Bounty Hunter Archive

Thread: Skill mod caps

m_osaw
Fri Jun 04, 2004 5:17 pm
#1

Ok my question is reguarding a place I can read about every cap that was put on Skill Mods a few patches ago. I know Melee Def, Range Def, Dodge were all capped. But I saw an accuracy tape the other day, andim not sure if that was another thing that has been capped? Is there somewhere i can get a list of all the things that were capped and what they were capped at? Thanks
GrassNinja
Thu Apr 14, 2005 7:45 am
#2

BUMP this back to the top! I need an answer as well.




"A man gets to make his own destiny Son, no matter what his father did"

I know its a movie quote, but its a good one.
Zatvorenik
Thu Apr 14, 2005 7:54 am
#3

I thought everything capped at +125. Although I recall something about getting up to another +25 in attachments. Would be nice to hear if this has changed for the CU.
Ecnirp
Thu Apr 14, 2005 7:59 am
#4

Accuracy doesn't cap.....
Sphfear
Thu Apr 14, 2005 5:20 pm
#5







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Eax
Mon Apr 18, 2005 5:12 pm
#6

speed caps at 100 (hardcap)
Block/counterattack/dodge/melee-/ranged def caps at 125 (softcap), +25 skilltapes, +food/drink
accuracy: no cap is known / been tested so far
def vs. various stats: rumours are cap at 100, cap at 125, no cap sure thing is, you got a 5% (or 10% or 1%) chance of getting a stat sticking, even if you have pretty high defenses... i even got dizzy with a 120 def vs.

of course this is all going to change in CU, especially the speedcap will b changed. i c the general speed ca/aa skyrocket


greetings
eax
MrGouda
Fri Jul 22, 2005 2:07 pm
#7

Dohard skill mod capsexist anymore? Clearly you can have modifiers that display over +25 in you skill mod window. Has anyone confirmed that they benefit you over +25?
Karbal
Fri Jul 22, 2005 2:33 pm
#8

Can't remember the name of the thread but this was answered about a month ago by one of the developers at Fan Fest. He said "Yes" the cap is +25 on attachments/bio clothing/modded items. The only exception is food and spice.





Karbal
Former Jedi Hunter
Kaukiji
Fri Jul 22, 2005 2:35 pm
#9



Karbal wrote:

Can't remember the name of the thread but this was answered about a month ago by one of the developers at Fan Fest. He said "Yes" the cap is +25 on attachments/bio clothing/modded items. The only exception is food and spice.




hmm...thats wierd because i have had people test it and i know peeps with like +50 speed suits who hit alot faster than if just wearing their +25



Kaukiji Keasi
Karbal
Fri Jul 22, 2005 9:50 pm
#10

It is possible to mix both speed and accuracy for a +50.


+25 General Ranged Accuracy and +25 Rifle Accuracy = +50 total rifle accuracy from tapes


+25 General Ranged Speed and +25 Rifle Speed = +50 total rifle speed from tapes





Karbal
Former Jedi Hunter
JofiTheSmuggler
Mon Aug 22, 2005 9:01 am
#11

Tried to search for this but apparently "search is not available". Is there a list of skill mod caps or do they cap out at all like range defense, melee defense.





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BMorgn66
Mon Aug 22, 2005 9:41 am
#12

+25 in attachments



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GholanRook
Mon Aug 22, 2005 10:45 am
#13

its +25, however mods that are available by other means, such as melee/ranged def and terrain neg from tailors, will not stack above +25 with attachments.


so if you have a shirt with tailor mods +17 ranged/melee def, you can only add +8 with attachments












Gholan Rook g[[[[[g[w]ggWX[gggggggggggggggggggggggg)


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