Bounty Hunter Archive

Thread: Pub 20 Fix: No more Chaining Dazes (ie Startle then immediately Disarming loop)

Aanu
Fri Jul 15, 2005 8:42 am
#1

I say fix, not a nerf, because imo this is a cheap tactic begin with.

Its not clear if Disamring is considered a daze though...

Here is the info from Red-Dwarf on the Smuggler Forum. Changes are on TC now:

Red-Dwarf- "The fix for chaining dazes is in.

Now when you attack using a daze (I tested with panic and concussion on my Master Smuggler, I heard reports from riflemen that startle shot has a similar side effect) then once the daze has finished (either broke from damage or time) then the victim becomes angry (Panic/Startle) or enraged (Concussion) and is resistant to the daze being reapplied. I filed a full detailed bug report below and in the bug thread, but I thought it wise to give you a heads up that this is coming and to mention it so our Bloodfin brothers can do some testing on TC2. I've added in below where I think bugs are, but with no detailed patch note I can't be sure

When attacking with panic shot a second or two after the effect finishes the NPC recieves an icon "Anger" this is described as "Grants Immunity to minor Daze effects" and lasts 20sec. If attack with panic shot again the effect is not added, but no feedback is given(bug). If attack before the "Anger" symbol appears panic shot does stick (bug) just as if attack when panic shot still in effect(possible, but slightly less buggy bug), Anger than appears alongside the Panic and expires before the panic shot does (Anger lasts 20sec, panic shot 25sec). Attack with Concussion shot during "anger" and the daze and root stick (not bug as Anger is only immunity to "minor Dazes")"

Just a heads up.

Message Edited by Aanu on 07-15-2005 11:44 AM



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
Page 1 of 1
Previous Next