Bounty Hunter Archive
Thread: My duelist stance macro is screwed up.......
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rycebrnr909
Fri Jul 08, 2005 5:26 pm
#1
Can you guys help me out here????
Basically my duelist stance macro is as follows:
/deulistStance;
/pause 30;
/follow jodow;
/stopf;
/ui action toolbarPane02;
/ui action toolbarSlot08;
I added in the follow and stop follow commands because it's suppposedly supposed to stop your player dead in his tracks.........but duelist stance never ends up wroking except for when i first initiate it. Can anyone tell me whats wrong here, or can you tell me what macro you're using that works??? Thx in advance
Dookseid
Fri Jul 08, 2005 5:54 pm
#3
and then after the pause command use the line
/macro dueliststance
Instead of putting it in your toolbar and wasting a slot, when ever you wanna use it just type
/macro dueliststance
then it will run itself til you type /dump instead of wasting your toolbar slot.
PyscoJuggalo
Fri Jul 08, 2005 5:58 pm
#4
My Macro:
Macro DS
/DuelistStance;
/pause 25 seconds;
/macro DS;
Message Edited by PyscoJuggalo on 07-08-2005 08:59 PM
pawe
Fri Jul 08, 2005 6:19 pm
#5
I thought of something interesting when writing one, instead of stopping you yourself, it tells you to stop. Its name is DS. One thing you need to remember is that duelest stance lasts for 30 seconds, so you can tweek the wait a little more or less according to taste.
/dueliststance;
/pause 28;
/tell stop;
/macro DS;
So like for me on Pawe it would be...
/dueliststance;
/pause 28;
/tell pawe stop;
macro DS;
It's simple, but it works pretty well. Its first phase had me just say "stop" in spatial, but that got annoying for everyone else.
Message Edited by pawe on 07-08-2005 06:20 PM
Grimjakk
Fri Jul 08, 2005 8:13 pm
#6
autoduel
/duelistStance;
/pause 28;
/alarmAddIn 0 0 "Duelist Stance windup starting NOW!!!;
/pause 1.5;
/macro autoduel
I keep duelist stance on my hotkey bar but start the macro before a fight. If I'm still moving and miss the auto refresh, the alarm has still reminded me to manually refresh it.
1.5 seems to be enough time to come to a stop... if I let up on my movement key as soon as the alarm chime sounds.
That stopf thing'll get you killed.
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