Bounty Hunter Archive

Thread: Is the Dizzy + KD ever coming back?

Treblesum81
Thu Jun 23, 2005 8:18 am
#1

Just had to wonder...I'm reletively new (dec. 04) so I'm 100% how long the Devs take to fix something that got broke... I think I can get an idea, but I want to know, are my hopes in vain? Will they just say they'll fix it until almost everyone has forgotten? or will they actually get to it?


Also, Pub 19 sounds like fun, anyone know when its coming out?
Treblesum81
Thu Jun 23, 2005 8:31 am
#2

Just had to wonder...I'm reletively new (dec. 04) so I'm 100% how long the Devs take to fix something that got broke... I think I can get an idea, but I want to know, are my hopes in vain? Will they just say they'll fix it until almost everyone has forgotten? or will they actually get to it?


Also, Pub 19 sounds like fun, anyone know when its coming out?
Treblesum81
Thu Jun 23, 2005 8:44 am
#3

On kind of a side note, I guess what I'm getting at here is that I like states... its why I started going toward MBH / MC even before I knew anything about the CU, but if they're never going to work right (the ones I have available to me at least....dizzy, stun, and blind stick a fair amount, but none of them amount to a hill of beans in usefullness...), then maybe I'd be better off /respec to rifles, or even CM
ShaikeRamjet
Thu Jun 23, 2005 8:46 am
#4

Stun is supposed to stop your action regeneration for a short time, but it is broken. Blind decreases your accuracy, obviously. But to be honest, I have no idea what dizzy even does anymore.



///Shaike Ramjet\\\
s Master Bounty Hunter | Master Carbineer s
s Imperial Inquisition s
s Bounty Hunter of NeXuS s
MasterOfEverything
Thu Jun 23, 2005 8:48 am
#5

Dizzy is useless. Its cured with one button, like KD.

Camelz
Thu Jun 23, 2005 8:49 am
#6






ShaikeRamjet wrote:

Stun is supposed to stop your action regeneration for a short time, but it is broken. Blind decreases your accuracy, obviously. But to be honest, I have no idea what dizzy even does anymore.




Dizzy doesnt appear to do anything atm, it certainly doesnt seem to affect KD recovery




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Treblesum81
Thu Jun 23, 2005 8:57 am
#7

As best as I can tell...any state can be "cured" now with one button...most major combat profs have dizzy, stun, blind, and Kd recovery. Even if all of them worked, any opponent worth their snot will have it gone by the time you've gotten off your next shot. I justcan't figure out if this is "working as intended" or is really supposed to work in such a way as to make those states last long enough to have an effect.


I can understand needing to give a player the ability to stand up, gut undizzy, unstunned, and unblind... the way things used to be, once you were down that was it because you weren't getting back up again in time to even heal sometimes....but to give players the ability (and I mean all players here) to just pop a few recoveries and bounce back off the floor like it was a trampolene makes the whole concept a moot point.
tuffness55
Thu Jun 23, 2005 9:02 am
#8

i think states are a little too complated for the devs, so they just made them not do anything

Treblesum81
Thu Jun 23, 2005 10:33 am
#9






tuffness55 wrote:
i think states are a little too complated for the devs, so they just made them not do anything





Maybe so, but while its being worked out, all of us who invested hard earned SP in the ability to "Apply States" are left doing no better than shoot silly string at opponents. The only usefull states in existance are really root, kd, and maybe snare if your going to fly a kite. Out of those, one doesn't really work (snare slows PC's down by about 1% in my experiance)... at least against Jedi...and another works but doesn't last longer than it takes to push a button.
Chaind2f8
Thu Jun 23, 2005 11:15 am
#10






Treblesum81 wrote:






tuffness55 wrote:
i think states are a little too complated for the devs, so they just made them not do anything





Maybe so, but while its being worked out, all of us who invested hard earned SP in the ability to "Apply States" are left doing no better than shoot silly string at opponents. The only usefull states in existance are really root, kd, and maybe snare if your going to fly a kite. Out of those, one doesn't really work (snare slows PC's down by about 1% in my experiance)... at least against Jedi...and another works but doesn't last longer than it takes to push a button.




This is true only I'd like to add that I find KD to be rather useless at the moment as well. Rarely do they last more than 1-2 seconds and the only way they last beyond that is if the opponent doesn't have KD Recovery handy or he's bugged.




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Treblesum81
Thu Jun 23, 2005 1:10 pm
#11






Dallow wrote:


For me, KD is more of a defensive manuever now. I'll take roots and snares over fights that were typically won by who got the dizzy/kd first. It's a little bit more tatical now.





While I agree with your statement about using KD for defense (1-2 seconds is enough time to get a head start for kiting), I have to say that combat in this way is not more tactical:


With MOST states taken out of the combat equation, what is left is those who have the few that work using the same combination repeatedly to gain the upper hand. Those that don't have the working states are left in the same damage dealing / healing contest that we had before the CU. The real difference now is that the states that used to work, albeit with much difficulty and perserverence, have instant counter actions, or simply don't have any effect at all.


That being said, I am already seeing people gravitating away from carbineer in huge quantities. Just yesterday 8 people in my guild went from MC to MR or MP. To me this is significant because Carbs were supposed to be the great, all around weapons that they never really were before the CU. Yet post CU, they are still left without much of what was supposed to make them great, reducing them to miniature versions of rifles with not as much speed as a pistol.


Dallow
Thu Jun 23, 2005 3:06 pm
#12






Treblesum81 wrote:





Dallow wrote:


For me, KD is more of a defensive manuever now. I'll take roots and snares over fights that were typically won by who got the dizzy/kd first. It's a little bit more tatical now.





While I agree with your statement about using KD for defense (1-2 seconds is enough time to get a head start for kiting), I have to say that combat in this way is not more tactical:


With MOST states taken out of the combat equation, what is left is those who have the few that work using the same combination repeatedly to gain the upper hand. Those that don't have the working states are left in the same damage dealing / healing contest that we had before the CU. The real difference now is that the states that used to work, albeit with much difficulty and perserverence, have instant counter actions, or simply don't have any effect at all.


That being said, I am already seeing people gravitating away from carbineer in huge quantities. Just yesterday 8 people in my guild went from MC to MR or MP. To me this is significant because Carbs were supposed to be the great, all around weapons that they never really were before the CU. Yet post CU, they are still left without much of what was supposed to make them great, reducing them to miniature versions of rifles with not as much speed as a pistol.








Hmmm. I think it more tatical that people have a counter to an attack. Doesn't that counter take up 1 combat round? Instead of hitting you, they are clearing states. There's the tatical choice - offense or defense.


I do agree that carbineer has seemed to lost its focus. I'm not really sure what it's suppose to be. I was a carbineer pre-CU because of the control aspect of it. When I saw the pistoleer specials available with the CU, I went MBH/MP/Carbs4400 and use an elite as my main weapon. It seems pistols are now the controlling weapon.


I guess I never thought of myself as a carbineer or a pistoleer, simply a bounty hunter with a particular fighting style. Pre-CU it was carbs to control, now it is pistols.





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ShaikeRamjet
Thu Jun 23, 2005 3:18 pm
#13






Dallow wrote:






Treblesum81 wrote:





Dallow wrote:


For me, KD is more of a defensive manuever now. I'll take roots and snares over fights that were typically won by who got the dizzy/kd first. It's a little bit more tatical now.





While I agree with your statement about using KD for defense (1-2 seconds is enough time to get a head start for kiting), I have to say that combat in this way is not more tactical:


With MOST states taken out of the combat equation, what is left is those who have the few that work using the same combination repeatedly to gain the upper hand. Those that don't have the working states are left in the same damage dealing / healing contest that we had before the CU. The real difference now is that the states that used to work, albeit with much difficulty and perserverence, have instant counter actions, or simply don't have any effect at all.


That being said, I am already seeing people gravitating away from carbineer in huge quantities. Just yesterday 8 people in my guild went from MC to MR or MP. To me this is significant because Carbs were supposed to be the great, all around weapons that they never really were before the CU. Yet post CU, they are still left without much of what was supposed to make them great, reducing them to miniature versions of rifles with not as much speed as a pistol.








Hmmm. I think it more tatical that people have a counter to an attack. Doesn't that counter take up 1 combat round? Instead of hitting you, they are clearing states. There's the tatical choice - offense or defense.


I do agree that carbineer has seemed to lost its focus. I'm not really sure what it's suppose to be. I was a carbineer pre-CU because of the control aspect of it. When I saw the pistoleer specials available with the CU, I went MBH/MP/Carbs4400 and use an elite as my main weapon. It seems pistols are now the controlling weapon.


I guess I never thought of myself as a carbineer or a pistoleer, simply a bounty hunter with a particular fighting style. Pre-CU it was carbs to control, now it is pistols.







Yeah... Pistoleer was supposed to be the tank of the ranged professions. I love carbs and will stay a Master Carbineer. But, you are correct, they aren't the state inducing profession that they were before CU even though the CU documents label them as crowd control. What crowd "control" do we actually have? I can hit a group of people... but I also have that same ability with the xxx4 Pistoleer skills that I have. There should be an area KD with a low percentage to land. There should be an are attack that throws random states on the targets. And finally, there should be a use for dizzy(all professions that use this would of course benefit).

Message Edited by ShaikeRamjet on 06-23-2005 06:19 PM



///Shaike Ramjet\\\
s Master Bounty Hunter | Master Carbineer s
s Imperial Inquisition s
s Bounty Hunter of NeXuS s
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