Bounty Hunter Archive

Thread: To SWG & Back Again...A BH Tale of How Jedi Should Have Been Handled

TDrizzle
Fri Jul 01, 2005 5:19 pm
#1

I just recently came back and did the fun grind back up to MBH right after everyone got their token respecs b/c I had a brand new account.. Seems to me Jedi-Wars is worse now then ever.. A month ago the first time I logged in I saw at least 7 people holding lightsabers before I saw one without. Anyways.. Just my opinion on how the Jedi should have been handled to avoid JWG...


There should have been a hard cap on the amount of jedi on server (2-5% or server population)

Jedi should have continued to suffer perma-death

To balance these two things, when you unlock your slot you should be placed in que. When your turn comes up in the que you are allowed to create/play your jedi charector. If a Jedi is inactive for 1month or so, the charactor should not be deleted, but have been put at the end of the que to be played again when it is that players turn.

For a level of fairness perma death would occur from PVP/BH but not PVE to account for the possible unfairness of crashes etc.


Just a brief sketch of an idea that could have avoided the ridiculousness of the current amount of jedi...


:stormtrooperyre


PS Spell check didnt work and im too lazy to correct it

MTX-JIGSAW
Fri Jul 01, 2005 5:39 pm
#2



Not a bad idea, but it's too late for that now.



oh and P.S. You're Fcuking clown shoes

Message Edited by MTX-JIGSAW on 07-01-2005 08:40 PM




S T I C K I T O
* Golden Jedi God *

NINJA still lives on!!!!!!!!
_______________________________________________________________________

dierwek
Fri Jul 01, 2005 5:45 pm
#3

I would like to see something where if a jedi died 2 times in one week, that that char would be unplayable for roughly 2 weeks. would limit the number of jedi in the GCW, give the FRS a boost, aswell as give bounty hunters a meaning to hunt full templates. During those 2 weeks the jedi could be played, but as a "blue glowey" not being able to engage in combat, healing, crafting etc. As a Jedi myself, also a MBH, I would love to see this type of "Order 66" go into effect.



Flame away, I know its coming.





" _________ ""-Ancient-"" _________ "
"" ___________ "
Dierwek" ___________ ""
Who ever appeals to the law against his fellow man is either a fool, or a coward.
Who ever cannot take care of himself without that law is both.
For wounded man shall say to his assailant "If I live I will kill you. If I die all is forgiven."
Such is the rule of honor.



MTX-JIGSAW
Fri Jul 01, 2005 5:47 pm
#4






dierwek wrote:

I would like to see something where if a jedi died 2 times in one week, that that char would be unplayable for roughly 2 weeks. would limit the number of jedi in the GCW, give the FRS a boost, aswell as give bounty hunters a meaning to hunt full templates. During those 2 weeks the jedi could be played, but as a "blue glowey" not being able to engage in combat, healing, crafting etc. As a Jedi myself, also a MBH, I would love to see this type of "Order 66" go into effect.



Flame away, I know its coming.







That would be friggen awsome. I pretty much do nothing as it is right now, so if I was a blue glowy, it would just be that much better.




S T I C K I T O
* Golden Jedi God *

NINJA still lives on!!!!!!!!
_______________________________________________________________________

sicknut
Fri Jul 01, 2005 5:50 pm
#5

iam still new but from what i see i think...


To become a padawan should be equal to gaining mastership of any other profession... but to reach knight and master then that should only be allowed for the dedicated players. and these jedi should be the alpha class above all else. It should take multi BH to kill a jedi knight or master.


My thoughts on how jedis should be worked:


Jedi should be a solo profession. Jedi shouldnt gain vis so easily, only when they use jedi powers or equip jedi equipment around Imperials and neutrals. As long as jedi dont go around using acting like jedi then they should be safe. Dark jedi should have to join the imperials if they stay neutral then they are treated just like light force users. Jedi skills fall undertwo tiers. One being obviously jedi thus if done around Imperials or neutrals the jedi is put on the terminals. second skills are those that can be sneaked and thus will only gain a little visablity for doing these like sneak a heal in here or there. Jedi who run around using there powers will gain visablity and end up on the terminals.


Once on a terminal the jedi is notified and will be taken off only after either24 hours of game play (thus time logged out wont count) or they are killed by a BH. Any jedi who has been AFK for more than 30 mins will have their current location sent to the BH. Thus no more AFK grinding will end in death.


Jedi padawans who are killed in PVP will suffer exp lose.

Knights and masters who are killed in PVP suffer exp lose and a temp lose of effciency in all skills.


Personaly i think the developers should design jedi's to have to know how to play stealthly. They should put more importance on the choosing of sides. instead of having rebels and imperials playersworking together they should be limited to keeping to their towns. Imperial players play on imperial towns.same for rebels and when out in the wilderness they can continue to kill each other.Rebels entering imperial townseither needto go covert or they will be comforted withimperial NPC's. and vice versa.


personaly the game seems pretty fun but the more i play it the less it feels like the star wars universe and the more it seems like some random place of choas.
dierwek
Fri Jul 01, 2005 5:53 pm
#6






MTX-JIGSAW wrote:





dierwek wrote:

I would like to see something where if a jedi died 2 times in one week, that that char would be unplayable for roughly 2 weeks. would limit the number of jedi in the GCW, give the FRS a boost, aswell as give bounty hunters a meaning to hunt full templates. During those 2 weeks the jedi could be played, but as a "blue glowey" not being able to engage in combat, healing, crafting etc. As a Jedi myself, also a MBH, I would love to see this type of "Order 66" go into effect.



Flame away, I know its coming.







That would be friggen awsome. I pretty much do nothing as it is right now, so if I was a blue glowy, it would just be that much better.






You know as a jedi that we are well over populated. Just cuz you do nothing, is your own fault. Dont come here to cry aboput your "doing nothing" problems Sukka!



" _________ ""-Ancient-"" _________ "
"" ___________ "
Dierwek" ___________ ""
Who ever appeals to the law against his fellow man is either a fool, or a coward.
Who ever cannot take care of himself without that law is both.
For wounded man shall say to his assailant "If I live I will kill you. If I die all is forgiven."
Such is the rule of honor.



therealrosh
Fri Jul 01, 2005 6:07 pm
#7






dierwek wrote:

I would like to see something where if a jedi died 2 times in one week, that that char would be unplayable for roughly 2 weeks. would limit the number of jedi in the GCW, give the FRS a boost, aswell as give bounty hunters a meaning to hunt full templates. During those 2 weeks the jedi could be played, but as a "blue glowey" not being able to engage in combat, healing, crafting etc. As a Jedi myself, also a MBH, I would love to see this type of "Order 66" go into effect.



Flame away, I know its coming.







this should be for everyone, not just jedi, nothing more stupid than clone zerging, when your dead, your dead.



Aory
Owner and Proprieter of Voda Industries
Filling all your harvester needs
Based out of the
Flames Hold Mall
-2038 1553 Talus
Reasoner
Fri Jul 01, 2005 6:10 pm
#8



I don't mind the fact that there are alot of Jedi. What does bother me though isthe issue with Jedi participating in overt PvP.It's getting totally ruined for thenon-Jedi.


The fact that Jedi are 1.5x stronger then everyone else isn't the issue. The issues are...


1) Jedi have many ways to escape. Force Run, Avoid Incap, Claok etc. (I can't image how the FRS is gonna effect this)


2) Being a non-Jedi, you are the one that's going to be picked on in every PvP battle


I can handle myself in PvP against Jedi, but it's just those 2 issues above that ruin it. In big PvP battles, im kinda useless because Ieitherhave 3-4 Jedi on me the whole time because im the non-Jedi, or the Jedi im fighting runs and escapes using the one or more of the skills listed above.


I don't like to complain, so I just live with the fact that there are Jedi eveywhere. After all.... you can't FORCE someone NOT to be Jedi.SWG has been out for awhile, and it's only a matter of time before lots of people have Jedi.

Message Edited by Reasoner on 07-01-2005 06:12 PM






w Teras Kasi Master w Swordsman / Doc w

Get Grilled By BBQ




MTX-JIGSAW
Fri Jul 01, 2005 6:24 pm
#9






dierwek wrote:






MTX-JIGSAW wrote:





dierwek wrote:

I would like to see something where if a jedi died 2 times in one week, that that char would be unplayable for roughly 2 weeks. would limit the number of jedi in the GCW, give the FRS a boost, aswell as give bounty hunters a meaning to hunt full templates. During those 2 weeks the jedi could be played, but as a "blue glowey" not being able to engage in combat, healing, crafting etc. As a Jedi myself, also a MBH, I would love to see this type of "Order 66" go into effect.



Flame away, I know its coming.







That would be friggen awsome. I pretty much do nothing as it is right now, so if I was a blue glowy, it would just be that much better.






You know as a jedi that we are well over populated. Just cuz you do nothing, is your own fault. Dont come here to cry aboput your "doing nothing" problems Sukka!





I was agreeing with your idea chump. Damn fool!




S T I C K I T O
* Golden Jedi God *

NINJA still lives on!!!!!!!!
_______________________________________________________________________

Dutstra
Fri Jul 01, 2005 6:42 pm
#10

Jedi are jedi BH are BH leave them be i am a BH going on jedi and i do not hassle jedi if there was a jedi perm death it would be pointless having too grind for months on end trying to get jedi...


jedi an Bh have their differences but guess what its a game for some people they play it for others they live it...



I hunt jedi for fun some do it for hate or lust of money we are all equal so guys why dont both jedi and BH lay off for a while have some peace time dont moan that BH are alway chasing you... try to stay off the terms


BH dont moan about jedi giving you grief because if you kill them they loose lots of well earned jedi xp its harde to get than normal xp so jedi an BH both vry about little things... BH's are only doing their jobs and if jedi did theirs properly they wouldnt end up on the terms...



.:J E D IMASTER :.
________________________________________
CIRCLE OF SOULS
________________________________________

Dutstra
"I uphold the protection of the people and the force,
for the dark will reign and the light will hide, the Force is controlled by non."



LordMarr
Fri Jul 01, 2005 7:26 pm
#11


I think from the beginning there should never been jedi profession in the first place. You can quest to become force sensitive and and learn a few jedi tricks as part of a long and hard quest. There are no jedi masters, no trainers, no one to learn from. I think the best you can achieve in the ways of the force was probably to the point right before Luke started training with Yoda. He was on his own after Obi Wan perished on the Death Star.


You basically look for old tomes and training manuals, then you do the training and you get a skill box in that specific area of expertise but by no means should there ever been any knights. I think the most skill points you could invest in jedi would be about125 skill points, i think thats about4 or 5trees of jedi skills. It would be good end game content but without totally unbalancing the GCW. You would tougher than most others but not a unbalancing profession. You would find knowlege and train those skills, no grind, just quests, very hard quests.


Just FYI I already unlocked and roleplay as a bounty hunter with some force skills. Since no master is alive to train me i have gone as far as i can in the ways of the force. i will never be a knight. it just is so not right to be a knight and i want to stay in keeping in the time period that this game is set in.
Okiv
Fri Jul 01, 2005 9:10 pm
#12

My argument against the number of Jedi doesn't come from roleplay or any kind of timeline. Just that by having this class available to pretty much anyone with a lot of spare time on their hands (a lot of whom will be schoolkids) the devs asked for all the bickering that goes on.


And the fact that since Jedi have taken the limelight, almost every other profession has suffered a distinct lack of attention so that the Jedi players can be kept happy. What are people going to do when everyone is a Jedi or a crafter? KOTOR is far moreenthrawling and Jedi Academy is cheaper.



Chimaera's BHA -NOW RECRUITING-

www.bountyhuntersalliance.net

"Duh 2 th3 unuasl number of Jedi n Krepshyk we couldn't code to find yours." Cheers dan the dev.
Epichistonian
Fri Jul 01, 2005 9:24 pm
#13






TDrizzle wrote:

To SWG & Back Again...A BH Tale of How Jedi Should Have Been Handled





You so ripped Bilbo's title off


However, I really don't think a hard cap and permadeath would've worked. They would've kept increasing the hard cap to make the players happy and soon we'd have a ton of Jedi once more.



Sarshalus Groundwalker
Give a man a match, he'll be warm for a minute
Light a man on fire, he'll be warm
the rest of his life
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