5711
Tue Aug 10, 2004 1:12 am
#13

Thanks for the input Andill, but I'm not to worried about the FRS. It's a pain to find enough Rebels to PvP on my server to gain enough FRS xp to make it to rank 1 or 2, plus keep up with the daily maintenance costs. I really only want a template that will work well for PvE and be good enough in PvP for the BH's and friends that will track me down when/if I get on the terminals. Thats why the ones I'm considering atm are:


1.) 4-0-0-4 Saber

Master Powers

Master Defender


2.) Master Saber

Master Powers

4-0-0-4 Enhance


3.) 4-0-0-4 Saber

Master Powers

4-0-0-4 Enhancement

4-0-0-0 Defender


4.)Master Saber

4-0-4-0 Powers

4-0-0-4 Enhancement

4-0-0-0 Defender


5.) 4-0-0-4 Saber

4-0-4-0 Powers

4-0-0-0 Enhancement

Master Defender


6.) 4-0-0-4 Saber

4-0-4-0 Powers

4-0-0-4 Enhancement

4-0-0-4 Healer

4-0-0-0 Defender



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