Bounty Hunter Archive

Thread: Clothing attachments

captenjonny
Sat Aug 20, 2005 7:45 pm
#79

I have a pair of gloves with 4 sockets.


I have 3 CA's each is +1 armor experimentation.


If I put all 3 into the gloves will I get +3 in the gloves.


Tried to find this in the links with no luck.



Captain Jonny
everyonehas
Sat Aug 20, 2005 7:48 pm
#80

unfortunately no

mods do not stack




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Pappi
Sat Aug 20, 2005 10:16 pm
#81

PLEASE READ BEFORE POSTING -> Randdarkstar's POST-CU Guide to Skill Tape Application




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Lolindir
Sat Aug 27, 2005 1:03 am
#82

great post, this helps alot



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Dansce_Klmis
Tue Aug 30, 2005 1:56 pm
#83


Ok, quick clarification, i think it was said, but I want to make sure I understand.



I've never crafted clothing or armor, but most of my gear has 4 sockets and I have no clue how to use them.


Please validate or correct my thoughts.


1. Items can have a TOTAL of 6 mods? 2 Created by a BE on the item, plus up to 4 more from the sockets?


2. Highest mods Sticks


3. Mods are apply alphabetically by tape, so say I have 2 tapes with my desired skill third on both, there is no wayI can get both on the item (assuming there are no inherent mobs on the item itself).


4. TOTAL mods cap at 25? Or a specific mod caps at 25. I saw both answers listed someplace, and need to know which applies.



Thanks




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Eavik
Tue Aug 30, 2005 2:13 pm
#84






Dansce_Klmis wrote:


3. Mods are apply alphabetically by tape, so say I have 2 tapes with my desired skill third on both, there is no wayI can get both on the item (assuming there are no inherent mobs on the item itself).






Mods do not apply alphabetically - they apply in the order they are listed. However, you can't apply the same skill more than once to the same piece of clothing. So if you had two tapes with the desired skill on each - you would need two pieces of clothing, regardless of where they were listed.


In other words, if you have a skill tape with +10 weapon experimentation and another skill tape with +8 weapon experimentation. If you try to apply both tapes to the same belt, you will end up with +10 weapon experimentation on that belt. Skill tapes don't stack on the same piece of clothing. The higher skill mod takes over the place of the lower skill mod.





Eavik
Wed Aug 31, 2005 8:25 am
#85

Correct...you can still wear more than +25 - and I believe it will still show up as more than +25 in the Skill window...but the cap on all modifiers is +25.
Ionscout
Thu Sep 08, 2005 1:09 am
#86

Yep, same thing for me. Highest mod stuck the other 2 were "clipped" off.



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HermanTheGerman
Thu Sep 08, 2005 12:30 pm
#87

hello...


If a CA has 2 enhancements.. does it occupy 2 slots?



--------------------

Rhad Jones
Stecoli
Thu Sep 08, 2005 12:32 pm
#88

yeah, if there 1 socket , highest mod sticks then alpha mod.
HermanTheGerman
Thu Sep 08, 2005 12:37 pm
#89

If i have 2 sockets and 3 mods?



--------------------

Rhad Jones
-Torque-
Thu Sep 08, 2005 12:40 pm
#90






Stecoli wrote:
yeah, if there 1 socket , highest mod sticks then alpha mod.





Thats not true anymore, a jedi on our server was whining because she had a Lightsaber Dmg + 15, dancing enhancment + 8 and droid engineering experimentation + 4 and the Dancing stuck. The CSR replied to her that it's totally random if theres only one slot left.
HyprHypo
Thu Sep 08, 2005 12:41 pm
#91



-Torque- wrote:


Stecoli wrote:
yeah, if there 1 socket , highest mod sticks then alpha mod.



Thats not true anymore, a jedi on our server was whining because she had a Lightsaber Dmg + 15, dancing enhancment + 8 and droid engineering experimentation + 4 and the Dancing stuck. The CSR replied to her that it's totally random if theres only one slot left.





hmmmm, im not too sure about this. maybe i got lucky but the highest mod stuck when i did this 2 days ago



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