Bounty Hunter Archive
Thread: state of the states
I think Intimidate reduces the damage output of the intimidated
Makes people more vulnerable to your state effects
Lowers damage output
Reduces damage output and lowers state defences
reduces their chance to hit you.
lowers dmg, lowers passive defenses(dodge, CA, block)
Cuts dmg output in half
Reduces Damage
Intimidate appears to simply cause damage to be cut in half.
Reduce resistances and damage output
Lowers damage output of the intimidated.
Lowers defenses by half and reduces damage output by 33%
Intimidate reduces damage
makes you twice as easy to hit and reduces your damage in half
lowers attack damage
reduces damage output
Intimidate reduces defenses and makes landing state effects easier. It also lessens the damage output the target can do if this state lands on them.
Reduces damage by 50% and reduces other secondary defences.
lowers damage output a lot
Decreases enemy damage by 50%
lowers damage output
If you are intimidated your dmg output is decreased by half.
Intimidate seems to significantly lower offensive output
intimidate1 does cuts damage in half intimidate 2 cut damage down to u in 1/3
Significantly reduces dps and defences
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CORRECT ANSWER: Greatly lowers damage potential and slightly lowers defense modifiers
23 of 25 were correct with respect to damage potential
8 of 25 were correct with respect to lowers defense
***Stun***
Stun lowers defenses
Makes people miss an attack, and drops "some stats"
Lowers defences
Causes the target to miss 1 round of combat and lowers primary defences (Ranged/Melee defence)
nothing.
lowers melee/ranged def, and slows attack speed, stops zabrak from using equilibrium
Lowers attack speed and lowers defenses
Reduces Defense
Not exactly sure
Reduce defensive skill mods
No difference different enough to notice a difference
Increases roundtime
Stun makes it easier to apply states on people
not really sure what this does, no profound effects.
lowers attack speed
I'm still totally unclear on what Stun actually does
decreases your speed (specifically i believe it takes out an attack round - ie you attack half as fast).
Stun cuts the speed of attack.
Reduces Defences
seems to lower damage output slightly and lower defence too
Slightly Decreases damage
lowers secondary defenses, delays next attack, cuts melee damage in half
If you are stunned your dmg output is decreased but not as severe as intimidate
I haven't noticed that it does anything really
stun lowers defences of person
reduces defences of target
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CORRECT ANSWER: Lowers attack modifier and slightly reduces damage potential
0 of 25 were correct with repsect to lowers attack modifier (I am assuming this means damage or accuracy)
3 of 25 were correct with respect to reduced damage
5 of 25 answered with an "I don't know" answer
***BLIND***
Blind lowers accuracy
Creatures are more likely to miss me
Lowers accuarcy
Lowers accuracy and secondary defences (dodge/block/counterattack)
reduces their chance to hit you.
lowers accuracy
Lowers accuracy
Reduces Accuracy
Blind ... well, not sure what it really does
Reduce accuracy
No difference different enough to notice a difference
Lowers accuracy
Blind drops accuracy a ton
reduces enemies accuracy
lowers accuracy
reduced accuracy
Blind cuts the accuracy of the target's attack.
Reduces Accuracy
lowers accuracy
Decreases enemy accuracy
lowers accuracy
If you are blinded then you accuracy is lower.
Nothing noticeable as far as I can tell
blind makes it harder to hit ur target
reduces accuracy
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CORRECT ANSWER: Lowers attack and defense modifiers
22 OF 25 answers are correct with respect to "lowers attack"
1 of 25 answers are correct with respect to "defense modifiers"
novamarine wrote:
I collected these because I had a theory and I think this was a good was to test it. In addition, I was hoping to build some data so I could bring up good discussions with the Devs. My theory is this:I think some states are very effective and others very ineffective (or are not even working). To test my theory, I wanted to ask people what they thought the states did. My assumption here is this: If a state is effective, players will know what it does since as they play the game, they see the results. "Seeing is believing" as they say. There is one exception to this assumption and I will get to that.
For example, lets look at intimidate. Just about everyone in the game knows that when something is intimidated, it does much less damage. The effectiveness of this special cannot be doubted since 23 out of 25 responses indicated this. Only 8 of 25 realized that intimidate lowers defenses. Clearly, the affects of these lowered defense are so minimal that players don't realize they are there. All in all, intimidate is clearly a powerful special and it is working as intended because players are able to correctly identify the effect.
Now lets look at Stun. Whoa. Zero out of 25 could tell what it was doing with respect to attack and only 3 out of 25 identified the reduced damage. Further, 5 out of 25 had no idea what stun did. Clearly then, stun is not very effective as its effects are so minimal no one knows what it is doing or it is broken.
Now on to blind. Blind. The vast majority clearly indicated blind lowers accuracy. This would argue that blind is effective. In this case I do not know if this little experiment holds because the name blind clearly indicates a loss of visual abilities and as such a loss of accuracy. Pretty much every game ever made that has debuffs has a "blind" debuff that lowers accuracy. So, in this case, I am unsure if blind is really effective or if "blind" a gamers equivilent of a household name and so everyone knows what it does (or what it should do). One thing for sure, the lowering defense modifiers of blind is not noticed by players and as such is likely ineffective or not working.
My conclusions are this. Intimidate works and is probably the best state in the game.Further, intimidate is available at novice brawler.Blind and to a greater extent, Stun, if theyare working, are muchless effectivethan intimidate. With the rebalance approaching, this would be an excellent time to re-examine Blind and Stun and make sure they offer substantial effectswhen applying them.
Message Edited by novamarine on 08-19-2004 01:28 PM
I must play devil's advocate here.....Stun and Blind may not be fully realized (seen in-game) because their effect is not as obvious as Intimidate's reduced damage output. So it stands to reason that Stun and/or Blind could be working as intended even though their modifiers are not as obvious as damage.
And how many people responded that never bothered to even think or look at what these States do? While I agree this was about as best you could "test" this on the forums, I am not 100% with your conclusions.
TAfirehawk wrote:
I must play devil's advocate here.....Stun and Blind may not be fully realized (seen in-game) because their effect is not as obvious as Intimidate's reduced damage output. So it stands to reason that Stun and/or Blind could be working as intended even though their modifiers are not as obvious as damage.
They certainly could be working as intended. I am not really arguing they are broken though it is a possibility. However, if they have so little effect that players can't tell you what Stun does, then clearly the effect is so small that its effects must be near minimal.Ihave been arguing for some time that states should have a real effect on you. It should suck (for lack of a better word) to be stunned or blindedjust like it sucks to be intimidate, knockdowned or dizzied. If players can't even figure out what a state does 1 year after launch, I think the effects need to be re-examined.
novamarine wrote:
They certainly could be working as intended. I am not really arguing they are broken though it is a possibility. However, if they have so little effect that players can't tell you what Stun does, then clearly the effect is so small that its effects must be near minimal.Ihave been arguing for some time that states should have a real effect on you. It should suck (for lack of a better word) to be stunned or blindedjust like it sucks to be intimidate, knockdowned or dizzied. If players can't even figure out what a state does 1 year after launch, I think the effects need to be re-examined.
SeanBlader wrote:
novamarine wrote:
They certainly could be working as intended. I am not really arguing they are broken though it is a possibility. However, if they have so little effect that players can't tell you what Stun does, then clearly the effect is so small that its effects must be near minimal.Ihave been arguing for some time that states should have a real effect on you. It should suck (for lack of a better word) to be stunned or blindedjust like it sucks to be intimidate, knockdowned or dizzied. If players can't even figure out what a state does 1 year after launch, I think the effects need to be re-examined.
Perception IS everything. If, after one year,wecan't figure outthe effect, there might as well be no effect.
I don't disagree with these statements, but I will say I notice a HUGE difference when I apply Blind/Dizzy/Stun to Rancors when using my CH Pets. So they do something but I don't know exactly what.... And at the same time, when I just apply Intimidate that one State seems to be as effective if not more than those other three (although Dizzy doesn't really count). So from what I have seen is that Blind/Dizzy/Stun have nearly the same net effect on overall HAM loss as Intimidate, which may still call for the need for "balancing".
Personally I think some better scientific testing could be done on this issue.
But one thing that is EASILY clear is that our shots don't stick long enough or easy enough on mid to high end mobs.
Or lets lobby for a RANGED Intimidate at the Master Level box ![]()