Bounty Hunter Archive
Thread: Opinion on template choice... CM or Riflesman
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Demio_Olaron
Sat Jul 09, 2005 9:36 pm
#1
Ok, so I'm kinda divided.
I have asked some Jedi what is harder for them to kill, a MBH / MCM / Rifles 4000 or A MBH / MRM / CM4000 (my current template).
I look forward to hunt finished templates (even with pub20 smacking this plan a bit, I still wanna hunt difficult marks).
Some Jedi say its harder to kill a MCM, others say it's harder to kill MRMs.
I want the opinion from BHs who tried both templates preferably.
I dont do bad against full templates with my current temp. but the most experienced ones always end up getting me (they usually say I put out a better fight than many gank squads
)
So, what do you guys think?
I have asked some Jedi what is harder for them to kill, a MBH / MCM / Rifles 4000 or A MBH / MRM / CM4000 (my current template).
I look forward to hunt finished templates (even with pub20 smacking this plan a bit, I still wanna hunt difficult marks).
Some Jedi say its harder to kill a MCM, others say it's harder to kill MRMs.
I want the opinion from BHs who tried both templates preferably.
I dont do bad against full templates with my current temp. but the most experienced ones always end up getting me (they usually say I put out a better fight than many gank squads
So, what do you guys think?
OuttaControl108
Sun Jul 10, 2005 7:54 am
#3
Well judging by what I've seen, the MCM template is currently more powerful and able to last longer against a jedi (in duels I also lose against this template pretty consistently, and I have your same template with CM4000 MRM MBH). The primary reasons are the DoTs and the better healing. You can currently use the CM DoTs on a cloaked jedi as well, although I don't know if that's intended or not.
Cryva
Sun Jul 10, 2005 10:55 am
#6
I would say combat medic aslo...I was able to KD a jedi knight 3 times and paralyze, then critical shot and beat him with heals.. But I got Rifleman back only because CM isn't for me
Skela
Sun Jul 10, 2005 11:59 am
#7
Rifleman. Because you can use underhand shot, and then spam startleshot. So they stay down and cannot heal. With master CM the paralyze does no damage, where as starteshot does damage. If you use paralyze there will always be a window where they can attack or heal themselves.
Mythrindir
Mon Jul 11, 2005 12:41 am
#8
Skela wrote:
Rifleman. Because you can use underhand shot, and then spam startleshot. So they stay down and cannot heal. With master CM the paralyze does no damage, where as starteshot does damage. If you use paralyze there will always be a window where they can attack or heal themselves.
thats true for now...but i heard from a friend they're nerfing the startle shot thing...because lots of people are picking up the /disarming /startle template.
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