Bounty Hunter Archive

Thread: Tell me of your attack combo and general plan vs jedi

MP-Denmark
Sun Oct 09, 2005 11:45 pm
#1


Hi I am back ingame after a long break. I got respec and have tired different BH combos. Many of the attacks I find minor useful hunting the jedi. Also I notised its hard to dmg out a jedi to incap/DB him rather than just wear him out and then step in for an easy kill. Therefore I notised most BH templates have CM in it.


Populartemplates goes like this with the MBH:


Master Rifleer/CM 4000

Master Pistoleer/CM 4000

Master Carbineer/CM 4000

Master Combat Medic/Pistoleer 0004 (root skill)


Sharewith meof what attacksyou use toslay your jedi. How you heal and you general plan


AlternateBH template tried out I would also love to hear of...


A postabove mine wrote of his attack plan as master carbineer and I have taken the liberty to copy/paste it. You are most welcome to put in more details with food macros, heals etc...



because spamming a single shot is actually slower than alternating..... you should never use the same attack twice in a row.


So..... for damage you alternate Adv Critical and Imp Leg shot.


Versus a jedi, I usually don't worry about blind and confusion shot (think it's confusion in BH, gives dizzy/stun)..... unless they are A. having a hard time keeping their action up (cause it cost action to clear) or B. I'm rooted and armor broke and feeling defensive.


Use your snare....... can't think of the name.... comes from the middle right tree (0400) (cripple shot, maybe?). It slows them down for a bit.... but after it wears out you can't re aply it for a few seconds (not sure how long).


Use the Carbine KD (Charge Shot) it has the same action cost but does twice the damage that the BH KD (Underhand) does. There is a 30 sec timer after you KD a person before they can be KDd again (hint make a macro with an alarm or /tell so you know when the KD is ready )



That's about it..... assuming you take something like CM 4000 for the healing..... it's a relatively simple strategy..... when you first attack, do the following....


1. High damaging shots


(he realizes he's being attacked)


2. KD, followed imidietly by Adv Crit and then Imp Leg shot


(He gets up and runs toward you, you start running away)


3. Snare, back to high damaging


(Snare runs out)


(back to step 2)


Add heals as necesary.


Something like that anyway.


by Algreen_earth-stormer



When life is victorious, there is birth; when it is thwarted, there is death.
A warrior is always engaged in a life-and-death struggle for peace.


Morihei Ueshiba (1883-1969)

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