Bounty Hunter Archive
Thread: Using Bomb Droids in Combat
Vlamr wrote:
Just the other day I started playing with bomb droids. I bought a stack of 10 cheapo droids and started testing them on some low level mobs. I managed to figure out how to rename them. You have to run 4 different commands to them and they learn their name. Ok with that done I then started trying to blow them up without having to use a radial menu. One thing I noticed was that they say 3...2...1... and then they blow up. With that being said is it possible to remove or shorten this countdown and also are you the only player that sees the countdown timer or can others nearby see it as well? The countdown seems to last at least 5 seconds and that is plenty of time for your opponent to get some distance from it before it goes off. Not sure if the droid will continue to chase the target once the countdown begins?
No way to shorten the counter, and everyone can see it.
Are they labeled "Bomb droids" or must bounty hunters"modify" them through a radial menu?
Right click and tell it to follow. Then a ? will appear over its head. You then type follow toaster or whatever you wana call it. Then you do that same thing with 3 other commands and it will be named (toaster). From that point you can then make macros to make it do the things you want rather than using the radial. The downside to my testing was that I fuond that you have to still have it targeted to do the detonation command. So what I did was
Have a target selected and run the following. This works as long as your droids name is toaster.
/tellpet chase;
/tar (toaster);
/det
that would start my countdown. My biggest concern though is that countdown. I just need to find out if the droid will still chase the target after the count begins or if it sits still.
I use them all the time. I use 49 det power and 53 det power (best on my server). They are nameds R3 adv.... like any normal droid. Best way to use them is to have a MEZ/Daze (concussion shot or paralize). Work well when you jump a jedi. I find the mark, stalk it for a long time and wait untill it has little or no buffs on. I firearmstrike it (for KD) paralize thejedi so he can't get back up and set the bomb to blow. Right before the droid blows I hit an Adv Crit shot and the jedi is almost incaped after that. The droid does 800-1.2k damage to a none KD'ed jedi and 1k-1.6k damage. I did most of my testing on a MSL/Mdefender jedi for most inate defense. They work well and add a nice bit of extra damage, just don't use themon Jedi with a lot of mobs around them or you'll get all those mobs on you since they are AoE. This works great when takeing out 200k+ jedi. Only problem is jedi have gotten wise, when I come after them they duel a buddy, this stops me from useing a mez as when the target takes damage the mez breaks.
I also use a pistol, the gun is great but only good shot you can do is Adv. Crit since body shot sucks compaired to headshot or legshot. If you are a rifleman or carbineer with either concussion shot or paralize you should be able to kill them even easier. My pistol is 1058 pup'ed 1.87 speed and 75 SAC none mod'ed speed HCS.
Just had a few questions bout that set of commands. Has anyone else had problems getting that to work at range? I've renamed my droids but the /tellpet thing doesnt ever seem to want to work these days. Not on my BH or my Smuggler. And there is most definately times when it would be handy.
/tellpet chase;
/tar (toaster);
/det