Bounty Hunter Archive

Thread: Advice on recognizing your enemy (in replies).

Voidd
Wed Oct 05, 2005 8:49 am
#1

Greetings.


I've been slowly building up my character, as well of my knowledge of the game, in the hopes of becoming a decent jedi hunter.


I've taken my time, learning the right foods, armor, weapons, slicing attributes , playing with distances/line of sight etc during many fights, even though I've lost my fair share.


Now I come to ask for advice that only seasoned hunters posess; that is, how to quickly recognize your foes abilities.


Would anyone be so kind as to give me some pointers to recognizing Jedi templates, and exploiting the appropriate weakness.


For example, if you see a jedi is not using root, you can assume he is not of a certain template, and start using parwan nutricake to maintain distance.


Ex : If a jedi is / is not using stasis you can .... (fill in the blanks)



I would be grateful to any hunter who would be willing to share these split-second decisions that you base on your experience and knowledge of the game.




All for the Empire,


Colonel Voidd

Imperial Pilot Ace

Message Edited by Voidd on 10-05-2005 09:00 PM

acdc44
Wed Oct 05, 2005 9:06 am
#2



Your best bet is to check the icons under the HAM bar of your mark and notice the effects of his attacks.


If you see forceaura and valor running, chances are your dealing with a defender heavy tank template with no root or snare. If the saber throw they are using KD's, then they are master sabers.


Mouse over the forcerun icon, if its 33 terrain negotiation, then its likely your dealing with an enhancer dabbler that has both a root and snare, as well as enough additional speed to really hurt you if they get close.


If its 99 on the forcerun, then you have a master enhancer with FR3 and stasis.


Force choke only comes at master powers, and in general this is coupled with enhancer heavy templates.


Make sure you watch for the green splash from a PSG at all times, if you see this your in for a long fight no matter what.



Be patient and watch them for a few minutes, after a few times you will be able to figure out the template in a minute or so, and the you can play to the weakness of it. But the fact remains that if the jedi does not want to fight you, then your most likely wasting your time as we have the premier escape tools in the game.



Give me a worthy enemy in the BH, for our enemies define us.


I am at work now, but I can post the particulars on the most common templates when I get home, I tried most of them at one point or another.





Message Edited by acdc44 on 10-05-2005 11:08 AM

Message Edited by acdc44 on 10-05-2005 11:10 AM



Swargle - Jedi Padawan
Elorha - Master Bounty Hunter
Eepe - Master Rifleman/Master Carbineer
Morgase - Master Smuggler/Master Teras Kasi
Proud Captain of the YT-1300 "Matris Nox Noctis"
If I was not hard, I would not be alive. If I could not be gentle, I would not deserve to be.

Voidd
Wed Oct 05, 2005 10:46 am
#3

Thank you very much!


That is exactly the kind of information I am looking for.


*takes notes


Ideally I'd love to be able to switch my in-fight strategy after about 10-20 seconds of fighting based on what I can observe (if/when the alpha strike fails).



All for the Empire,


Colonel Voidd

Imperial Pilot Ace
Ulrek_Oden
Wed Oct 05, 2005 10:51 am
#4

Yes ACDC44 great post indeed...



---------------
Ulruk Odawn Elder Bounty Hunter
---------
Current Template
dentorious
Wed Oct 05, 2005 10:52 am
#5






acdc44 wrote:




Force choke only comes at master powers, and in general this is coupled with enhancer heavy templates.

Make sure you watch for the green splash from a PSG at all times, if you see this your in for a long fight no matter what.






Message Edited by acdc44 on 10-05-200511:08 AM


Message Edited by acdc44 on 10-05-200511:10 AM





When did they move cloak to master powers? I thought it was a 3rd tier skill. You can also bypass those PSGs with a nice kinetic rifle, or if you're a wookie a assult bowcaster.As far as I know there is at least one kinetic wepon for all three ranged proffessions.





Lt. Colonel Dentisorus Likeinacar - carnivorous Imp eater
Loyal servent in queen Chu'ma's army
Qwad
Wed Oct 05, 2005 11:04 am
#6



dentorious wrote:


acdc44 wrote:

Force choke only comes at master powers, and in general this is coupled with enhancer heavy templates.

Make sure you watch for the green splash from a PSG at all times, if you see this your in for a long fight no matter what.

Message Edited by acdc44 on 10-05-200511:08 AM

Message Edited by acdc44 on 10-05-200511:10 AM


When did they move cloak to master powers? I thought it was a 3rd tier skill. You can also bypass those PSGs with a nice kinetic rifle, or if you're a wookie a assult bowcaster.As far as I know there is at least one kinetic wepon for all three ranged proffessions.






read the post again.





...Posting rants on these forums is like a rocking chair; it gives you something to do, but it doesn't get ya anywhere... write that down.

>Torrence Osti - DMG-I - Gorath
The origins of the "nerf bat"
dentorious
Wed Oct 05, 2005 11:16 am
#7

I reread it. what am I missing?





Lt. Colonel Dentisorus Likeinacar - carnivorous Imp eater
Loyal servent in queen Chu'ma's army
Ulrek_Oden
Wed Oct 05, 2005 11:20 am
#8



dentorious wrote:

I reread it. what am I missing?






He says choke not cloak.



---------------
Ulruk Odawn Elder Bounty Hunter
---------
Current Template
dentorious
Wed Oct 05, 2005 11:23 am
#9


LOL....



*WARNING* mary jane affects the brain


Message Edited by dentorious on 10-05-2005 11:23 AM



Lt. Colonel Dentisorus Likeinacar - carnivorous Imp eater
Loyal servent in queen Chu'ma's army
acdc44
Wed Oct 05, 2005 1:14 pm
#10




OK, first of all a few words on things I think are important to this thread.



1) Balance.


Bounty Hunters and Jedi are at this point in the game almost perfectly balanced IMO, but with that you have to keep a few things in mind. The confict is balanced at the level of the normal player. Exceptional players on either side of the equation make it seem unbalanced from time to time, but if someone outsmarts you, outfights you or spends the time and credits on superior equipment, don't assume that its the norm and needs further tweaking from the developers.


2) Etiquette


Yes yes I know...you hate all Jedi and they hate you..but the person sitting behind the keyboard on the other end, be they BH or Jedi, at the end of it all is a person just like you. They chose to pursue one path, you another. Noble enemies garner respect win or lose from any worthy opponent. Trash talking and griefing should never happen ina perfect world, but when it does, just walk away...in the end it makes you a better hunter and a better player for refusing to participate.



Now on to the info you requested. I collected the hard numbers from the Jedi forums and will pick them apart one at a time.


Simple things first.


a) if a jedi is using asaber style other than 2-handed, you can be almost certain he is MLS. The 2-handed line gives both armorbreak and power attack, making it the only logical choice for LS dabblers.


b) if a jedi is using force power attacks, and is doing over 800 dmg to you with an attack, you can bet on MP


c) If a Jedi chooses to engage you with a weapon other than a LS, you are more than likely looking at a cloaker



Now down to it


Master LS/Master Defender/Healing 3xxx/Enhance xxx2 FP = 6550


This is a very common template for the simple reason that it works. Its not flashy or fancy, but it gets the job done.


Weakness = Lack of a root or snare, 1000 point heals every 6 seconds,No counter to thyroid rupture, Self snare with AI


The large force pool on any double mastery Jedi makes it time consuming to run them out of force, more so with the MLS/MDEF than any other template because their defenses are mostly passive and require little force to maintain. Coupled with a PSG, you can expect to hit this template with about 50% of your shots and a 50 to 60% of your weapons minimum dmg. A kinetic weapon will help a little, but still a long slow fight no matter what the weapon.


How to Identify this template.


Use of a KD with saberthrow will always mean MLS, as is a jedi using a LS form other than 2-handed.


Look for the force aura icon and the force valor icon, the are the primary active defenses of the master defender. Avoid incap is another sure indication. Many jedi will not activate force valor unless pressed, and you will notice when they do, as the animation for it is very distinctive. Another good indication is the amount of dmg you are hitting for. If your doing about half the dmg you think you should be doing, you are probably dealing with this template.


Kiting this templatewill work, as theyhave no forcerun to counter a snare and no root or snare of their own,but for the most part, this is the template that MBH/MCM is designed to kill. With a thyroid rupture applied, and no force speed to counteract the debuff, they will have a hard time hitting you for enough dmg to incap you. Keep them debuffed and run them out of force. Your DOT's and debuffs are your most effective weapons here. If your a pure ranged BH, the you will fair better with a weapon that has elemental dmg, as it is mitigated at a much lower rate than energy or kinetic dmg alone.


Pay attention the the HAM bar of your target, macro aura's frequently glitch and allow aura to drop, this is the time for an alpha strike on your target, as thier defenses are dropped by 500 points when aura goes away. Hit them then and forcing them to fight will often keep aura from kicking back on for a bit due to combat spam in the queue. The timer on Imp Aura is 45 seconds, and a mez timed to land just as it fades will kill the macro. Same with force infusion.



This covers MLS/MD FOTM....next post will be MLS/ME I have to break them up one at a time so that I can actually get some work done :-)



Message Edited by acdc44 on 10-05-2005 03:27 PM

Message Edited by acdc44 on 10-05-2005 04:09 PM



Swargle - Jedi Padawan
Elorha - Master Bounty Hunter
Eepe - Master Rifleman/Master Carbineer
Morgase - Master Smuggler/Master Teras Kasi
Proud Captain of the YT-1300 "Matris Nox Noctis"
If I was not hard, I would not be alive. If I could not be gentle, I would not deserve to be.

acdc44
Wed Oct 05, 2005 1:30 pm
#11






dentorious wrote:






acdc44 wrote:




Force choke only comes at master powers, and in general this is coupled with enhancer heavy templates.

Make sure you watch for the green splash from a PSG at all times, if you see this your in for a long fight no matter what.






Message Edited by acdc44 on 10-05-200511:08 AM


Message Edited by acdc44 on 10-05-200511:10 AM





When did they move cloak to master powers? I thought it was a 3rd tier skill. You can also bypass those PSGs with a nice kinetic rifle, or if you're a wookie a assult bowcaster.As far as I know there is at least one kinetic wepon for all three ranged proffessions.






Cloak is a fourth tier skill....Choke is a master level skill




Swargle - Jedi Padawan
Elorha - Master Bounty Hunter
Eepe - Master Rifleman/Master Carbineer
Morgase - Master Smuggler/Master Teras Kasi
Proud Captain of the YT-1300 "Matris Nox Noctis"
If I was not hard, I would not be alive. If I could not be gentle, I would not deserve to be.

TonieStark
Wed Oct 05, 2005 1:48 pm
#12






acdc44 wrote:



OK, first of all a few words on things I think are important to this thread.






Spoken like a Master /bow




Mawl: Wookie Rebel Jedi
Tonie Stark: Imperial Bounty Hunter
82 Jedi Killed
Favorite Jedi Kill Pics 221K 225K 222K 223K 220K 221K 226K 172K 197K 132K 202K 221K 225K 225K 221K 221K 222K 226K 219K 220K 222K
Chilastra
Voidd
Wed Oct 05, 2005 5:59 pm
#13

Thank you Ac, this information once again answers my question directly in incredible and much appreciated detail.

I look forward to your further posts on this matter.

We can be happy that people such as yourself are willing to share from their pool of experiences.



All for the Empire,



Colonel Voidd

Imperial Pilot Ace
Page 1 of 2
Previous Next