Bounty Hunter Archive

Thread: so how is the loot set to the mark?

Neopole2
Fri Sep 30, 2005 3:24 am
#1

when you take the misson from the BH terminal is the loot item/s assigned to that mark at that very second,

or does the loot item/s get assign to the corpes after the mark is dead?



Neopole Armsman N Master Bounty Hunter

Varalonia
Fri Sep 30, 2005 3:28 am
#2

would it make a difference?



Varalonia - Master Entertainer / Crimson Phoenix Ace - REJEK -
Janice - Master Medic / RSF Master Pilot - DMA -
Kyva - Noob Medic / Black Epsilon Ace - REJEK -
Elira - Master Jedi / Yacht Owner - DMA -

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Neopole2
Fri Sep 30, 2005 3:32 am
#3






Varalonia wrote:
would it make a difference?






no, im just curious, its like a scrach off lottery ticket, in the back of you mind, you know its already printed on the card,


but theres always that little thought in your head saying if you wish hard enough the numbers will change, and you will win cash money!!.





Neopole Armsman N Master Bounty Hunter

Varalonia
Fri Sep 30, 2005 3:36 am
#4

hehe. Well no idea tbh



Varalonia - Master Entertainer / Crimson Phoenix Ace - REJEK -
Janice - Master Medic / RSF Master Pilot - DMA -
Kyva - Noob Medic / Black Epsilon Ace - REJEK -
Elira - Master Jedi / Yacht Owner - DMA -

- I support chocolate
phaideaux2000
Fri Sep 30, 2005 3:52 am
#5

Nice analogy lol.
bmill
Fri Sep 30, 2005 6:04 am
#6






Neopole2 wrote:





Varalonia wrote:
would it make a difference?






no, im just curious, its like a scrach off lottery ticket, in the back of you mind, you know its already printed on the card,


but theres always that little thought in your head saying if you wish hard enough the numbers will change, and you will win cash money!!.








From a processing power standpoint, I would tend to think that the loot table assigned to Bounty Hunter marks randomly picks one at the time you access the corpse to loot it. This would reduce server processes over the whole.


Say there are 100 Bounty Hunters with an active bounty mission. The server now has to track all 100 npcs, their current locations, and constantly recycle them for the Bounty Hunter who is getting closer. That alone takes eats away at the processes available to the server in a given second. Compounding it with the addition of tracking loot inside each of those 100 bounties seems a bit too much for me to beleive would be in the game mechanics.


The above poster is correct, it would NOT matter if it was assigned when the mission was created or when you looted the corpse, and the rule of the day in coding is conservation. Don't do now, what you can do later, to save memory.


I would reasonably guess that the loot is assigned in the nano second between then you physically perform the /loot all command and when the loot window appears.





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