Bounty Hunter Archive

Thread: ENOUGH!

Greeblesnort
Sat Sep 06, 2003 6:01 pm
#1

k, at this point I am so irritated, I'm pretty much done with SWG. ALl day, I've been getting plowed by Imps because I'm running reb missions, which would be just fine if I had a chance one on one. But quite frankly, if it's vs a BH or Commando, you can forget it. Any type of group? Forget it. Pistoleer used to be a respectable profession, especially once you hit master, but now, it's just another tree to get some pistol speed/accuracy bonuses for the smugglers and BH of the galaxy. Multi, when it works, is nightmarishly slow. Disarm2, a master level ability, is worthless as just another random HAM shot.

I am now of the belief that the devs do not want "my type" as a customer. "My type" refers to someone who really enjoys the game and spends countless hours playing, grinding away on their skill tree, to try and create a character that I'm happy with. From their persepctive, the $15 is the same whether you log in 2 hours a week or 4 hours a day. So, my ratio of usage to $ is much higher than some, which makes me expendable...so be it. I heartily invite a dev rebuttal to this, but the way the game is going now, it will never again be fun.

Any master level character should be powerful, but barring rapid application of stims, I can't survive 3 shots from a BH, even wearing composite. I have no defense, and am not a significant threat even though I am a master pistoleer/ranger. This is unacceptable. The devs have had every opportunity to fix the things that are broken, but instead choose to toss the balance back and forth in HUGE friggin increments. Being a geek, I know for a fact that this is not the path to happiness for you customers, irregardless of what the marketing droids are telling you. Pistoleers were overpowered as masters, and I don't disagree with that, but now we are completely worthless except as damage pumps, and we're not even remotely a threat to classes like BH who have 3 times the gun we do and who's AP1 works.
Kaosodin
Sat Sep 06, 2003 6:29 pm
#2

wah



Kaosares Kaotic-Blade - Bounty Hunter - Vanguard - Rebel for life
Mamaseeta
Sat Sep 06, 2003 6:36 pm
#3

I agree it would be nice if they put a little more thought into it.



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Republic Arms near Doaba Guerfel Corellia 4516, 5035
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Ancient weapons and hokie religions are no match for a good blaster at your side.
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All my weapons are free of Imperial paperwork and waiting period.
DasTier69
Sat Sep 06, 2003 7:36 pm
#4

Why do BHs keep jumping in on these serious posts? Don't you have something better to do?



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Tier Aochrec

"The important thing in [tactics] is to suppress the enemy's useful actions but allow his useless actions" - Miyamoto Musashi
CyberData4
Sat Sep 06, 2003 8:21 pm
#5

perhaps it's tactics? I dunno much about pistoleer (I'm a pre-patch commando) but I do know you shoulda kept your knockdown. With my new and improved flamethrowr I duel a pistoleer and I got slammed. I shot, missed and then I died. So to say your class is completely useless....I wouldnt say that.
Gray03
Sat Sep 06, 2003 8:28 pm
#6

Just because I am curious Cyber - how did he take you down? What was the shot he used on you?

CyberData4
Sat Sep 06, 2003 8:38 pm
#7

Honestly..I don't remember. I was insulted and I challenged him. I whipped out my flame ,used flame cone 1 and missed..and during my 15 second cool down he shot me to death. He DBed me and after I sen hima /t thanking him for the duel.
LiverThief
Sat Sep 06, 2003 8:42 pm
#8

I dueled some Imp Commando yesterday in a cantina. Only reason I won is because I kept running behind a wall, and popped out to shoot, because of this, his accuracy was reduced greatly. Other than that, he would have mowed through me. I don't really have any chance other than hiding behind a wall like a wussy. Oh well.



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Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
CyberData4
Sat Sep 06, 2003 8:46 pm
#9

That was one situation in an enclosed space. One fight won or loss doesn't mean one class is better/worse.


I propose this: The commando just got fixed. Not beefed up, but repaired. We couldn't beat up a cook before this patch (lol, trust me on this one). Now that we are fixed people are kinda taken by suprise....most didnt even know we were broke. It will probaly take a week before a great strategy emerges on how to take em out pvp. personally, I think commando's should suck 1pv1p. We should be great in groups...that should be our shining scenario.

eastmaster
Sat Sep 06, 2003 9:37 pm
#10

the area KD was a bug, and when you got hit by this area KD you couldnt fight till incapped and healed or cloned.


how is this fair? people need to stop whining so much because one elite profession isnt uber anymore, its like everything else now.


sheesh.


welcome to the commandos old world bub, only you still got hitting power and speed too.

Greeblesnort
Sun Sep 07, 2003 5:38 pm
#11

I don't mind losing KD on disarm2, I only had it for 2 days anyway, but disarm2 still costs 155 action (unarmored, FWG5) and does nothing but random HAM. It does less damage than a fanshot with no state effects at all, although it does appear to be hitting multiple targets. And what happened to multi? It was working for a bit (2 days as master pre-nerf), and now is almost completely useless. The damage on multi appears to have been stealth nerfed as well since it's only hitting for 2-300(again, random HAM). I'm not sure if this is because it's not doing anything at all and this is a normal shot since it never shows up in the combat window anymore.

My primary point is that the devs are doing nothing but nerf,nerf,nerf. While I do agree with some of the "balancing" decisions, FIX STUFF! I've been in IT for about 9 years now, and the one thing that you will learn eventually in technology (and this game is technology), is that sweeping, multiple effect changes are BAD. Change something, monitor...adjust something else, monitor...rinse, repeat. The KD nerf was TOTALLY unnecesary for ANYONE. Fix the queue bug where KD would accumulate instead of reseting the timer. Adjust the KD timer or the HAM cost for the attack to make it less game-dominating, but this 30 second crap is idiotic.

And for the bounty hunter that had to get his "wah" post in, suck it up buddy, cuz you're turns coming again, and you know it.

I'm trying REALLY hard to enjoy this game. When it first came out, everyone wanted to be a Jedi...guess what...it'll probably never happen (buy a lottery ticket, mebbe you'll hit both the same time). So then, I want to be Han Solo, facing down the galaxy from behind my trusty blaster...guess what...uber nerf. So I want to be a ranger, wandering the galaxy, rounding up organic resources and generally being an outdoorsey type...guess what...maskscent is hosed and camo kits blow chunks. For an "almost unbreakable" camoflage at master ranger, I have never yet had one stay up full term. And just in case that's not enough, when it breaks, you almost always pull aggro. Isn't that just grand, to be wandering past a rancor lair and suddenly pull aggro from 2 or 3 of them. On top of that, harvested resources have dropped WAY down, expect your organics to cost more. They have completely screwed over tailors and DEs, commandos took over a month to fix. If it works, plan for it to be nerfed because it's too powerful or because "it's a bug" and was never intended to work that way. That's a weak response to something that was present in beta for how long?

Had they fixed defensive bonuses, ranged KD/posture change might not have been such a big deal among players of the same skill level. Players of uneven skill should NOT be equal. A master pistoleer vs a novice or 1st lvl BH, the BH should get OWNED. Master BH vs novice pistoleer, the pistol should be OWNED. Almost EVERYTHING in this game is tougher than we are, and most of it wants to kill us. Our weapons and skills are the only things that keep us playing, and they do nothing but take them away.

My belief is still that the devs are listening entirely too much too the marketing droids telling them how people will max everything out and get bored and leave. I'm max'd, and the only reason I'm upset is because that, while this game is supposed to be about doing what you want to do, I am continually forced out of things that I want to do because every time I find something fun, they screw it up.
Greeblesnort
Sun Sep 07, 2003 5:58 pm
#12

And to comment on the commando who posted, while you guys are doing some totally uber damage, it -should- be really hard to hit small, fast moving objects with your weapons. Logically, they would be huge, bulky weapons best used for stationary or large, slow moving objects. Flamethrowers, I think, would be the exception to this. Pistols on the other hand, should be the best up close (instead of more uber nerfs, how about adjusting maximum range on weapons or setting max range modifiers to something more realistic)

My suggestion would be for commando weapons to be to have a much longer, but narror range, like really effective between 50-65m for rocket launchers and such, but flamethrowers/acid should be their up close weapons. Pistols should be uber effective up to 20-30m, dropping to 50/50 to hit, even for master, at 64m ( 180ft shot with pistol is iffy at best with today's pistols). Rifles should be uber at distance, carbine should have good all around ranges, but better at 20-30m, like an SMG. Scatter pistols are the 12 guage of the pistol world, range should be same as pistol, but accuracy should be way less. Think marksman's carefully tuned pistol to sawed off shotgun. Adjust the wepons with some thought in it, and there would be a whole lot less complaining about "balancing".
Friedland
Sun Sep 07, 2003 8:41 pm
#13

Lay off of the Commandos guys. They're just fine...and they're outdamaging me quite nicely (Bounty Hunter here). They had their pain...and now they've been fixed. Nothing more, nothing less.






____________________________________
Friedland MacGaithin

My fellow Americans, I am pleased to tell you I just signed legislation which outlaws Russia forever. The bombing begins in five minutes.
Ronald Reagan (1911-)
Said during a radio microphone test, 1984

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