Bounty Hunter Archive

Thread: Request for new Top Issues

imperialdremaer
Wed Oct 12, 2005 1:52 pm
#66






SamousNemo wrote:


Howdy guys


It's the habit of Correspondents to ask their player base for what they think are the Top Issues affecting their profession. Generally we only do this when asked by the Devs, but it's a good idea to have an updated list in case they should ask.


So now is your opportunity to let your Corro know what you feel are the Top Issues affecting Bounty Hunters. There's a whole bunch out there, but try to stick to profession-specific, i.e. don't say "My CM dots are too weak" as that would be a Combat Medic issue. Feel free to also list possible solutions to these issues.


I'll start it off with what I think are our Top Issues:


1) Duel Exploit: Currently if a Jedi attempts to /duel a Bounty Hunter, the system will let him know if the hunter has his bounty. Needless to say this completely negates the element of surprise, stalking, and first strike


2) Faction Bases: Jedi can enter factional structures while the BH TEF is active. The Devs have acknowledged this as an issue


3) House-Bounties: A large percentage of our bounties are located inside structures. It doesn't do us much good to waste much of our time running from planet to planet to find a target we can't even get to. I do not approve of removing any player from a structure they are already in, or shooting through walls, or allowing aBHto enterabounty's home. HoweverI still think an alternative needs to be found


4) Warp-Marks: Waypoints for NPC marks do not update for several minutes, and then suddenly the mark will be thousands of meters away


5) Broken States: Dizzy should decrease offensive abilities and Stun should prevent action regeneration. Although this is a trans-profession issue, it hurts Bounty Hunters specifically as it makes Confusion Shot severely under-powered


6) Duelist Stance:is reflecting back a fixed amount of 25 damage only. Suggest a % of damage taken (10-25%)


Our old Top Issues thread can be foundhere


Those are just my ideas, so let me here yours


Good hunting!

Message Edited by SamousNemo on 10-10-2005 10:00 PM




There is a Way around this if you would open your eyes and try something diffrent. While were on that subject so you want stun to completly stop action regen? LOL I wanna see that happen just to hear you guys want it nerfed because jedi do it to you. anyways If you just keep locating your target and never do the thingy that brings back his name the system never registers that you are after his misson. When you get ther hes still a yellow con but you never got his name so when he goes to type /duel on you it says so and so has requested a duel challenge. I think this is quite nice making it have ips and downs if you find out the name of the Jedi before you actually See him...




Oh yeah and No I am not a Jedi and haven't been one yet, I have been a bounty Hunter and have found that this profession requires more then just having a loud mouth. It requires skill and planning, which apparently some people dont have......Oh yeah about the jedi thing in the house, why don't you make it so if a Jedi has been in a house longer then 5 minutes or so he loses vis since all players have a life and want to keep the game running in case a emerngcy comes up and not be automaticly popped out of there house cause the BH WANTS HIS KILL...../sigh just when I thought the bull would cool down only to have a corr. come up with more then the rest of the actual section.....


Message Edited by imperialdremaer on 10-12-2005 04:56 PM




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Kinshi
Wed Oct 12, 2005 1:58 pm
#67

1) Duel Exploit: Currently if a Jedi attempts to /duel a Bounty Hunter, the system will let him know if the hunter has his bounty. Needless to say this completely negates the element of surprise, stalking, and first strike

** yes this needs to be fixed, it negates our SOLE advantage over a Jedi

2) Faction Bases: Jedi can enter factional structures while the BH TEF is active. The Devs have acknowledged this as an issue

** No, I dont think this is an issue at all. If the Jedi is a factional member, he deserves the protection that his faction can offer.

3) House-Bounties: A large percentage of our bounties are located inside structures. It doesn't do us much good to waste much of our time running from planet to planet to find a target we can't even get to. I do not approve of removing any player from a structure they are already in, or shooting through walls, or allowing a BH to enter a bounty's home. However I still think an alternative needs to be found

**Safe houses are a fact of life, and I dont see a way around this w/o causing major in game greif to all. If some dude wants to sit in his house for 24 hours, thats his thing, but hes not gaining XP for the time. In that regard the BH has seriously slowed the Jedi's rate of XP gain. personally a smart Jedi would come out and fight, and if he dies, he dies BUT he will lose far less XP by death than he loses by staying a house all day.

So jedi who are reading this, just come out and fight, if you win, great, if you lose big deal, but you REALLY lose if you sit in there all day hiding, not gaining any XP at all.

4) Warp-Marks: Waypoints for NPC marks do not update for several minutes, and then suddenly the mark will be thousands of meters away

Yea thats annoying, but its not horrible either. Im sure this has to do with client/server lag

5) Broken States: Dizzy should decrease offensive abilities and Stun should prevent action regeneration. Although this is a trans-profession issue, it hurts Bounty Hunters specifically as it makes Confusion Shot severely under-powered

Yea, but right about it being a bigger issue. States need fixin in general

6) Duelist Stance: is reflecting back a fixed amount of 25 damage only. Suggest a % of damage taken (10-25%)
Darth_Spike
Wed Oct 12, 2005 5:16 pm
#68

Ok I have some thoughts on potential solutions to a few of these "issues".


The Faction Base issue: I know plenty of Jedi are reading this thread, so I'm sure one of them cuold answer this question - Can a Jedi using Force Cloak enter an Enemy Faction Base without being detected, under the current system? We know the Devs are altering Stealth in general as part of their Ranger revamp. It may be possible at that time to be able to infiltrate an enemy base without being attacked and get to your Mark. Since not every BH will take Ranger (and I bet infiltration will need Master Ranger) not every BH will be able to do this, and therefore some Jedi will still find the tactic useful, but the BH that are Rangers won't be bothered too much. It won't fix anything, but give players the option - that sounds like something hte Devs would do.


The /Duel issue: What if the Devs created a new city structure - A Dueling Arena. It would be very large, about the size of a standard Starport (like the ones you see in most major cities). It would have walls, obstructions, and terrain, making players use their surroundings for the engagement. It would give no particular advantage to Meele or Ranged. The structure would have a terminal that set the Price/Prize for winning the duel, and allow up to a full group to each of 2 opposing sides - thus allowing for 1-v-1 duels and Group-v-Group battles.


What does this have to do with fixing OUR problem? Simple - the Dueling arena's replace the /duel command completely. Players can duel all they want in groups large and small, so no PvP content is taken away, it is actually added. Since all duels take place in hte Arena, ther eis no further need for the /duel command, and there is nothing to be "exploited".


House Sitters: The Jedi do have something to lose by fighting us, and we only havesomething to gain. Some lowbie Paddy is naturally gonna be scared and want to hide - isnt that part of the point of us hunting them in the first place..make them scared to go outside? Perhaps some paramutual system could be implemented that gives BOTH Jedi and Bounty Hunters something to lose and something to gain by fighting.


For the Jedi, it seems simple enough - if they win the fight they gain as much XP as they would have lost. The Jedi are always complaining about how long it takes them to grind out the XP we take from them, so beating us in a fight saves them hours of grinding.


Not sure what would be appropriate for a BH to lose if we are DBd or trip incapped by a Mark. Losing XP means nothing to a MBH. What ifweowed the client money..if we have the money in hte bank, then it is taken, but if we don't then what money we do have is taken and aBounty is placed on us for the remaining amount. Like I said, I'm not sure what is appropriate.


Anyway my point is that if both sides had something significant to gain and something significant to lose by fighting, we would see a lot less House Sitters.Since someone loses something, we would probably not see Fight Clubbing come back...but whatever system does come up would have to be fairly abuse-resistant.




Darth_Spike
Wed Oct 12, 2005 5:17 pm
#69

Aanu
Fri Oct 14, 2005 4:41 am
#70

Jedi hitching rides into space with friends while in combat should be added. Its a simiar issue to the base hiding.



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
DathylBran
Sat Oct 15, 2005 1:30 am
#71






TylerDarkman wrote:



Not too mention, if this were actually within the SW Universe, a jedi would sense the hint of trouble and/or know the BH was about to attack before the BH actually made any move.







Just like all those Jedi knew Order 66 was about to be executed?




Dathyl Bran
"See that above my head? That say's 'Elder' Smuggler. Okay?"
Gofan Bran
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Sundal
Sat Oct 15, 2005 12:26 pm
#72






VegitoSS wrote:
This is nothing wrong with jedi going into faction bases. Thats my point. Your trying to say going into a base is wrong. Well its not. And this is my forums. I have prob killed more full template jedi than you ever dreamed of killing. I even have a video I made of a jedi using a faction base to run in. He died. If he stayed in the base and logged I would just hunt him later. No sweat off my back. I dont know why you people think going in a faction base is some type of exploit that needs to be fixed. Quit saying to go to my jedi forums. I have made many post here trying to help noob bh's, like yourself, kill jedi.






You're missing the point completely. It's not a matter of how easy or hard it is to force a Jedi out of a factional base. The game was built upon the idea of Rebel verus Imperials. Whether or not it is working as intended is a moot point, that's the central core of the game. For players that still want to play the game this way, they should not be punished.


It really is that simple.


Nakahs
Tue Oct 18, 2005 5:58 am
#73

1) Need to be fixed.




2) Not the biggest problem but annyoing and makes it again clever to hunt same faction jedi as these cant use this game mechanic to have an advantage. I remember when TEF was there and group hunt of the same factionwas in most casesthe bestway to kill a jediand avoid theirguards. Can be easy fixed by preventing Jedi from entering a faction structure as long as the BH mission is not incomplete or successful after TEF was generated first time.


3) Yes i agree it would be very difficult for our ingame noob devs to come to a good solution for this complicated mechanic. But if that ever gets attention i would suggest that the terminals should shownext to the faction of the jedi the info if a jedi is perma house sitting or not (a % of jeday do that just for annoyance). Lets say after 10min of being in a private structure the term says next to the faction (hiding).


4) Just make it so the NPC marks having constant routes to a Starport without warping which seems to be only a bug. In most cases if u wait at the Starport the mark comes to u or another Starport in range bya direct routeso the warping is only a bug....


5) States and State Defense need to be fixed as they dont mean anything atm. (Dizzy / Stun primarly)


6) the warmup timer is the only real problem with duelist stance so i agree 100% on your idea to remove it. The damage reflection is useless but dont need much attention compared to the warmup timer problem for a kiting ranged prof.



Cause of these facts i think i can point out the relevance of what is most important and what not :


1) ***** (biggest advantage killer "surprise")

6) **** (our most important reason why we are classified as a tank - not working for our advantage)

5) *** (our only state effects whithout dabbling in other profs - too low funcionality)

3) ** (biggest time waster and the time we play is what we pay SOE for)

2) * (can be easy fixed see above but is anyway not the case in most jedihunts)

4) -(this is a bug that exists since the BH proffession exists so i doubt it can ever befixed)



ps: sry for doublepost



First Mandalorian on Infinity
Teeeekwus
Thu Oct 20, 2005 4:33 pm
#74

I don't know if it has been said anywhere before, but what about jedi in space? I've had a few missions where they were in space and due to game mechanics I couldn't shoot the jedi, almost as annoying as house sitters.



Korvin Firestalker New Haven, Lok
Thassk
Thu Oct 20, 2005 5:05 pm
#75






SamousNemo wrote:


Howdy guys


It's the habit of Correspondents to ask their player base for what they think are the Top Issues affecting their profession. Generally we only do this when asked by the Devs, but it's a good idea to have an updated list in case they should ask.


So now is your opportunity to let your Corro know what you feel are the Top Issues affecting Bounty Hunters. There's a whole bunch out there, but try to stick to profession-specific, i.e. don't say "My CM dots are too weak" as that would be a Combat Medic issue. Feel free to also list possible solutions to these issues.


I'll start it off with what I think are our Top Issues:


1) Duel Exploit: Currently if a Jedi attempts to /duel a Bounty Hunter, the system will let him know if the hunter has his bounty. Needless to say this completely negates the element of surprise, stalking, and first strike


2) Faction Bases: Jedi can enter factional structures while the BH TEF is active. The Devs have acknowledged this as an issue


3) House-Bounties: A large percentage of our bounties are located inside structures. It doesn't do us much good to waste much of our time running from planet to planet to find a target we can't even get to. I do not approve of removing any player from a structure they are already in, or shooting through walls, or allowing aBHto enterabounty's home. HoweverI still think an alternative needs to be found


4) Warp-Marks: Waypoints for NPC marks do not update for several minutes, and then suddenly the mark will be thousands of meters away


5) Broken States: Dizzy should decrease offensive abilities and Stun should prevent action regeneration. Although this is a trans-profession issue, it hurts Bounty Hunters specifically as it makes Confusion Shot severely under-powered


6) Duelist Stance:is reflecting back a fixed amount of 25 damage only. Suggest a % of damage taken (10-25%)


Our old Top Issues thread can be foundhere


Those are just my ideas, so let me here yours


Good hunting!

Message Edited by SamousNemo on 10-10-2005 10:00 PM





samous glad to see your taking charge...and doing a kick a$$ job ...i commend you ...


now ... my vote has to be for duelist stance ...i would just like to see the warm up timer .. zip .. whatever you wanna call the thing you gotta wait for to cast duelist stance ...removed


id be happy with the current stats of the move,if i didnt have to stop dead in my tracks toit ....between being kd'd rooted ... or hit with a high damage move ... stopping to cast it just ruins the ability for me ...


if that is too much to ask for my second vote .. would have to be for the /duel/endduel exploit ....to get it totally removed ...


other than that i personally dont have any issues with BH .. ( although i did appreciate with your armor thread, and agree BH armor should be 8200 caps)


Message Edited by Thassk on 10-22-2005 06:02 AM



vThasskv
Inoga_Tarien
Fri Oct 21, 2005 7:27 pm
#76

I noticed a great deal of the problems seemed Jedi Orientated, since I personally don't do them I'd like to point out a few quirks that could also be adressed.




  1. A second tab for Jedi Missions on the terminals. (Rather than spamming them in all with the npc ones.) I could care less about hunting Jedi. *shrug*

  2. NPC Mark Payout :- Loot, well loot seems to be odd frequently, I mean it would be nice to get something other than Right Bh forearm guard Schematics and Smuggler parts. *sigh* The Loot table as it stands is a joke.

  3. Upping the amount of damage on Duelsit stance:-. 25 points is a Joke with the uber fast regens on the marks now. 25% of what your max damage might be agood way of doing it.

  4. Considering the New Bh Marks godlike powers, how about turning off the 1 Hunterto 1 Mark bit for the NPC side of the coin, and actually putting the Boss marks as a seperate catagory. If we are forced to fight these Uber Marks, how about making the cash flow worth it? (I've seen folks load out on foods, @yay good for the economy) but the cost of a hunt is a bit steeper now.

  5. Upping the timer for the Seeker bots. (Make them last longer) and track quicker.




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Nathanielstarr
Wed Oct 26, 2005 12:46 am
#77

The new increased Jedi damage issue. Has armorbreak slices been broken? Changed? Is it a bug? Or a change?



This is the new number 1 issue.


Cervex
Thu Oct 27, 2005 7:08 am
#78








JuddaFett wrote:


The DB Timer- With the lag on certain planets sometimes I have problems with the DB timer because my mark's body will warp out of range enabling him time to get up and heal, and eventually run away. I have lost 10-15 marks this way. This isnt an issue with my technique, it's a techincal issue that puts BH's at a disadvantage. I just dont think it's fair. I know I am not the only BH experiencing this.




/agree


I would to know what kind of utility have the DB.


I believe that a killer like MBH shouldn't wait the timer of DB but it should to be immediate, especially when you give the DB to target while you movin' the character.


Message Edited by Cervex on 10-27-2005 04:16 PM



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