Bounty Hunter Archive
Thread: Hows about this then ?
Page 1 of 1
GarronDarkweaver
Wed Jun 29, 2005 7:34 am
#1
Just had an idea for a jedi hunter template and would appreciate any feedback.
Was thinking of master rifles/master cm/ bh 4 0 0 0
Now this would have less defence than a master bh/master cm/ 4 0 00 rifleman (currently regarded as one of the best hunter templates) But i would be able to use 7000 energy resist recon armour, and with the new boost to the duelist stance, i would be running that at all times anyway.
I would have the ability to slow their movement speed twice with the knee cap shot and the cm ability (they do currently stack) so that jedi aint going anywhere fast.
I would also be able to hit at a much much much faster and more accurate rate with a rifle than the master bh/master cm/ rifle 4 0 0 0 template and i could also stack my poison and fire to negate the effects of their force infusion.
This template would also grant me the ability to snipe jedi that i can close in on under cover who are low on health while lair hunting and would give me the healing ability to put up with their barrage of attacks if they do manage to close range.
Oh yeah, i can also lower their action regen and their speed by 40 meaning that a non master lightsaber would be as effective speed wise as a 0 0 4 0 brawler.
the only areas that this template is lacking in are defence (which can be mitigated with the use of advanced duelist stance hence me having 4 0 00 instead of 3 0 0 0 bh) and i wouldnt be able to blind/stun or dizzy + i could only kd with melee strike but my intention would be to only require a kd when they are close and i need to increase my range from them anyway since they are not going to get away from me very quickly with both knee cap shot and the cm slow stacked.
Any opinions ?
GarronDarkweaver
Wed Jun 29, 2005 7:46 am
#3
its a bit of a bugger that i just thought of it to be honest as i spent all of yesterday getting to 0 4 3 4 bh and neglected going past rifles 0 0 0 3 incase i descided not to get rifles ![]()
DayWalkerRori
Wed Jun 29, 2005 7:47 am
#4
You have to get into SaborThrow & Force range to use them tho...Only draw back I see besides not having AdvCritSot..
/SniperShot is good for a 1st hit out of /Cover but, after that its hard to get another unless you getm rooted
GarronDarkweaver
Wed Jun 29, 2005 8:01 am
#5
no advanced critical but ive got head shot instead which gives the same damage multiplier and i cant see your action bar remaining for long enough to incap someone if u alternate the two :/ Then again its going to be hard going not doing with their heals but the cm/bhs manage to do it with just critical.
GarronDarkweaver
Wed Jun 29, 2005 8:03 am
#6
The sniper shot thing is just for fun really and for sneaky kills on jedi who like to wait for the last minuit to heal while grinding. i see the jedi i hunt with wait untill literally 500 hp remaining when pve'ing so im hopeing to catch a few off guard with a sniper shot while concealed followed up by a ranged db from my cyber arm
GarronDarkweaver
Wed Jun 29, 2005 10:08 am
#7
anyone got any advise ? will the lack of a ranged kd effect me a lot ?
GarronDarkweaver
Thu Jun 30, 2005 6:27 am
#8
Im sure if not postive that the headshot has the exact same multiplier as crit shot minus the opportunity to caus a critical hit. If it hasnt what is its multiplier please ?
CrashNemesisII
Thu Jun 30, 2005 12:04 pm
#9
kd isnt much help
it doesnt really last at all so that not a huge effort mate
egha
Thu Jun 30, 2005 12:07 pm
#10
or if u get a master powers with m enhancer u will loose ..that choke is a bugger..at nearly 1200 and 1000 per tick for 5 ticks and lighting doing 1100+ a hit ,can u say..ouch!!!!!.
FeartheLettuce
Thu Jun 30, 2005 12:12 pm
#11
GarronDarkweaver wrote:
The sniper shot thing is just for fun really and for sneaky kills on jedi who like to wait for the last minuit to heal while grinding. i see the jedi i hunt with wait untill literally 500 hp remaining when pve'ing so im hopeing to catch a few off guard with a sniper shot while concealed followed up by a ranged db from my cyber arm![]()
head shot does NOT have the same multiplyer as crit shot, leg shot has the same multiplyer but crit shot also has the chance to crit for more damage... sniper shot is good for a first attack, but almost completely useless after that... and sometimes sniper shot isn't even the best thing to do(in a lot of situations a jedi will run away when he sees you go prone or sees your dot magically disappear from radar-cover-). alternating crit and head shot will allow you to do the most damage in the long run, and with decent SAC on a rifle, it is possible to spam these two.
also, when a jedi 'wait untill literally 500 hp remaining when pve'ing' to heal, crit shot would kill them, so would many other shots. the warmup timer on sniper would even worsen the situation because they might just throw a heal when your warmup is at 3/4 and then you lose that aspect also
Page 1 of 1