Bounty Hunter Archive
Thread: L
OMFG ! Not another I couldn't collect my bounty , please nerf cloak post. You guys aren't gonna be happy until they nerf the f*$k out of us and Jedi. You win some, you lose some, some run, and some fight. I know most Jedi with cloak have horrible defenses, and some have good defenses, and some just know how to pvp. It's very clear you caught one with low defenses and you thought, easy kill, until he ran and cloaked on you. All of you need to realize because it happens to you doesn't mean they need to fix it. And it goes for any Jedi that read this also, believe me your FOTM (defenders) cry and whine bloody murder when someone cloaks in pvp. So keep it up with the crying. Plenty of bh out their got 100+ kills on Jedi, and they don't whine like this.
Devs are doing a great job, they're not ruining the game, we are !
jt708 wrote:
OMFG ! Not another I couldn't collect my bounty , please nerf cloak post. You guys aren't gonna be happy until they nerf the f*$k out of us and Jedi. You win some, you lose some, some run, and some fight. I know most Jedi with cloak have horrible defenses, and some have good defenses, and some just know how to pvp. It's very clear you caught one with low defenses and you thought, easy kill, until he ran and cloaked on you. All of you need to realize because it happens to you doesn't mean they need to fix it. And it goes for any Jedi that read this also, believe me your FOTM (defenders) cry and whine bloody murder when someone cloaks in pvp. So keep it up with the crying. Plenty of bh out their got 100+ kills on Jedi, and they don't whine like this.
Devs are doing a great job, they're not ruining the game, we are !
phileowon wrote:
The way i feel it should be is..
You cannot Cloak while in combat
Does sound like something the Dev's would do.
My Master powers template would be shafted if they do as it really relies on the hit and run tactics that cloak provides.
It's basically the only advantage I have as My damage is no where near as good as MLS and all our attacks are self rooting.
It would make most of the Jedi out there MLS/MDEF or MLS/menh with enhancer just about having the same hit and run tactics that a Master Powers Jedi had.
I do agree to some extant that they should switch Cloak and Force breach around but changing it so you can't cloak while in combat will put the final nail in the coffin for alot of Powers Jedi.
lesniak wrote:
(...)Somebody else said that a cloaked jedi shouldn't be able to talk or interface with terminals. Well...I agree about the talking. talking in spatial should break cloak, but about the rest...that's a bunch of bull. Now I'm not going for a comparison of the movies in the sense of how many jedi or what, cause this is a game and it can't match the timeline...not possible. However, abilities are inspired and are supposed to reflect the ones in the movies. Speed, Force Lightning, etc. Obiwan used cloak in the movies and was able to interface with terminals. A cloaked jedi should be able to walk around and actually do things. He's using the force to tell your mind that he's not really there. He hasn't turned himself into some unstubstantial astral projection. Yor thinking of the wrong game.
I guess you refer to my remark concerning that cloaked access to terminals and loot boxes should not be possible.
The idea behind it is that currently cloakers can enter what is designed as high-risk loot zone and loot all containers and boxes without having to fight their way to the boxes, giving them an unbalancing advantage in loot hunting over other players. Cloak being used in combat in its current state is fine, Cloak being used for risk-free loot farming is not. This is why I thing opening boxes should uncloak the Jedi.
lesniak wrote:
Not risk free looting at all. You seem to speak from lack of knowledge. A high risk loot area is usually full of creatures and NPC's. Using cloak in that environment burn force VERY fast. If cloak is broken, you are in the middle of a bad situation without much to fall back on. Even so, they usually can't fight high level mobs too well, the cloak is the alternative. Its perfectly balance. Like Obiwan said "There are alternatives to fighting". Combat oriented players don't have a lock on loot in the game. Its perfectly balanced. You gain stealth for a decrease in offensive and defensive power. Its a different way to play, not a better, or worse for that matter, way to play. If you think Cloakers have it so easy, do the grind and go play one.
Please read up on the DWB campers - they go in with a group to open a few doors and then can stay cloaked all day, looting the boxes without risk. I know how cloak works
Eskie wrote:
lesniak wrote:
(...)
Somebody else said that a cloaked jedi shouldn't be able to talk or interface with terminals. Well...I agree about the talking. talking in spatial should break cloak, but about the rest...that's a bunch of bull. Now I'm not going for a comparison of the movies in the sense of how many jedi or what, cause this is a game and it can't match the timeline...not possible. However, abilities are inspired and are supposed to reflect the ones in the movies. Speed, Force Lightning, etc. Obiwan used cloak in the movies and was able to interface with terminals. A cloaked jedi should be able to walk around and actually do things. He's using the force to tell your mind that he's not really there. He hasn't turned himself into some unstubstantial astral projection. Yor thinking of the wrong game.
I guess you refer to my remark concerning that cloaked access to terminals and loot boxes should not be possible.
The idea behind it is that currently cloakers can enter what is designed as high-risk loot zone and loot all containers and boxes without having to fight their way to the boxes, giving them an unbalancing advantage in loot hunting over other players. Cloak being used in combat in its current state is fine, Cloak being used for risk-free loot farming is not. This is why I thing opening boxes should uncloak the Jedi.
Ya using being cloaked and using terminals isnt good at all. I had been working a base takedown when the base NPCs would suddenly start acting weird and then the count down would be aborted. That isnt right. Being able to work terms, and in the case of the lootcampers the cave containers is jus another muck up that the DEVs didnt forsee. For a time i thought that using the Starship terminal or the Ticket Collector was exploiting.
lesniak wrote:
(...)You just don't like how one class can do something you can't. Well I don't like the fact that jedi can't hunt BH's...there...nah. Jeez...you guys need to take off the blinders. Every class is gonna be better at something than others.(...)
Who says I cant do it?
My statement is that acquiring high-level loot without having to take the risks that are designed to be going along with looting said loot should not be possible. Nor should it be possible to start or stop countdowns on PvP bases without having to engage in PvP if attacking or defending SF players are around.