Bounty Hunter Archive
Thread: Macros not working?
Ok, so i've tried using macros that involve switching weapons. For example, if I wanted to switch to my FWG5 pistol (placed in item slot 5) and use health shot 1 with it, I would make a macro that looks like this:
/ui action toolbarSlot5;
/healthshot1
However, for some reason, it won't work. The weapon won't switch but the attack command will go through, meaning nothing will happen since i'll be using the wrong weapon for that attack anyway. Am I doing something wrong here?
you used the switch toolbar wrong
should be /ui action toolbarSlot05
this 05 would be 6 boxes over from the left, starts with 00 01 02 03 04 05 etc
/dump;
Duexfuse wrote:
I took a 6 month break and I am still getting my feet wet. Has Development changed how macros work now?
I have 2 macros and it seems like the first special is the only one to work even if I put a pig pause (3 sec) in between the specials. I have ranged shot as my auto-attack and I figured that maybe it was messing the timers up so I turned auto-attack off. Same results occur. I get an underhandshot and just sit there forever...
My macros are:
/dump;
/underhandshot;
/pause 3.0;
/criticalshot;
/pause 3.0;
/torsoshot;
/dump;
/eyeShot;
/pause 3.0;
/confusionshot;
/pause 3.0;
Thanks for your input.
Problem 1, if you put /dump in the very first line of the macro, it will do nothing but /dump the macro before anything happens. Remove that line and you will have better luck.
Problem 2, with the Combat Upgrade, timers work a lot different then before. There is no "combat que" so you just can't pound a bunch of keys or macro a bunch of commands and have them work. Really, macroing combat is a big NO NO post-cu. Too many things can go wrong to mess up your macros.
Solution: take some time to learn how your new commands work. When you press one of them, notice how it has a "cool down timer" on both the ability and you being able to do any other ability?
Macroing now is really not worth IMO in combat, for offensive capabilities. Plus, now with a lot of new and improved abilities being able to "stop" you from doing anything at all, like Stasis, Root, Snare, etc, macros get messed up really quickly.