Bounty Hunter Archive

Thread: Best Control Template?

Treblesum81
Thu Jun 30, 2005 8:08 am
#1

Ok, So now that Pub19 has come and I've had a chance to face up to a Jedi with my current template (MBH / MC / CM 4-0-0-0) I've found that the greatly improved healing vs. the improved damage left me healing every other attack rather than actually doing anything worthwhile offensively. So I'm dropping CM in favor of opponent control... I'd like to have the most control over their actions as possible so I can keep them reeling. Problem is I don't know which way to go with this.


So I come here looking for templates with a focus on control...


Thanks for any help,

Egixon of Bria
tuffness55
Thu Jun 30, 2005 8:15 am
#2

got for a root in pistoleer or sumggler

ragebenelli
Thu Jun 30, 2005 8:21 am
#3






tuffness55 wrote:

got for a root in pistoleer or sumggler






ah not this is helping, i was seeing the same thing, i had to heal every other command so i coudnt put an attack down, i was too busy healing.


but, how bout in a small team? like if i had a mrifle mbh with me, i could try to tank the jedi, not worry about damage and let the other dude do the damage, if that were the case, and i could just run around and heal all the incomming atacks, i think i could wear him down.





Sigs are a tool of the oppressor...............
Saarkai
Thu Jun 30, 2005 8:23 am
#4

My template has a bit of Nuker/control. At least I've gone more for control than healing.


MBH / MRifles / Master Marksman / Pistoleer 0-0-0-3


The pistols is for improved stopping shot (a root). Rifles gives knee-cap shot (a snare), Startleshot (a mez of sorts), and head shot for extra damage. Coupled with underhand shot (KD) and adv. Crit. If I get the drop on a Jedi and can pull off a sniper shot, root, crit opening combo, I'm usually in a very good position to win.


I'm fairly happy with it. Will accept whatever suggestions / critisims anyone can offer.





Saarkai - Rebel Ace Pilot - Flurry
Treblesum81
Thu Jun 30, 2005 8:23 am
#5






tuffness55 wrote:

got for a root in pistoleer or sumggler






I was thinking about following a suggestion I got yesterday to go:


MBH / MP / Carbs 0-4-4-0


I wonder though, since I'll still be using carbs as primary weapons (whats the point of control if you have to be in damage range to use it) if the loss of carbine accuracy will be much of a problem, its why I was asking about the equations about how accuracy and speed skills affect the damage and speed you do....

Treblesum81
Thu Jun 30, 2005 8:26 am
#6

I guess the other way to go with that would be MBH / MC / Pistols 0-4-0-4 but I wonder then if improved stopping shot is enough to cut it instead of adv. stopping shot...
Sculley
Thu Jun 30, 2005 8:31 am
#7

mbh/msmuggler/0004 pistoleer would definitely be viable. I faced a mpistoleer/msmuggler yesterday and if he had the damage potential he wouldve won. He had a daze, a root, and a combo daze/root(concussion shot). Add this to the knockdown, I was pretty much frozen the whole time.




sSsCsUsLsLsEsYs\-VF-\
vInternet Superstar of the Rebellionv/////////
"I'd kill for a Nobel Peace Prize."
Redondo
Thu Jun 30, 2005 8:44 am
#8

I am MBH/MC/Pistoleer 0404. When I am paying attention and not letting my self get confused I can control my opponents very well. I will use a combination of charge shot (KD) or underhand shot, stopping shot for the root, and a snare shot (cant remember which one). While doing this I will usually ADV critical in between timers or lay on some states. Generally, I KD, attack, attack, root, attack, attack, snare, attack attack, get hit by jedi, KD recover, KD, heal if needed, attack, root, and so on. Usually it doesnt even go this long, if they are dropping in health fast I stop focusing on control and focus on damage. When I cycle through my combat logs I take maybe 2 or 3 hits from the jedi as I try to always keep them at about 45m range. Now I usually only hunt mark under 180k, but I have lasted long in some fights against full templates. I dont think I could have beat them, but there is still a lot I dont know. The times I lose are usually when I get big headed and stop thinking, in those cases a few extra heals would have done the trick. I think tag teaming with a MR while you tank with healing would be a pretty devastating combo.



Prin Eckbo
Hall Monitor

sirshaggs
Thu Jun 30, 2005 9:36 am
#9

what I have found best is a two man team....on lays the states the other lays the damage....I am MBH/MSmuggler...I root, dizzy, stun, knockdown..whatever while my buddy MBH/MRifles does advanced critcle and whatever other damage...I can watch the states and reapply when they go out...



÷OosriK÷
Master Smuggler for hire
÷Aman'ai÷
Master Droid Engineer/Master Weapsonsmith Master Artisan
ragebenelli
Thu Jun 30, 2005 11:41 am
#10






Redondo wrote:
I am MBH/MC/Pistoleer 0404. When I am paying attention and not letting my self get confused I can control my opponents very well. I will use a combination of charge shot (KD) or underhand shot, stopping shot for the root, and a snare shot (cant remember which one). While doing this I will usually ADV critical in between timers or lay on some states. Generally, I KD, attack, attack, root, attack, attack, snare, attack attack, get hit by jedi, KD recover, KD, heal if needed, attack, root, and so on. Usually it doesnt even go this long, if they are dropping in health fast I stop focusing on control and focus on damage. When I cycle through my combat logs I take maybe 2 or 3 hits from the jedi as I try to always keep them at about 45m range. Now I usually only hunt mark under 180k, but I have lasted long in some fights against full templates. I dont think I could have beat them, but there is still a lot I dont know. The times I lose are usually when I get big headed and stop thinking, in those cases a few extra heals would have done the trick. I think tag teaming with a MR while you tank with healing would be a pretty devastating combo.






Thanks for the support,


I am in agreeance w/ you, luckily i have a buddy that will go w/ me, we will try tonight.


Ill update tomorrow.



Sigs are a tool of the oppressor...............
TsutoToorima
Fri Jul 01, 2005 12:07 am
#11


Personally, I would go grab Master Commando. Get yourself a Plasma Flame Thrower, then hit a Jedi with Underhand, Bleed, and Critical. If everything goes right, you now have a Jedi on the ground who is not only burning, but bleeding as well. His blood is on fire. When the Jedi heals, they won't be healing againt your attacks, but instead against the states you just slapped on. If you feel paticularly nasty, get yourself 4-0-0-0 Smuggler and Last Ditch 'em if you get low on health.



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