Bounty Hunter Archive

Thread: For the Bh with 4000 in combat medic a question?

bubbles1
Sat Jun 18, 2005 5:32 pm
#1

What do you use on the jedi and what is efective please post power stats etc and anything else that will helpl me with CM since I have never used it before.
Actairr
Sat Jun 18, 2005 5:38 pm
#2

I am a master CM but am sad to tell you that as 4000 the only thing that you will really use is the poison you get at novice. You will however get the use of four heals. Not sure what your poison will hit for at 4000 but at master it is from about 200-300.
_Apache
Sat Jun 18, 2005 6:04 pm
#3

Im MBH/MRM/CM 4000. and I dont use any of the novice poisons or effects from the novice CM. But the heals are very nice. I put the Bacta Toss, Bacta Spray, and Stim D's right next to each other on my toolbar. Stim D's can only be used once per minute, but the Bacta Spray, and Bacta Toss both can be used every 20 seconds or so, and are on different timers. So you can use them both at practicly the same time for abround 1000 health heal every 20 seconds. And with the occasional Stim D, it makes it very nice.





Silly Jedi...Mind Tricks are for Kids
Chaind2f8
Sat Jun 18, 2005 8:34 pm
#4






_Apache wrote:

Im MBH/MRM/CM 4000. and I dont use any of the novice poisons or effects from the novice CM. But the heals are very nice. I put the Bacta Toss, Bacta Spray, and Stim D's right next to each other on my toolbar. Stim D's can only be used once per minute, but the Bacta Spray, and Bacta Toss both can be used every 20 seconds or so, and are on different timers. So you can use them both at practicly the same time for abround 1000 health heal every 20 seconds. And with the occasional Stim D, it makes it very nice.








The re-use timer for Bacta Spray and Bacta Toss is nowhere near 20 seconds - it's no more than 10. Also, You can't use them both at the same time, there'll be a delay between of around 5 seconds. These two abilities won't save your life while you're actively taking damage but are instead better used for buying time or healing when you have some breathing room. You can, however, use a Stim-D and Bacta Toss enhance right on top of each other for a heal of around 2000+ if you're in a very desperate situation.


That being said, my template is going to be CM 4004 and MBH/Rifles4x44. The xxx4 line of CM gives you the ability to decrease their attack speed, paralyze them, and +Snare+ them should they ever get close to you.





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Actairr
Sat Jun 18, 2005 9:26 pm
#5



Chaind2f8 wrote:


_Apache wrote:

Im MBH/MRM/CM 4000. and I dont use any of the novice poisons or effects from the novice CM. But the heals are very nice. I put the Bacta Toss, Bacta Spray, and Stim D's right next to each other on my toolbar. Stim D's can only be used once per minute, but the Bacta Spray, and Bacta Toss both can be used every 20 seconds or so, and are on different timers. So you can use them both at practicly the same time for abround 1000 health heal every 20 seconds. And with the occasional Stim D, it makes it very nice.




The re-use timer for Bacta Spray and Bacta Toss is nowhere near 20 seconds - it's no more than 10. Also, You can't use them both at the same time, there'll be a delay between of around 5 seconds. These two abilities won't save your life while you're actively taking damage but are instead better used for buying time or healing when you have some breathing room. You can, however, use a Stim-D and Bacta Toss enhance right on top of each other for a heal of around 2000+ if you're in a very desperate situation.

That being said, my template is going to be CM 4004 and MBH/Rifles4x44. The xxx4 line of CM gives you the ability to decrease their attack speed, paralyze them, and +Snare+ them should they ever get close to you.






I think if you take 4004 cm you would be best off using either carbs or pistols cause those effects you need to be close to use and as a rifleman your best weapon is range. Just my opinion. It could work though, if you just used paralize when they got close then electrolite drain and ran off again lol.
Jasef
Sat Jun 18, 2005 10:00 pm
#6

Poison is worthless at 4xxx, I tossed 25 times at one Rawl, missed all 25.

You will Need:
Bacta Toss Enchancer: 1200+ is good
Bacta Spray Enhancer: 1200+ is good.

You need to equip these directly to your toolbar.

Have a row of: Bacta Spray, Bacta Toss, Bacta Shot, Instant Stim equipped for quick successive heals.

Also get a Med droid to follow you around.



<-----------Roll it
Chaind2f8
Sat Jun 18, 2005 10:35 pm
#7






Actairr wrote:





Chaind2f8 wrote:





_Apache wrote:

Im MBH/MRM/CM 4000. and I dont use any of the novice poisons or effects from the novice CM. But the heals are very nice. I put the Bacta Toss, Bacta Spray, and Stim D's right next to each other on my toolbar. Stim D's can only be used once per minute, but the Bacta Spray, and Bacta Toss both can be used every 20 seconds or so, and are on different timers. So you can use them both at practicly the same time for abround 1000 health heal every 20 seconds. And with the occasional Stim D, it makes it very nice.








The re-use timer for Bacta Spray and Bacta Toss is nowhere near 20 seconds - it's no more than 10. Also, You can't use them both at the same time, there'll be a delay between of around 5 seconds. These two abilities won't save your life while you're actively taking damage but are instead better used for buying time or healing when you have some breathing room. You can, however, use a Stim-D and Bacta Toss enhance right on top of each other for a heal of around 2000+ if you're in a very desperate situation.


That being said, my template is going to be CM 4004 and MBH/Rifles4x44. The xxx4 line of CM gives you the ability to decrease their attack speed, paralyze them, and +Snare+ them should they ever get close to you.









I think if you take 4004 cm you would be best off using either carbs or pistols cause those effects you need to be close to use and as a rifleman your best weapon is range. Just my opinion. It could work though, if you just used paralize when they got close then electrolite drain and ran off again lol.



Yeah that's what I was intending to do. I plan to hold them at range for as long as I can and then when they actually manage to get within striking distance throw on a Paralyze, Electrolyte Drain, and Thyroid Rupture then let the REAL kiting begin as I Kneecap him and run around popping him with Advanced Critical/Improved Headshot.



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