Bounty Hunter Archive
Thread: Any MCM/BH out there?
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Actairr
Sat Jun 18, 2005 10:39 am
#1
Just looking for some strategies that you have used. Have you used the action and mind regen debuffs? And have they made much difference?
I have only tried it a few times but this is how I open up.
/kd
/paralize
/thyroid
/movement speed (forgot name lol)
/paralize
/poison
/fire
/root
Then I am about done cause I don't have any real good damage attack. I have disarming shot set as default which does wonders for slowing them down.
I have only tried it a few times but this is how I open up.
/kd
/paralize
/thyroid
/movement speed (forgot name lol)
/paralize
/poison
/fire
/root
Then I am about done cause I don't have any real good damage attack. I have disarming shot set as default which does wonders for slowing them down.
Chaind2f8
Sat Jun 18, 2005 10:47 am
#3
Actairr wrote:
Just looking for some strategies that you have used. Have you used the action and mind regen debuffs? And have they made much difference?
I have only tried it a few times but this is how I open up.
/kd
/paralize
/thyroid
/movement speed (forgot name lol)
/paralize
/poison
/fire
/root
Then I am about done cause I don't have any real good damage attack. I have disarming shot set as default which does wonders for slowing them down.
I tried out MCM for a little bit but I gotta say that I wasn't particularly impressed. As was previously stated Paralyze breaks on damage and so is useless whenver using the DOT specials of CM. While the movement slowdown and attack speed slowdowns are good to have, they don't require MASTER level. I would suggest a 4004 CM template so that you can effectivly heal yourself while also debuffing your oppenents speed and movement. If a Jedi gets too close to you then nail him with Paralyze followed by Thyroid Rupture and Electorlyte Drain.
eapers
Sat Jun 18, 2005 10:52 am
#4
I'm a pistoleer/MCM, not a BH, but I will suggest that you use the action regain debuffs; they help a lot vs almost all professions except jedi, who seem to use very little action. Still probably worth it tho, just another paralyze and stick. The mind debuff would be useful against a doctor or another CM. I usually just stick em both if I have the time.
fire and poison are good (disease is garbage) and they are worth using, but this will stop you from using paralyze again when you need it to heal or wait on action.
Critical shot is probably the best damaging attack out there- I alternate it with pistoleer specials.
You seem to be on the right track, most templates with MCM in them come down to waiting games. With 4 self heals, the only thing you have to worry about is running out of mind.
fire and poison are good (disease is garbage) and they are worth using, but this will stop you from using paralyze again when you need it to heal or wait on action.
Critical shot is probably the best damaging attack out there- I alternate it with pistoleer specials.
You seem to be on the right track, most templates with MCM in them come down to waiting games. With 4 self heals, the only thing you have to worry about is running out of mind.
Actairr
Sat Jun 18, 2005 11:57 am
#5
Chiper12 wrote:
Only thing is paralize breaks when dmg is done to them
Yea but does not break when you thyroid rupture, electrolyte drain, and the other debuffs cause they dont cause damage. The Paralize right before the poison and fire I do is 1)to play with their head "haha I stopped your attack" and 2) to give me some space, maybe start up a hill or something. Yea I have 25 points in FS skills so my template is pretty limited lol, my alt is on his way up to MCM and either mbh/??? or Mpistol/bh 4??? I am starting to lean towards the MBH template for the high powered damage shots I can do.
cwhooks
Sat Jun 18, 2005 2:00 pm
#6
The problem with the debuffs is that you need to be within 7-10m of your target... Against a Jedi, I suspect you would rather not be that close! They're ok if you get stuck in though... I'm MBH/MCM and I'm pretty much just using the self heals and the 2 DOTs from CM.
Actairr
Sat Jun 18, 2005 2:12 pm
#7
cwhooks wrote:
The problem with the debuffs is that you need to be within 7-10m of your target... Against a Jedi, I suspect you would rather not be that close! They're ok if you get stuck in though... I'm MBH/MCM and I'm pretty much just using the self heals and the 2 DOTs from CM.
True but don't forget they can't attack you until you attack them, with /kd /paralize /de-buffs /paralize /fire /poison /root you can get in and out of range without suffering any attacks from the jedi. My problem is that I am stuck on using pistols so I gotta stay close anyway lol. I am seriously thinking of getting one of those +10 arms, but I really dont want to look like every other pvper out there with a dam robot arm. Who knows lol.
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