Bounty Hunter Archive
Thread: My 2 cents...
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Fondler
Wed Apr 28, 2004 3:02 pm
#1
I figure, since there is a 75% redux on pretty much everything else in PvP, why exclude CM poison/disease ticks?
This would be what is commonly refered to as a nerf, right?
Not so, because it shouldn't come alone!
I also think that the damage range for CM poisons and diseases should be increased so that, ultimately, about the same damage results in PvP. This would make CMs more usefull out in the PvE world, and put a stop to one of the annoying rants proposed by the nerf-herders, hopefully.
If anything, the only "nerf" I'd like to come about against CMs would be craftable poison/disease resistance items that will give a player a chance to resist the DOT. However, such an object should cap out at 50-66% chance of resistance, and even that might be a bit much.
Being a Master Commando, I KNOW what getting nerfed is like, and I honsetly consider nerfing to be the cancer of this game. I wouldn't wish it upon anyone. After we (Commandos) got nerfed, I quit this game for 2 months because it was such a slap in the face to an already borked profession. In our case, we went from being justifiably potent (as we were a one trick pony with HEAVY range restriction on our one pony), to laughably impotent. Nerfing doesn't help anyone. It is "the easy way out" for people that are at a disadvantage. Regardless of what many CM nerf-herders have said and will say, there are effective ways of dealing with CMs, they DO work, and they are NOT exceedingly hard. It's all a question of willingness to adapt to your situation, and that should involve the use of TEAMS and TEAM TACTICS. I definitely prefer running around alone, but I don't complain when I come up against something I can't take on my own... I either go around, or get some friends and find a way to break through. People need to recognize that this, and all other MMORPGs are heavily reliant on such tactics, this isn't Q3 Deathmatch.
Thanks, that's my 2 cents.
This would be what is commonly refered to as a nerf, right?
Not so, because it shouldn't come alone!
I also think that the damage range for CM poisons and diseases should be increased so that, ultimately, about the same damage results in PvP. This would make CMs more usefull out in the PvE world, and put a stop to one of the annoying rants proposed by the nerf-herders, hopefully.
If anything, the only "nerf" I'd like to come about against CMs would be craftable poison/disease resistance items that will give a player a chance to resist the DOT. However, such an object should cap out at 50-66% chance of resistance, and even that might be a bit much.
Being a Master Commando, I KNOW what getting nerfed is like, and I honsetly consider nerfing to be the cancer of this game. I wouldn't wish it upon anyone. After we (Commandos) got nerfed, I quit this game for 2 months because it was such a slap in the face to an already borked profession. In our case, we went from being justifiably potent (as we were a one trick pony with HEAVY range restriction on our one pony), to laughably impotent. Nerfing doesn't help anyone. It is "the easy way out" for people that are at a disadvantage. Regardless of what many CM nerf-herders have said and will say, there are effective ways of dealing with CMs, they DO work, and they are NOT exceedingly hard. It's all a question of willingness to adapt to your situation, and that should involve the use of TEAMS and TEAM TACTICS. I definitely prefer running around alone, but I don't complain when I come up against something I can't take on my own... I either go around, or get some friends and find a way to break through. People need to recognize that this, and all other MMORPGs are heavily reliant on such tactics, this isn't Q3 Deathmatch.
Thanks, that's my 2 cents.
Fondler
Wed Apr 28, 2004 9:19 pm
#3
hehe, sorry, I tend to go all over the place and dance around my point, so let me make it somewhat simpler...
I think CMs should get a damage INCREASE, and then you can apply the 75% damage DECREASE from PvP to them with no consequence to the actual amount of damage they do in PvP.
I think this for 2 reasons:
1) CM becomes more effective PvE template
2) Nerf-Herders get one less BS excuse to whine (though they'll just say CMs should not have gotten the damage boost, so i guess this point is moot).
As for the craftable resistance items, you must admit, there should be some defence against your DOTs, not just reactionary measures. Other classes deal with direct damage, so armor is the defense against them, but for disease/poison, there is no defense. I dunno, maybe I'm just looney... who cares what I think... it's bed time.
I think CMs should get a damage INCREASE, and then you can apply the 75% damage DECREASE from PvP to them with no consequence to the actual amount of damage they do in PvP.
I think this for 2 reasons:
1) CM becomes more effective PvE template
2) Nerf-Herders get one less BS excuse to whine (though they'll just say CMs should not have gotten the damage boost, so i guess this point is moot).
As for the craftable resistance items, you must admit, there should be some defence against your DOTs, not just reactionary measures. Other classes deal with direct damage, so armor is the defense against them, but for disease/poison, there is no defense. I dunno, maybe I'm just looney... who cares what I think... it's bed time.
giftopia
Tue Jul 12, 2005 11:54 am
#4
Ive been playing SWG for a good year and abit now, ive seen alot of changes. Most noticeably the CU/RB as well as the various additions/subtractions to various professions.
Now im not here to rant about the Jedi and Bounty Hunter situation, far from it. Like i said ive been playing for a year, been a bounty hunter for most of that time. Ive seen various post throughout all the forums regarding many issues, so here are the ones i feel to be most important for my gameplay.
With the combat upgrade it gave (as far as im concerned) a better chance for good combat throughout our respective galaxies and professions. However the one issue it failed to address was the issue of combat with PvE. Before CU/RB many of the harder missions and quests such as the corvette or the Death Watch Bunker were challanging but do able at the very least by a good group. However with the Player CU many of the NPC enemies are now stupidly out of propotion for the average player.
Again take the Death Watch Bunker, impossible not even by a group of jedi due to the stupidly hard levels of the enemies. Another example is NK- Necrosis, not as bad (ive done it myself) but u still need some jedi or at least one damn good one.
Now your probably wondering why this warrents a post in the Bounty Hunter forums. Well as i said ive been a BH for a while now and im pretty good at my professions if i dont say so myself. Now the problem is that dispite this high level and ability i am constantly frustrated by the fact that i cant put up a good fight against a NPC like a Jedi can.
I know Jedi are 1.5 powerful in comparison to an elite prof of 1 but i still should be able to have a chance as an elite prof and not get slaughtered. I have numerus Jedi friends who are barely soloing things because of the stupidly high CL levels.
My final point is that now i myself have started to grind Jedi, not out of choice. I love my MBH and will grind my alt to be one but the point is ive been forced to take the Jedi path to be of any significance in the game. All i wanted to do was BH in the first place, i figured my end game as Mando and some awesome equipment. Ive got the equipment but i cant Mando on account of DWB CL's and quests of significance are mainly only do able in groups as a normal profession.
so i throw it open, what you guys think?
Now im not here to rant about the Jedi and Bounty Hunter situation, far from it. Like i said ive been playing for a year, been a bounty hunter for most of that time. Ive seen various post throughout all the forums regarding many issues, so here are the ones i feel to be most important for my gameplay.
With the combat upgrade it gave (as far as im concerned) a better chance for good combat throughout our respective galaxies and professions. However the one issue it failed to address was the issue of combat with PvE. Before CU/RB many of the harder missions and quests such as the corvette or the Death Watch Bunker were challanging but do able at the very least by a good group. However with the Player CU many of the NPC enemies are now stupidly out of propotion for the average player.
Again take the Death Watch Bunker, impossible not even by a group of jedi due to the stupidly hard levels of the enemies. Another example is NK- Necrosis, not as bad (ive done it myself) but u still need some jedi or at least one damn good one.
Now your probably wondering why this warrents a post in the Bounty Hunter forums. Well as i said ive been a BH for a while now and im pretty good at my professions if i dont say so myself. Now the problem is that dispite this high level and ability i am constantly frustrated by the fact that i cant put up a good fight against a NPC like a Jedi can.
I know Jedi are 1.5 powerful in comparison to an elite prof of 1 but i still should be able to have a chance as an elite prof and not get slaughtered. I have numerus Jedi friends who are barely soloing things because of the stupidly high CL levels.
My final point is that now i myself have started to grind Jedi, not out of choice. I love my MBH and will grind my alt to be one but the point is ive been forced to take the Jedi path to be of any significance in the game. All i wanted to do was BH in the first place, i figured my end game as Mando and some awesome equipment. Ive got the equipment but i cant Mando on account of DWB CL's and quests of significance are mainly only do able in groups as a normal profession.
so i throw it open, what you guys think?
Mosuger
Tue Jul 12, 2005 11:59 am
#5
High end content is currently challenging for Jedi and daunting for the rest of us. Jedi are in some cases an unfortunate necessity if you really want to experience all the content the game has to offer. It sucks, but just another step towards KOTOR online.
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