Bounty Hunter Archive
Thread: MBH/MP Macros
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Everitt_Cage
Sat Sep 03, 2005 8:58 am
#1
First of all, this is only in early testing stages.
Secondly, you'll only want to use this on your NPC missions. Macros for Jedi missions arent really a good idea.
Thirdly, in addition to the 4 macros you'll find below, make sure you've also made a macro for /dump so you can dump any of these at any time if you want.
Fourth, make sure you have stimDs or whatever you use to heal(bacta shot, myself).
Once you've got all that down, here are 4 macros I made as a MBH/MP that take some of the...whatever out of clicking alot ofbuttons.
Attack1: Knockdown
/dueliststance;
/pause 3;
/underhandshot;
/pause 3;
/criticalshot;
/pause 3;
/rangedshot;
/say next
Attack2: Intimidation
/intimidateshot;
/pause 3;
/criticalshot;
/pause 3;
/rangedshot;
/say next
Attack 3: Bleed
/dueliststance;
/pause 3;
/torsoshot;
/pause 3;
/criticalshot;
/pause 3;
/rangedshot;
/say next
Attack 4: Disarm
/disarmingshot;
/pause 3;
/criticalshot;
/pause 3;
/rangedshot;
/say next
(then start over w/ 1st attack)
Now, since these are macros you will not see the little "pie chart" recharge timer thing on these buttons like you do for normal attacks after you've used them, so I've added the word "next" at the end of each macro, which your character will say when the macro is finished. This way you will no when to click on the next macro.
Now, the reason I made 4 macros is because I dont like long macros, they just mess things up. Also, that /pause 3 may bea tad too long in some cases, but like I said, its only for testing rite now and I know that that pause at least lets everything work, but obviously you can tweak to your satisfaction. I put duelist stance in there as you can see to replace the macro I had running for it because it conflicted w/ these 4 macros.
Anyway, feel free to use and improve to your liking, just wanted to put them up for anybody that cared to give it a try.
Message Edited by Everitt_Cage on 09-03-2005 02:07 PM
Xeven01
Sat Sep 03, 2005 2:56 pm
#2
Instead of /say next at the end just put /dump/knockdownrecovery. If your standing up when that goes of you get a big on center screen message *Wrong Posture* that signals its time for next macro and will also get you off your rear end just in case you were knocked down.
I added that to all my macros so I dont get knockdown bug or whatever. Works good vs Jedi. Always save stims for knockdown healing (it works while down like Jedi heals)...
I still get the heal timer knockdown bug a lot though if I attempt to bacta just before a KD.
X
Orthell
Sun Sep 04, 2005 10:12 am
#7
Yes that macro you wrote will work just fine on pickets and bols. Macro fighting is a really smart way to go. Just be sure to use it PvP too, macro fighting PvP is a really good idea. Even better, just take it further and go AFK, after all your macro will save you. Just make sure your macro doesn't instant clone you so people can take screenshots of it.
Everitt_Cage
Sun Sep 04, 2005 10:38 am
#8
Orthell wrote:
Yes that macro you wrote will work just fine on pickets and bols. Macro fighting is a really smart way to go. Just be sure to use it PvP too, macro fighting PvP is a really good idea. Even better, just take it further and go AFK, after all your macro will save you. Just make sure your macro doesn't instant clone you so people can take screenshots of it.
Um... yeh. 2nd point in the OP buddy. Read next time before you make yourself look silly. BTW, yes this would work for bols/pickets, but from my experience it also works nicely for what I made it for: NPC BH missions.
Message Edited by Everitt_Cage on 09-04-2005 01:53 PM
Everitt_Cage
Thu Sep 08, 2005 11:58 am
#9
Still having wonderful sucess with this against the NPC marks 
Darkstarbane
Fri Sep 09, 2005 12:19 am
#10
wow i think im gonna try these but do you mind if i try them with carbineer hehe
Everitt_Cage
Fri Sep 09, 2005 12:30 am
#11
Oh of course not
I only said they were MBH/MP cause thats what proffs I am so thats the only proffs I can say from experience they work well for, but anytemplate that has those attacks should be able to use them.
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