Bounty Hunter Archive

Thread: Bounty Hunter / Ranger Looking So Good

Tanks
Wed Sep 21, 2005 6:51 pm
#1

Here is a TENTATIVE summary from devs:


  • Ranger pre-requisites are to be Scout - Explore 4, Marksman - Carbines 4

  • Ranger will get general accuracy, speed bonuses etc. similar to BHs.

So, a BH / Ranger Combination could get pretty good weapon mods, access to Proton Carbine and of course BH specials. You could add Medic 0020 for heals and spend more skill points for Carbines, or go CM 4000 like most others.


Add to this the Ranger Cloak, traps etc., I see a lot of dead bounties. .


Of course all could change.





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Mystix17
Wed Sep 21, 2005 6:53 pm
#2






Tanks wrote:

Here is a TENTATIVE summary from devs:


  • Ranger pre-requisites are to be Scout - Explore 4, Marksman - Carbines 4

  • Ranger will get general accuracy, speed bonuses etc. similar to BHs.

So, a BH / Ranger Combination could get pretty good weapon mods, access to Proton Carbine and of course BH specials. You could add Medic 0020 for heals and spend more skill points for Carbines, or go CM 4000 like most others.


Add to this the Ranger Cloak, traps etc., I see a lot of dead bounties. .


Of course all could change.






And most assuredly will.

JustAGuyWho
Wed Sep 21, 2005 6:55 pm
#3

hah



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Marssk
Wed Sep 21, 2005 6:56 pm
#4

pff I dont need no cloak for hunting jedi



i sploitz them dead





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BioEngine
Wed Sep 21, 2005 7:00 pm
#5

You know you're just jealous, Epix



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LordMarr
Wed Sep 21, 2005 7:06 pm
#6

Apotential fun template. MBH/MRanger, concealing and making your way slowly up to your mark, using the kamino kyber dart. ALot of gadgets and gizmos to play with on your mark. Not sure about the prerequites. Alot of rangers prefer 4400 scout to taking a marksman skill when alot like to play melee.


I will definetly drop pistoleer or some of it to try ranger. It maybe weak in a normal fight but with the surprise factor and deciding when to spring the attack from out of nowhere may give it the edge you need to for the fun kill. Gadgets, traps, and gizmos to control the fight makes it very exciting.
Ryyy
Wed Sep 21, 2005 7:07 pm
#7

lol good! ive been a mranger /bh and get owned by boss bounties and obviously cant hunt jedi I was gonna change temp, but this gives me hope



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Mystix17
Wed Sep 21, 2005 7:51 pm
#8






BioEngine wrote:
You know you're just jealous, Epix






Well, I know for sure that the new Ranger skills will be awesome, no matter what ends up getting put in game in the end. But, I do not think that mbh/mranger will be an efficient Jedi hunting template. IF Ranger is getting all these speed and accuracy mods as it sounds, then possibly yes it will be efficient. My thoughts are however, with lowered skill point requirements and the huge amount of cool new skills they are getting, I have the feeling it would becomea little unbalanced by adding all the speed and accuracy.


I see ranger as a finesse profession relying on stealth and surprise and lacking serious offensive firepower. Now, look at MBH, not bad offense there but when you team it up with MRifles/pistols/carbs and even CM you have something that can take a Jedi. BUT MBH alone with what I'm almost certainRangerwill be, is no good and uneffecient (insanely fun perhaps) at hunting Jedi merchandise.


The class will no doubt be very cool and have very good skills, I do not think thought it would be wise for a MBH to use it for a secondary master. And time will show whether or not it might be good to dabble in, which I think might end up being the case.


Actairr
Wed Sep 21, 2005 8:31 pm
#9

I want to know how many proximity mines I can set up at once. I would love to set up a whole row of them, attack the jedi then run back past the mines as they explode as the jedi runs by lol. Come one jedi, chase me down, KAAABOOOOOMM.
yass
Wed Sep 21, 2005 9:14 pm
#10





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Dyrwen
Wed Sep 21, 2005 9:52 pm
#11

Whee.. I get to pick up Carbines, what a waste. Guess I'll have to drop a few scout lines, but at least I won't lose Ranger this time I do it. It's already a viable template and you're practically already stealthed as a MRanger/Mbh because no one thinks you're actually stupid enough to have that temp and try to kill them. It's worked for me a few times, heh, but if they notice you.. boy are you in for trouble.

I, too, hope to get some clarity on the placement of mines. I.e. How many.




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CaixCatab
Wed Sep 21, 2005 9:59 pm
#12

... why the fudge are they chosing carbines?



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Tanilith
Wed Sep 21, 2005 9:59 pm
#13






Tanks wrote:

Here is a TENTATIVE summary from devs:


  • Ranger pre-requisites are to be Scout - Explore 4, Marksman - Carbines 4

  • Ranger will get general accuracy, speed bonuses etc. similar to BHs.

So, a BH / Ranger Combination could get pretty good weapon mods, access to Proton Carbine and of course BH specials. You could add Medic 0020 for heals and spend more skill points for Carbines, or go CM 4000 like most others.


Add to this the Ranger Cloak, traps etc., I see a lot of dead bounties. .


Of course all could change.








btw, as long as BHs are getting every other Jedi skill, you guys should go cry to the Devs until you have FR3 and AI too.


That way you'll be sure not to die on your little 'hunts'.





Tanilith Wing'Dvan

Master Saber / Master Enhancer / 4040 Healer

Light Jedi Knight - Strength Through Honor



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