Bounty Hunter Archive
Thread: If they limit bounties to only 1 Bh....
If combat is reduced to 1v1 and more than one Bounty Hunter has the mission it is still ripe for Jedi griefing. (Unless no names are given)
Think about it.
5 Bounty Hunters pick up one mission. They track down their target, send in the weakest Bounty Hunter first, who manages to take the Jedi down to 3/4 of his health before dying. Then, the second Bounty Hunter rolls in with a 1/4 head start, knocks the Jedi down to 1/2 health. Then the last and most powerful Bounty Hunter steps in and stomps the force out of the Jedi.
Would be fun I admit, but a bit unfair.
Hiding the names of the Jedi would solve that though. But I'm sure Bounty Hunter networking, if set up properly, could quickly get around that.
MrDoppa wrote:
Mythrindir wrote:
for the one on one combat, they should allow like 10 bh to get the mission, but once one attacks a jedi, the combat is locked so there is no interference...no healing from either side and no jumping in of other bh or group members
And if the jedi were to win, then bh number 2 could jump in and finish off what bh 1 started.
maybe keep that combat locked for like 3 minutes afterwards...long enough for the jedi to decide to run or to let his fp regen most if not all of the way back up...make it same length as a precu faction tef would last
Caleban wrote:
Doesnt that mean that all a jedi has to do is have an alt BH, gte his or her own mission, and boom... No more missions on them. Having 5 made it much harder to protect a few jedis. Now a guild with say 5 BH that could protect one jedi can now protect 5.
And dont say its too hard. People will do it. Its for a friend. So unless missions expire fairly shortly, yes , people will do this. That means loyal guild mates may just keep jedis in their guild completely off the terms. Just an idea.
Aslom
Nope. What they want to do is to eliminate more than one BH on a Jedi at a time. That doesn't mean they have to eliminate multiple missions. In fact, they probably should increase the mission count if they drop it down to one at a time.
Caleban wrote:
Doesnt that mean that all a jedi has to do is have an alt BH, gte his or her own mission, and boom... No more missions on them. Having 5 made it much harder to protect a few jedis. Now a guild with say 5 BH that could protect one jedi can now protect 5.
And dont say its too hard. People will do it. Its for a friend. So unless missions expire fairly shortly, yes , people will do this. That means loyal guild mates may just keep jedis in their guild completely off the terms. Just an idea.
Aslom
That's why they dont want to give the jedi's name on the terminals.
I have a suspicion that it's not bhs that are causing them to do this....BUT jedi.
I think an alternative would be if you go offline you lose the mission. Sure someone can keep their alt online all the time, but that's really stretching it.
Caleban wrote:
I would just rather see a jedis 8 man group be able to fight my 8 man group. One on one sounds boring. Just how I feel anyway.
but then theres the problem of 1 jedi taking on 8 bountygroup or vice versa
Mythrindir wrote:
for the one on one combat, they should allow like 10 bh to get the mission, but once one attacks a jedi, the combat is locked so there is no interference...no healing from either side and no jumping in of other bh or group members