Bounty Hunter Archive

Thread: Not sure about my gun...is it any good?

Terraval
Mon Oct 10, 2005 10:37 am
#1

I have a featherweight FWG5 with +15 pistol acc, +14 gen acc bonus

SAC 66 Dam 458-1047

base speed 1.85 modded speed 1.15


All that is with a damage P-up


Was wondering if I should get something with some extra punch to take down jedi?

Would appreciate any advice.
RubicksCube
Mon Oct 10, 2005 10:38 am
#2

a good average Jedi hunting pistol. Kinetic I assume...there are some nice rifles out there as well with more punch.



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0000000000000000000000000000000000000000000000000 Rubick
0000000000000000000000000000000000000000000000000 Master Bounty Hunter
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0000000000000000000000000000000000000000000000000 Giving Jedi Their Medicine!
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BloodMonk
Mon Oct 10, 2005 10:50 am
#3

try posting stats without a pup on it if you want an opinion lol...


anyhow, the featherweight caps at 966, 1.73 (though yours is sliced below I think), 65 SAC...


add a speed pup and no rifleman can keep up with your damage....untill you run out of action that is....



Sly





Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
RubicksCube
Mon Oct 10, 2005 10:53 am
#4

And definitely get some food/drink/spice to keep that action up.






000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000 Rubick
0000000000000000000000000000000000000000000000000 Master Bounty Hunter
0000000000000000000000000000000000000000000000000 Master Combat Medic
0000000000000000000000000000000000000000000000000 Giving Jedi Their Medicine!
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0000000000000000000000000000000000000000000000000
ssmarine762
Mon Oct 10, 2005 11:09 am
#5


Thats a pretty decent gun. Its hard to give u tips on it considering those stats are pupped and i dont really know what your template is. I think the best thing for u to do would be to use SEAs to get that speed as close to 1 as u possibly can. Then slap a SAC pup on that thing it should bring the SAC around 47 or something. Anyway every MBH has a different opinion on what toys to use to fight jedi with. Personally Fast speed/Low SAC is the way to go in my book because u can get in those long jedi scraps firing the whole time and not run out of action. Anyway thats my 2 cents.


I use to be MBH/MRifle and the best way u can competewith not having the damage of a rifle is to fire almost twice as fast as one. Hope that helps.


BloodMonk
Mon Oct 10, 2005 11:17 am
#6

ok here's my lowdown on jedi hunting weapons


get sac/dam capped FWG's or Scatters (featherweights are preferred).


you have following options:


-Slice the pistol for SPEED and use a SAC pup -> consistent low sac damage, great for stating


-Slice the pistol for CRIT and use a SPEED pup -> insane burstdamage, switch to this right before you KD


-Slice the pistols for speed/crit and use a DAMAGE pup. -> if crit slice this hit slower but REALLY hard, and is easy on SAC due to lower speed.



then for when you meet defenders get yet another (or 2) pistols with high minimum damage (and maybe elemental).


- the Deathdrain D-50 can get up to 600 min damage with slice/pup (looted pistol)


-Rep. blaster or custom made FWG are also good for the job.



these high min. damage guns will have higher sac, so you'll mainly need to stick to placed/ranged shot (but they will still outdamage a regular FWG/Scatter vs. defenders)



Personally I have all 3 first mentioned, and 2 pre-curb Rep. blasters, one with a dam. pup the other with a sac pup



Sly






Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
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