Bounty Hunter Archive
Thread: don't bring back permadeath
It will never happen.
I would put every credit to my name on it.
They're not bringing back permadeath. Wont happen
Saber TEF though, maybe. When that was removed, this game went downhill FAST. And its exactly what this game needs to reduce Jedi visibility.
Actually, in my opinion, best case scenario is Jedi are same strength as regular professions, but don't lose XP. Would make BHing much more fun. And if Jedi weren't so powerful there wouldn't be as many of them...
lbfoofoo wrote:
I've been hearing rumors that they are thinking of bringing back permadeath for jedi who are killed by bh. DON'T DO IT. For one the jedi then will be made super uber so they will never die and the ones that do die will mean less high paying missions. I hunt jedi for one reason only.... CREDS!!!!!!
Find another way to balance things out. Sure population control would be nice but I want the creds. In the words of Boba Fet ... Jedi are "no good to me dead"
SWG have too many jedi atm
i think BH can seriously decrease this amount and make to jedi life too dangerous (like in saga)
next things must be in game
1. BH must have filter for take mission only on PC
2. description of mission must content message when target online, offline, space, kashyyk
3. arakyd can be laucnhed in inside starport (or outside city)
4. arakyd information must coming twicely faster
5. BH term in cities and player cities must have operative
6. workable TEF on jedi and BH for prevent entering house, offerride to both, duel to both, shattle or spaceship to both)
7. spamfilter with 3 sec delay for /t /say and other messages (not grp or guild or private chat) from any person and temporaly mute if spam repeat messages
8. increase reward and xp loss (both to BH and Jedi, penalty equal to cap of xp)
9. skillloss to jedi and bh (highest skillboxes)
10. huge skill loss or perma death when 3 death from BH per day of playtime
game must have danger for player and not allow for running hunderds jedi chars at once, let make our game more realistic and compare with SAGA
VolvoSsixtyTsix wrote:
Well to counter that why not introduce BH perma death. If you fail 10 jedi missions = perma dead. This would make it fair ... so BH will be forced to think and pick moment when to strike, 'cause he will actually have something to lose.
Jedi are not regular characters, Bounty Hunters are.
Jedi aren't supposed to exist in this time period, Bounty Hunters are in abundance.
Jedi have many reasons to fear revealing their identity, Bounty Hunters have none.
Jedi have an alt character to play if they lose their precious, Bounty Hunters do not.
Jedi are 1.5 times stroger that any elite prof, Bounty Huntersare onlyan elite prof.
Jedi are special characters withrewards, Bounty Hunters are the risk they take.