Bounty Hunter Archive

Thread: BH Template- what do you think/suggest?

JohnnyMcDermott
Thu Jun 30, 2005 5:51 pm
#1


I was thinking of making a Template for Bounty hunter that involved Abilities that would target Jedi weaknesses (the few there are :S if any!) and keep me alive as long as possible.

Combat med/rifleman seems to be a favourite of many, so I took this into account.

Despite supposed nerfing, Stopping shot is always good to, well, stop them!

Healing abilities would be good as well as good stims.

Need to actually be able to do damage and of course, have enough BH skills to track effectively.

So I came up with this (it's by no means finished and I'd really like as many opinions as possible to try and make it as good as possible- or just a totally different good one lol!):

Medic- 0400

Marksman- 4404

Scout- 4000

Bounty Hunter- 4333

Rifleman- 3024

Pistoleer- 0003

Combat Medic 4000


Feel free to mock me and destroy it, cause I actually want to find a viable template to become an effective Bounty Hunter.

Cheers,



Kal-Esse Custos
Bounty Hunter
Death Watch Squad

tuffness55
Thu Jun 30, 2005 7:05 pm
#2

hum master boxes are usualy very nice.....

JohnnyMcDermott
Fri Jul 01, 2005 5:17 am
#3

What would you change?



Kal-Esse Custos
Bounty Hunter
Death Watch Squad

Aceagain
Fri Jul 01, 2005 7:10 am
#4

Maybe drop the */3/3/3 in BH and take up Master in Rifleman?



It sounds good, especially if you're speciailising in Rifles.





(gggggggggggggggxnnntnnnnnnntnnnxgggggggggggggggn

JohnnyMcDermott
Fri Jul 01, 2005 8:53 am
#5

Do you not need 4 in tracking or does it not matter? Or sorry, do you mean go 4/0/0/0 or 0/3/3/3.

Thanks for the help



Kal-Esse Custos
Bounty Hunter
Death Watch Squad

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