Bounty Hunter Archive
Thread: Jedi skills that should be in the Master Box
REDLION78 wrote:
Why is your opinion right?
The fact is the GCW is dead because of the alpha class that now resides in our game...this gives players a few options 1)play normal toons and be killed quick, 2) dont play at all, 3)or grind a Jedi...why must this be. The GCW is the best part of the game for many people. Bringing balance to the Jedi prof. would breath life back into the GCW. Lets not call each other names...it solves nothing. Lets talk about real solutions...ok friends
That is because you refuse to stop the solo menatility and team up and deal with the Jedi's weaknesses
Jedi have been reduced to a simple role on the battlefield.
Our server got the clue. When attacking or defending a base coordinate your rifleman and other ranged professions and the Jedi won't get close. Their force will have to bing in the same to nullify.
I have been in so many battles where Jedi were not the determining factor (post-cu)
REDLION78 wrote:
NEW IDEA...Why not bring other professions closer to Jedi. This would be a great compromise! Other professions could be given new skills to help bridge the gap...What do ya think about that ? Would you be for revamping every other profession in an effort to bring balance back to the galaxy ? FEED BACK PLEASE!!!
Wanna be closer to Jedi? Ok, we'll add a cloak ability somewhere in to the regular profession trees (prolly ranger), and something akin to Force Run 3 somewhere. Also, Avoid Incap will be added to the master box of Teras Kasi along with another +10 of innate armor. Your heals are already as good/better than Jedi heals, damage output is certainly better, and so are DoTs, state/crowd control, and offensive range.
Now, keep in mind, some other things will change when those abilities get added. A new "Stamina Bar" will be added under your mind & action bars, and every special move you do (including default attacks) from any of your professions will drain it out a bit, and it will regen very sloooooooowly. Get used to having some downtime between fights (10-15 minutes), unless you wanna spend some skill points and XP on skills that will make it regen a bit faster. This will be especially true at the beginning of your character's life when he/she doesn't have many skills and his/her Stamina bar is tiny.
Weapons and armor will get a revamp also. You will no longer be allowed to wear player armor unless it comes innate in one of your professions. As far as weapons go, if you're melee, you should now expect to spend about 30-40 million on top-shelf weapons (not able to go get your own anymore because of loot drop "issues" since CU). If you're ranged, you won't have to worry bout that, tho, since your weapons will now be free and everyone will have the same one (but will be roughly 70%of the dps of an average carbine today with no way to enhance it).
Another interesting thing to watch for is the removal of all offensive abilities from "tank classes" and the removal of all defensive abilities from other combat profs. Now that player armor is gone, if you want to be able to take a punch, you're going to need to have some TKA in your build (improved COB has been moved to Balance 4 instead of Balance 1, by the way). Likewise, when you get your Master Rifleman badge but haven't finished any other skills grinding, you're not going to have any damage mitigation or defenses (you'll find a CL80 bol to be quite a bastage when he hits you for about 350dmg per second).
Speaking of skill trees, grinding requirements will need to change a little, too. A single elite combat proffession will go from the current requirement of roughly 4.8 million weapon experience to roughly 150 million weapon experience. For a full template, soup-to-nuts grind, expect to need about 370 mill weap XP. Don't be surprised when you get jumped by other players while grinding, either, as that's bound to happen. Better not get killed by them, tho, or you can expect to drop anywhere from 1 to 4 million weapon XP per death and go into the negatives up to a maximum of -140 million XP.
And, the grinding requirements are just for after you've gotten your player character. There will be a new player tutotial added, and it is mandatory that you complete it before beginning to play your professions. It is time/grinding based, and you should expect it to take about 6-7 weeks to do at top-speed.
Message Edited by FernGully on 07-12-2005 10:29 AM
Tell You what, when you have grinded for 6 months to a year, to get your glowie stick, and then grind out your template, another 6 month to a year, depending on how many bounty hunters come after you , a day. And after that , hey, you decide to PVP, and get killed, easily. then you can talk to me about Jedi beeing overpowerd.
Play the game for more than 2 months, then express your opininons, Once again, NO ONE FORCES YOU TO GO OVERT AND GET UR BUTT KIKED. no one forces a BH to go hunt jedi. but this game does force jedi to always , i mean always be on the defensive ( comes with the job, and a lot of us accept that ). you never know when a BH comes and just want to ruin your game experience by depriving you from some hard earned XP. and about the whole thing about jedi should be hidden , a jedi that gets vis, should br on the terms, therefore should be hunted at all times, well guess what, after CU, the game is designed so you cannot solo anything, for a 1 week padawan, it is impossible to advance without beeing in some sort of group.
SO after you have grinded countless hours to be a jedi , and get killed on the first hour of beeing a paddy, then come to us and tell us that jedi are overpowered. other wise, please keep your idiotic opinions to yourself.
REDLION78 wrote:Why is your opinion right?The fact is the GCW is dead because of the alpha class that now resides in our game...this gives players a few options 1) play normal toons and be killed quick, 2) dont play at all, 3) or grind a Jedi...why must this be. The GCW is the best part of the game for many people. Bringing balance to the Jedi prof. would breath life back into the GCW. Lets not call each other names...it solves nothing. Lets talk about real solutions...ok friends
Oh yeah, cause the GCW was such a vibrant lifespring of the game before Jedi showed up and peed in everyone's cheerios, right?
Ungh. The GCW has ALWAYS been a mess, and has always been a half-@ssed, half-implemented system, haven for 15 year old WTFpwned kiddies who fancy themselves to be uber, and that is no ones fault but the developers. One of the DAY 1 features that heavily influenced me and a bunch of my friends to pre-order? Battlefields. 2 years, 2 expansions, and god-knows-how-many publishes/patches later, and that one has NEVER worked (finally got a "Look at the rabbits, Lenny" mercy-killing a publish or two ago). Without them, what is the GCW? Lemme recant the some of the highlights for ya: uber pets, perma-KDs, dodge-stackers, warcrys, uber poisons, 4am base ninjas, and city ganks. Lame, man, lame. Don't tell me that if Jedi were removed from the GCW (which I'd actually LOVE to have happen) that it would automagically become a fun and well-balanced system of content, cause thats the pipe-dream of all pipe-dreams. Its never been that, and never will be, until something more than "Uh, if you go talk to this NPC, you can fight other players" gets added in.
REDLION78 wrote:
Why is wanting the best for all players make me arrogant ? If more people enjoy the game more people will stick with it...instead of calling me names, why not discuss solutions that will bridge the growing disconect between Jedi and the rest of the SWG community? Why is it not possible to give a little for the greater good?
REDLION78 wrote:1) Force Cloak2) Force Aura3) Force Infusion4)
For one: Suggestion on the Jedi Prof belong ikn the Jedi Forums.
For two: Who are you to suggest how our profession should be? Do you play a Jedi? No, you play a BH, so therefore, stick to discussing ways to nerf your own profession.
No kidding. You're small change when it comes to nerfing Jedi. We're professionals.
Dlek_Krego wrote:
REDLION78 wrote:
1) Force Cloak
2) Force Aura
3) Force Infusion
4)
For one: Suggestion on the Jedi Prof belong ikn the Jedi Forums.
For two: Who are you to suggest how our profession should be? Do you play a Jedi? No, you play a BH, so therefore, stick to discussing ways to nerf your own profession.
Dlek_Krego wrote:
For one: Suggestion on the Jedi Prof belong ikn the Jedi Forums.
For two: Who are you to suggest how our profession should be? Do you play a Jedi? No, you play a BH, so therefore, stick to discussing ways to nerf your own profession.
REDLION78 wrote:
1) Force Cloak
2) Force Aura
3) Force Infusion
4)
you arent a jedi, so you obviously dont know what you are talking about. And if you are a jedi ... well then you must be on acid or crack/cocaiine .... because if you were a jedi, then you would clearly know that a doctorcan heal better than a jedi.. so if force infusion or aura would get moved to master then a doctor shouldnt be able to heal at all until the master box
What you fail to understand is that post CU, the reason why the Jedi were getting so much attention is that they were overpowered. The last few patches were nerfs to jedi. Yet, you complain when they readjust our skillsets. You call it giving us attention and ignoring the rest of the professions. Post CU, 2 weeks, jedi were 700% stronger than a normal profession. Post Patch 19, a fully templated jedi is about 150% more powerful than a fully templated bh profession. (There have been aurguements in this long thread that pointed out how someone could be = to a jedi, but with no bh skills) And sorry to burst your bubble, but the 150% more powerful is what the devs, SOE, and Lucas wants.
REDLION78 wrote:
Well...
You will never convence me that Jedi are not over-powered. The fact is, That until Jediare re-balanced, these discussions will continue to come up. When one profession gets 90% of the attention and is 150% stronger than any other prof., There is going to be problems that will lead to conflict. We need to work to find solutions we can all agree with or we will continue to loose good players who simply feel left out because they dont wield a glow-sticks. This is not about Bounty Hunters or Jedi...it is about what is best for the game. I hope the DEVs will read this post and know that we in the non-Jedi community have legitimate concerns and hope they will take time and read what the customers think. I dont want the Jedi to be Nerfed...I just want to see some balance brought to a nice profession that could be so much more challenging and meaningful than it is. Thanks again for the input. Talking about it is the only way we can get thingschanged. Keep the thread going, I feel we are making progress. THANKS ALL.