Bounty Hunter Archive
Thread: BH and MCarb attacks??? what now
because spamming a single shot is actually slower than alternating..... you should never use the same attack twice in a row.
So..... for damage you alternate Adv Critical and Imp Leg shot.
Versus a jedi, I usually don't worry about blind and confusion shot (think it's confusion in BH, gives dizzy/stun)..... unless they are A. having a hard time keeping their action up (cause it cost action to clear) or B. I'm rooted and armor broke and feeling defensive.
Use your snare....... can't think of the name.... comes from the middle right tree (0400) (cripple shot, maybe?). It slows them down for a bit.... but after it wears out you can't re aply it for a few seconds (not sure how long).
Use the Carbine KD (Charge Shot) it has the same action cost but does twice the damage that the BH KD (Underhand) does. There is a 30 sec timer after you KD a person before they can be KDd again (hint make a macro with an alarm or /tell so you know when the KD is ready )
That's about it..... assuming you take something like CM 4000 for the healing..... it's a relatively simple strategy..... when you first attack, do the following....
1. High damaging shots
(he realizes he's being attacked)
2. KD, followed imidietly by Adv Crit and then Imp Leg shot
(He gets up and runs toward you, you start running away)
3. Snare, back to high damaging