Bounty Hunter Archive

Thread: CM: 4/x/x/x, or x/x/x/4?

tHeRaBiDmOnKeY
Wed Sep 07, 2005 2:33 pm
#1

Thinking of changing my temp here to x/x/x/4, but wasnt 100% sure. The snare and combat speed de-buff work great, however, I would be sacrificing healing mods for this. Regardless, I could get a +25 healing suit, +110 med droid, HE food, etc....... but is x/x/x/4 worth it?



- Kastev (Jedi Scumbag)- [ TNT ]
T o w n o f N e w T h e b e s
-TNT-
Tiker (The Wannabe BH)
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Everitt_Cage
Wed Sep 07, 2005 3:43 pm
#2


You would also be losing melee and ranged def mods that are in the 1st tree that I dont believe are in the 4th, though I could be mistaken.


n/m. I checked, i was wrong


Message Edited by Everitt_Cage on 09-07-2005 06:43 PM

DarthPhader
Wed Sep 07, 2005 3:54 pm
#3

people tell me that for MBH + master ranged prof, that 0004 is better because with healing efficiency mods u can still heal for near 1k everytime, and the thyroid rupture and electrolyte drain are amazing.



{ Ethlien Gondorac }
: PHO-TEK Soldier : Master Rifleman : Unlocked FSCS 5/28/04 :

Professions completed : Mastered Marksman, Artisan, Commando, Medic, Combat Medic, Entertainer, Image Designer, Musician, Dancer, Tailor, Brawler, Scout, Squad Leader, TKA, Ranger, Doctor, Bio-Engineer, Architect, Droid Engineer, Weaponsmith, Armorsmith, Chef and Smuggler

inlord
Wed Sep 07, 2005 5:16 pm
#4

mind can go fast with that temp tho watch out



-III-

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
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