Bounty Hunter Archive

Thread: Bounty Hunter Prerequisites Time for a change?

Fec
Fri Jan 16, 2004 3:35 pm
#105

I think this idea is great.


The game has changed and people need to realize that. Tanks is correct in the mounts, cities and terraign negotiation makes scout worthless.


By going to master brawler we get the defenses we need and opens the door to new gameplay.


Tanks, whats the possibility of having a 2 scenerio template, a duel BH profession. Ranged BH Scout and then a Mele BH Brawler type. This was we can have everybody covered.





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Tsunami_Redrum
Fri Jan 16, 2004 3:40 pm
#106






Hazard69 wrote:
What kind of solution is this? Almost reminds me of the time one of our previous correspondants posted that investigation should allow you to make medicine. So now we want to have brawler because they are the flavor of the month. And BH is all guns in the profession. Why in god's name would I trade off mastering hunting for pike? Either way its something I wont ever use.






It's not a solution, simple as that. It's just switching one set of skills from a useless prerequisite for another. This will solve nothing, and in all likelyhood it will cause more problems.






Tsunamiii Redrum

"There's no mystical force that controls MY destiny" - Han Solo

Tsunami_Redrum
Fri Jan 16, 2004 3:45 pm
#107






Fec wrote:

I think this idea is great.


The game has changed and people need to realize that. Tanks is correct in the mounts, cities and terraign negotiation makes scout worthless.


By going to master brawler we get the defenses we need and opens the door to new gameplay.


Tanks, whats the possibility of having a 2 scenerio template, a duel BH profession. Ranged BH Scout and then a Mele BH Brawler type. This was we can have everybody covered.








So what do we do when Brawler isn't the flavor of the month anymore? Beg the Dev's to change our pre-requisites again?


And no the melee defense are not going to work when we have a weapon equipped so they're useless. You're better off going for pistoleer if you want defenses.







Tsunamiii Redrum

"There's no mystical force that controls MY destiny" - Han Solo

CoolNameGoesHere
Fri Jan 16, 2004 3:58 pm
#108

I said it once before in this thread and I'll say it again: This whole discussion is pointless until the combat system is changed and the defense mod stacking is disabled. Let's see how we stack up once those changes are implemented before we demand a change that could be meaningless in a couple of months anyway. Besides, at the rate that we get fixes, none of this is likely to happen before the new combat system and mod stacking fixes are in place anyway.


I have to say also, that I agree with those that think trading one prerequisite class (scout) for another (brawler) is just trading one set of half used skills for another. There are some nice things about brawler, but there's a lot of useless crap that you have to go through to get a couple of useful specials and defense mods (which probably won't work for us in a couple of months anyway).


I won't bother suggesting a way to fix it again since I've already posted my thoughts on the subject once here and on a couple of other threads. There are already too many divergent ideas anyway. I just hope we can come together to support something so we can have a unified voice. Pipe dream I know, but...

Reilec
Fri Jan 16, 2004 3:59 pm
#109

If you want to change the prerequisites, then just change some of the Scout requirements.


Master Marksmen


4-4-0-0 Scout


4-0-0-0 Brawler


That would make a lot more sense then Master Brawler. And would cost almost the same amount of skill points (149 instead of 154).

FinMaxa
Fri Jan 16, 2004 4:32 pm
#110

Just add a new Elite-Elite Profession called "Galactic Bounty Hunter"


This profession requires Master BH as a prereq and costs 33 skill points. Advancement thru the branches of Galactic Bounty Hunter require no skill points (similar to Jedi)


The Galactic Bounty Hunter's experience is BH XP (Gained through successfull completion of missions or faction base hacking).....subject to skill wipe (of galactic BH tree only) for death similar to Jedi.


Throw in these tree's


1) Defensive Bonuses


2) Offensive Bonuses


3) Gadgets/Traps


4) Medic Skills (or use of advanced droids to mimic medic skills)


5) Armor Certs for exotic armor


6) New weapon certs


7) Player and NPC tracking (no creatures)


8) Combat Droid certs


9) Travel Terminal Hacking to see who recently bought a ticket to where


10) Adv Piloting skills (for Space Expansion)


11) Other special abilities like focus of predator or other similar ideas.


BH's must meet a minimum weekly BH XP or face a penalty (loss of some existing BH XP)


Just another idea to throw onto the fire




Finn Maxa
Master Bounty Hunter- "I wasn't the first, but I'll be the LAST"

"(Please note, I have no programming skills to speak of...)" - Q-3P0 from http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=2499#M2499
GuntherSlag
Fri Jan 16, 2004 5:09 pm
#111

For the most part I don't like this idea. I like having very good maskscent and terrain negotiation. Camps can help if you're way out in the boonies and need to sit and heal for a bit. Plus I really like being able to get as much info from examining my enemy as possible.

However, other than that the scout tree doesn't offer us much more. If there is a change, and I really don't think there should be, I suggest doing this.

Dropping mastering scout, but keep the Exploration and Hunting trees as pre-requisites. Terrain negotiation, maskscent and /ex bonus.

Then you have to finish at least one tree from Brawler and maybe two. These would be your choice since it wouldn't make sense to pigeon hole us into a particular melee style.

I also say drop rifle from marksman.

As it stands we get 3 useful trees in marksman and two useful trees in scout. If they had player traps then the trapping line should give us bonuses to those and that would make 3 for scout.

To be honest if we are going to start tearing down professions and rebuilding them then just swapping Brawler for Scout isn't enough. If you're gonna rebuild do it the right way this time so there won't have to be a next time.



______________________________________________________________
Orlak Azog-Tempest
Master Smuggler/Scoundrel
________________________________________
edmund28
Fri Jan 16, 2004 5:29 pm
#112

I strongy disagree,


If they do that and those who don't have master brawler would to lose there bh, that would mean all the time, effort spent into becoming a BH has been for nothing. If the dev's do this I'll quit this game for sure becasue I"m not going to re-grind bh again, it was hard enough getting to where I'm at now, who ever came up with that idea is a fool. Having to start all over as if you never held the profesion is bull crap and I wouldn't go along with it.


Edmund


Bounty Hunter


Starsider Server


3 1 4 4

-Ares-
Fri Jan 16, 2004 9:30 pm
#113

If being a BH just absolutely positively requires you to master two basic skillsets first then I have to say, the right skillset (besides Marksman) just isn't in this game. I don't think there are any proper Elite weapon skillsets either.
Bucke-Thead
Fri Jan 16, 2004 9:32 pm
#114

Don't you dare! Just don't! I mastered BH... I dropped it. I am close to mastering it again! Don't make me grind investigation again, or it will drive me nuts.


To the people who say Master scout is useless... you seen how fast a Jedi can run? They are fast! We need the speed burst that master scout gives us. That alone makes it useful for me! Give us human traps... that will make trapping useful. Oh yeah.... and I'd like the option to scalp any Jedi I kill. That way I get a nice souvenier and it makes the hunting tree worthwhile!


A BH should be self-sufficient. Scout gives us this option. It would be nice to see a Master BH able to craft his own food from the animals he kills. If they introduce Human Traps (and they should!) then we will need scout for that.


To fix the defences issue, traps are definately the option. How difficult would it be to provide us with a trap that gives similar stun effects to warcry? Or traps that will slow our targets? And to the people who say traps should only be used in PvE.... no chance! Give us traps with similar effects to some of the states given out by TKA's and fencers, but have em work via the technology of traps, and allow us to use them in PvP. Then they will fear us!




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Shadowdrindo
Fri Jan 16, 2004 10:40 pm
#115

NOOO...master brawler? hell I'd rather have the scout skills, even if they dont make near as much sense as master brawler...what I am gonna do with master brawler? use the specials okay...but besides that, I'm not about to switch from my guns to my fists or a measly sword.



Keep the scout, no brawler :/


Reilec
Fri Jan 16, 2004 10:43 pm
#116






Bucke-Thead wrote:

Oh yeah.... and I'd like the option to scalp any Jedi I kill. That way I get a nice souvenier and it makes the hunting tree worthwhile!




Lol thatd be sweet.


"WTS Padawan braid"


meeuki
Sat Jan 17, 2004 1:02 am
#117

i'd much rather see scout left in, and made a useful profession. implement player/npc traps at hunting IV and master scout boxes. find a way to make camps useful.





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