Bounty Hunter Archive
Thread: Thinkin of comming home..... [Hybrid disscusion]
OK, MBH / Def 4040 / Heal 4000 Enh 0400 is leading in my thinking
MBH + Def 4040 + Aura = 765 melee Def and 22 innate armor or 2200 defense
Added to Force armor at 6000 defense leaves me with and effective armor of 8200 across the board and a Melee def that I can easily get up to 820 with clothing....and we haven't even talked about buffs and food yet.
All of this with 1500 heals / Improved infusion and the Best LLC that my WS can make with a 6 stack of +180 cores I have and a 10% critical slice..../cross fingers for a EST DPS over 630.
So, Best case sonario
Armor 8200 / 820 melee def
Heal 1500 every 6 sec/ with 250 every 5 sec of infuse
DPS 630
Thoughts?
Message Edited by Insaincat on 10-26-2005 01:21 PM
Insaincat wrote:
OK, MBH / Def 4040 / Heal 4000 Enh 0400 is leading in my thinking
MBH + Def 4040 + Aura = 765 melee Def and 22 innate armor or 2200 defense
Added to Force armor at 6000 defense leaves me with and effective armor of 8200 across the board and a Melee def that I can easily get up to 820 with clothing....and we haven't even talked about buffs and food yet.
All of this with 1500 heals / Improved infusion and the Best LLC that my WS can make with a 6 stack of +180 cores I have and a 10% critical slice..../cross fingers for a EST DPS over 630.
So, Best case sonario
Armor 8200 / 820 melee def
Heal 1500 every 6 sec/ with 250 every 5 sec of infuse
DPS 630
Thoughts?
Message Edited by Insaincat on 10-26-2005 01:21 PM
I think you'd get your ass handed to you with that template.
Where's your offense?
The CU "balanced" things with the expectation that combat professions will have two masteries (or so in the case of dabblers). The bonuses for weapons were meant to be spread out among the elite combat masteries so that 1 Master + 1 Master or 1 Master + 2 or more Dabbles = 1 offense.
You'd end up with general ranged accuracy of 85 (barring FS skills).
Zero pistols accuracy.
Zero rifles accuracy.
Zero carbines accuracy.
I think you'd end up flailing away effectiveless against a half or better templated Jedi, scoring minimal damage and losing your half-sized forcepool trying to keep yourself alive while mounting an anemic offense...and with a 2700 force pool, you won't even be doing that for very long.
Not meant to be offensive in any way. That's just my analysis.
Leatherneck_of_Alderaan wrote:
Insaincat wrote:
OK, MBH / Def 4040 / Heal 4000 Enh 0400 is leading in my thinking
MBH + Def 4040 + Aura = 765 melee Def and 22 innate armor or 2200 defense
Added to Force armor at 6000 defense leaves me with and effective armor of 8200 across the board and a Melee def that I can easily get up to 820 with clothing....and we haven't even talked about buffs and food yet.
All of this with 1500 heals / Improved infusion and the Best LLC that my WS can make with a 6 stack of +180 cores I have and a 10% critical slice..../cross fingers for a EST DPS over 630.
So, Best case sonario
Armor 8200 / 820 melee def
Heal 1500 every 6 sec/ with 250 every 5 sec of infuse
DPS 630
Thoughts?
Message Edited by Insaincat on 10-26-2005 01:21 PM
I think you'd get your ass handed to you with that template.
Where's your offense?
The CU "balanced" things with the expectation that combat professions will have two masteries (or so in the case of dabblers). The bonuses for weapons were meant to be spread out among the elite combat masteries so that 1 Master + 1 Master or 1 Master + 2 or more Dabbles = 1 offense.
You'd end up with general ranged accuracy of 85 (barring FS skills).
Zero pistols accuracy.
Zero rifles accuracy.
Zero carbines accuracy.
I think you'd end up flailing away effectiveless against a half or better templated Jedi, scoring minimal damage and losing your half-sized forcepool trying to keep yourself alive while mounting an anemic offense...and with a 2700 force pool, you won't even be doing that for very long.
Not meant to be offensive in any way. That's just my analysis.
Oh no, Im here for honesty, I had already concluded that if I go toe to toe with a MDef with this I have a one way trip to the cloner. I simply couldn't out last them. I do have the Ranged spd and acc trees in FS, but this is more of a MEnh / Mpowers killer with the force feedback and absorb on Enh 0400. Many Jedi are giving up on Mdef these days because of the AI nerf and CMs. So I am willing to take my chances.
I have +97 in General ranged acc as well as around another 50 in tapes (General+Rifle) plus some of theose +63 scopes.....(they will fix them some day) so il just say +147 for now plus 101 in food.....![]()
I think ill be ok![]()
Message Edited by Insaincat on 10-26-2005 02:11 PM
MBH
Defender 4/4/0/0
Powers 0/4/0/0
Medic 0/0/4/0
All jedi skills except cloak are passive skills and have no armor/weapon restrictions. Use cloak to get close, drop cloak, armor up and attack.
Aristoi wrote:
MBH
Defender 4/4/0/0
Powers 0/4/0/0
Medic 0/0/4/0
All jedi skills except cloak are passive skills and have no armor/weapon restrictions. Use cloak to get close, drop cloak, armor up and attack.
If you're using armor, what do you need the defender for. Did I read your last statement wrong? hehe
Aristoi wrote:MBH
Defender 4/4/0/0
Powers 0/4/0/0
Medic 0/0/4/0
All jedi skills except cloak are passive skills and have no armor/weapon restrictions. Use cloak to get close, drop cloak, armor up and attack.
You have had good results with this temp?
-Things- wrote:
Aristoi wrote:
MBH
Defender 4/4/0/0
Powers 0/4/0/0
Medic 0/0/4/0
All jedi skills except cloak are passive skills and have no armor/weapon restrictions. Use cloak to get close, drop cloak, armor up and attack.
If you're using armor, what do you need the defender for. Did I read your last statement wrong? hehe
ummm ya? what armor?
Message Edited by Insaincat on 10-26-2005 02:37 PM
Insaincat wrote:
Aristoi wrote:
MBH
Defender 4/4/0/0
Powers 0/4/0/0
Medic 0/0/4/0
All Jedi skills except cloak are passive skills and have no armor/weapon restrictions. Use cloak to get close, drop cloak, armor up and attack.
You have had good results with this temp?
Still grinding atm but I plan to try this omw to Jedi. If it's fun and effective I'll probably keep it. 4/4/0/0 Defender is for the melee and ranged defenses but could be switched to 0/4/4/0 for Force Aura. There's not enough innate Jedi armor imo to not use armor even if it is only Assualt.