Bounty Hunter Archive

Thread: 2 Questions....

ockak
Thu Mar 18, 2004 5:00 am
#1

i have some questions to. im about to hit bh(am master scout and lvl 1/4/3/4 marksman, plus i have the 40k com. xp for nov. bh), anyway,


do i have to be a master bh to get jedi missions on bh terminals? i heard someone say to find a guild to let me hack their terminal(not sure what that means),


also, i was thinking of getting nov. med to go with bh(if it's possible), but people keep sying to get nov. pistoleer, which is better? and people keep telling me to max


out on bh xp before i level up any of investigation, i heard it was a bug, has that been fixed? thx for replies


DayWalkerRori
Thu Mar 18, 2004 5:40 am
#2

As it is right now you need Inv3 to get Jedi Missions but, It is being pushed to get pushed to MBH
kparton
Thu Mar 18, 2004 1:48 pm
#3

Hi there peeps,


Im currenty on my way to becoming a BH and I have been reading alot of these forums but a couple of things are still not clear to me:


1. Alot of BH are talking about TEF's when after a JEDI, whats actually happening and whats its affect? I know what a TEF is but how are Jedi using it to there advantage?


2. Also read something about theres a way to keep the mission whena JEDIdie from being incapped? therfore greifing? whats involved and how can this be avoided?


thanks in advance.



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Think he's a Gun Maker Thingy
Seomon
Thu Mar 18, 2004 1:53 pm
#4


1. The TEF is what you get to attack the Jedi. It's not the TEF that we're all used too w/ regards to Rebel vs Imperial, it's a direct You versus Him TEF. Once you attack him, though, you're open for attack from anyone in his group a la the Group TEF. Same goes for you and your group though whenever s/he or someone else in his group attacks you.


2. You can 3x incap the Jedi and send him to the cloner, head to the cloner, and kill him again, since you don't lose the Mission because you didn't DB him.There's also the Group TEF kill (where someone in your group DBs him), which won't give you credit for killing him, so he'll up in the cloning center with you still having the mission. Make sure you're the one that DB's, and don't 3x incap him and you won't grief him.

Message Edited by Seomon on 03-18-2004 03:54 AM



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Rinviero
Mon Oct 10, 2005 4:12 am
#5

I have two quick questions....


What are the stats on a crafted vibro blade unit and... How many units does a blaster fist require....

Summerflame
Mon Oct 10, 2005 4:33 am
#6






Rinviero wrote:

I have two quick questions....


What are the stats on a crafted vibro blade unit and... -9SAC/15-41Dam/-1.01 speed or there about (depending on how you experiment)

How many units does a blaster fist require.... 1









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Rinviero
Mon Oct 10, 2005 4:38 am
#7






Summerflame wrote:





Rinviero wrote:

I have two quick questions....


What are the stats on a crafted vibro blade unit and... -9SAC/15-41Dam/-1.01 speed or there about (depending on how you experiment)

How many units does a blaster fist require.... 1












Ahh so them NS vibro units I am sitting by the vendor looking at are not worth it

Rinviero
Mon Oct 10, 2005 4:46 am
#8






Rinviero wrote:






Summerflame wrote:





Rinviero wrote:

I have two quick questions....


What are the stats on a crafted vibro blade unit and... -9SAC/15-41Dam/-1.01 speed or there about (depending on how you experiment)

How many units does a blaster fist require.... 1












Ahh so them NS vibro units I am sitting by the vendor looking at are not worth it






but then again..... With the following NS units I would bump the min damage by a fair amount...


49 min / 58 max damage

-0.79 speed

If you then got some -7 or -8 SAC enhanced power cells could you still cap damage, SAC and speed????



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