Bounty Hunter Archive
Thread: how bout this for a revamp.... serious suggestions wanted.
Scout 44xx - 43 pts
Artisan 4xxx - 29 pts
Brawler 4xxx - 29 pts
Master BH - 63 pts
Combat Level = 80
What are the Skill trees of MBH
4) Weapons and Armor customization and maintenance. (Don't confuse this with slicing. This is more adept to being able to craft armor and weapon powerups and craft special tools that would be specific to BH only. more thought would need to be put into this to smooth it out.)
add armor rate of fire mitigation.
MBH
Bonuses to all skills in the bounty hunter branches (melee/ranged defense, speed/accuracy, terrain navigation, and tracking. weapon certs, and crafting schematics (further thought to prepare).
I agree. There is no room for healing in this template, but I am thinking if we could get appropriate traps with the right kinds of snares, mezzes and roots, then it might be something that could be viable on stims alone.
I dont want to go back to the mscout/mmarksman bh type. I am looking to go forward. This has some really new ideas in it. Never have traps been used on NPC/Player characters. This could really change things up a bit, I think. Area track for your mark only (so as not to piss off rangers in any way) allows us to combat the new publish 20.
The ability to make specific "tools of the trade" by adding the crafting skill really adds a bit of flavor. A bh can make a tool on the fly, that could accomodate a given situation and attach it right onto the gun. This is new too. While we have powerups, they are usually mass produced, and for longer term usage. These add ons would be much shorter term, though much more customized. Give me a few more days to come up with some stuff.
The last thing I want to point out is the fact that you have to devote practically all your skills to this if you want to master. It is tedious, long, and sometimes very boring. Not everyone is going to want to do it, and you are definately right, there is no room for dabbler.
Oh, the melee line. My thoughts here are that while you get the unarmed line of melee, you are not TKM. This is more a "dirty pool" street fight melee. Much nastier... with cheap shots, below the belt shots, and sucker punches. I havent thought it all out yet, but it seemsto fit the part.