Bounty Hunter Archive
Thread: so how is the loot set to the mark?
Varalonia wrote:
would it make a difference?
no, im just curious, its like a scrach off lottery ticket, in the back of you mind, you know its already printed on the card,
but theres always that little thought in your head saying if you wish hard enough the numbers will change, and you will win cash money!!.![]()
Neopole2 wrote:
Varalonia wrote:
would it make a difference?
no, im just curious, its like a scrach off lottery ticket, in the back of you mind, you know its already printed on the card,
but theres always that little thought in your head saying if you wish hard enough the numbers will change, and you will win cash money!!.
From a processing power standpoint, I would tend to think that the loot table assigned to Bounty Hunter marks randomly picks one at the time you access the corpse to loot it. This would reduce server processes over the whole.
Say there are 100 Bounty Hunters with an active bounty mission. The server now has to track all 100 npcs, their current locations, and constantly recycle them for the Bounty Hunter who is getting closer. That alone takes eats away at the processes available to the server in a given second. Compounding it with the addition of tracking loot inside each of those 100 bounties seems a bit too much for me to beleive would be in the game mechanics.
The above poster is correct, it would NOT matter if it was assigned when the mission was created or when you looted the corpse, and the rule of the day in coding is conservation. Don't do now, what you can do later, to save memory.
I would reasonably guess that the loot is assigned in the nano second between then you physically perform the /loot all command and when the loot window appears.