Bounty Hunter Archive
Thread: Clothing attachments
Ok, quick clarification, i think it was said, but I want to make sure I understand.
I've never crafted clothing or armor, but most of my gear has 4 sockets and I have no clue how to use them.
Please validate or correct my thoughts.
1. Items can have a TOTAL of 6 mods? 2 Created by a BE on the item, plus up to 4 more from the sockets?
2. Highest mods Sticks
3. Mods are apply alphabetically by tape, so say I have 2 tapes with my desired skill third on both, there is no wayI can get both on the item (assuming there are no inherent mobs on the item itself).
4. TOTAL mods cap at 25? Or a specific mod caps at 25. I saw both answers listed someplace, and need to know which applies.
Thanks
Dansce_Klmis wrote:
3. Mods are apply alphabetically by tape, so say I have 2 tapes with my desired skill third on both, there is no wayI can get both on the item (assuming there are no inherent mobs on the item itself).
Stecoli wrote:
yeah, if there 1 socket , highest mod sticks then alpha mod.
Thats not true anymore, a jedi on our server was whining because she had a Lightsaber Dmg + 15, dancing enhancment + 8 and droid engineering experimentation + 4 and the Dancing stuck. The CSR replied to her that it's totally random if theres only one slot left.
-Torque- wrote:
Stecoli wrote:
yeah, if there 1 socket , highest mod sticks then alpha mod.
Thats not true anymore, a jedi on our server was whining because she had a Lightsaber Dmg + 15, dancing enhancment + 8 and droid engineering experimentation + 4 and the Dancing stuck. The CSR replied to her that it's totally random if theres only one slot left.
hmmmm, im not too sure about this. maybe i got lucky but the highest mod stuck when i did this 2 days ago