Bounty Hunter Archive
Thread: Seeker Droids and Kash, why it's just not feesible.
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Grunzer
Sun Jul 17, 2005 2:04 am
#1
I just sent a msg to Tanks, and I'm also going to post it here.
There's a very logical reason why Seeker Droids cannot easily be made to function on Kash without ripping out the entire code for seekers and starting over from the beginning.
A planet such as Tatooine is equal to 1 zone. Each major planet is equal to 1 zone... Seekers are designed to work only inside a zone.
Kash has about 30-40 zones. Do you see the problem?
Kash is actually equal to 30-40 very very tiny planets like tatooine or dantooine or corellia, etc. etc. etc. And seekers were designed entirely around that concept, and they worked fine until Kash came along and borked it all.
You'd probably have a better chance of convincing the dev's to create Informant NPC's that you could ask where the Jedi is on that planet, than convincing them to rework the code for seekers because in order to do that they'd have to bork the entire system and end up making one droid or theother completely useless in the process.... Which just ain't gonna happen.
I seriously doubt this was intentional, but that's the way it worked out. I'm really quite curious as to why Kash was made the way it was, as it went against the entire concept that this game was designed around, which was for the most part, totally seemless zoning.
If you took Kash, and compared it to say, Ever Quest the original, that'd be a pretty fair comparison. I'm still not quite sure why it wasn't Hoth or Degobah that got picked either. but oh well. hehe.
Message Edited by Grunzer on 07-17-2005 02:07 AM
Holzen
Sun Jul 17, 2005 8:27 am
#2
Actually, you are only partially correct. The problem is in the way they handled instanced zones. Basically they faked them. They are not actually different instances, but different sections of the same instance. Go onto the ryatt trail (any level) and create a wp somwhere on it.Now exit and go into a different instance and try to get to that waypoint. You can't....it's impossible. Even though thectrl-V map will show the wp in the correct spot, the WP indicator will show the wp hundreds if not thousands of meters off. So when the seekers return a wp.....that waypoint actually exists inevery"faked instance". The problem is that you canonly actually get to the wp in1 of the instances.
Redondo
Sun Jul 17, 2005 8:57 am
#3
Grunzer wrote:
You'd probably have a better chance of convincing the dev's to create Informant NPC's that you could ask where the Jedi is on that planet, than convincing them to rework the code for seekers because in order to do that they'd have to bork the entire system and end up making one droid or theother completely useless in the process.... Which just ain't gonna happen.
I agree it is probably some weird code thing as to why they dont work. I dont really have a problem with seekers not working on Kash. Hunting jedi on Kash now takes a good bit of work even with the name. However, your idea above, I think, is right on target. Why not have an informant at the head of the trail at every instance. The informant could tell you whether your mark has passed byrecently if they are in that instance. Since wookiees arent keen on the Empire and might welcome jedi (not sure of the lore here) maybe you would have to "deceive" the informant some to get the info. I also think since they are giving back names in the seekers now, have an informant like this give you the name as well. This makes it as difficult as the current system, yet removes the griefing aspect, if there was any, by having names on the terminals. It would make hunting Kashyyyk a viable option.
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