Bounty Hunter Archive

Thread: Tactics

Nemo0
Mon Aug 30, 2004 7:50 pm
#66

For a ranged combat profession, remember to always keep moving. I can't stress that enough. The biggest advantage of a ranged combat profession is the range. If the creature can't hit you, the creature can't kill you. Once you get good at it, the creaturesshould die outside of damage range but inside of harvesting range. Great post again, JB.



Lythender Nirou
Crazy Bothan


DaveG
Mon Aug 30, 2004 8:00 pm
#67






Nemo0 wrote:

For a ranged combat profession, remember to always keep moving. I can't stress that enough. The biggest advantage of a ranged combat profession is the range. If the creature can't hit you, the creature can't kill you. Once you get good at it, the creaturesshould die outside of damage range but inside of harvesting range. Great post again, JB.







Poo poo. Ranged combat in PvE means you make use of your ability to conceal yourself. If you're a ranged profession and you're having to run and shoot, not only have you made a major **edit**-up, you are also reducing your accuracy and hence the amount of damage you do per shot.


Ranged combat in PvE means you're the sniper, the unseen assailent.




Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Nemo0
Mon Aug 30, 2004 8:25 pm
#68






DaveG wrote:





Nemo0 wrote:

For a ranged combat profession, remember to always keep moving. I can't stress that enough. The biggest advantage of a ranged combat profession is the range. If the creature can't hit you, the creature can't kill you. Once you get good at it, the creaturesshould die outside of damage range but inside of harvesting range. Great post again, JB.







Poo poo. Ranged combat in PvE means you make use of your ability to conceal yourself. If you're a ranged profession and you're having to run and shoot, not only have you made a major **edit**-up, you are also reducing your accuracy and hence the amount of damage you do per shot.


Ranged combat in PvE means you're the sniper, the unseen assailent.







Only for a rifleman. A pistoleer or a carbineer doesn't have much choice. And I'd like to see any concealshot (or most damage special) using rifleman keep up with my old killing speed when unbuffed and unarmored (and I include brandy in the buff section, and human HAM secondariesare sort of cheating too). See how long it takes you to kill an ancient bull rancor with rifleman specials while unbuffed. You'd need to use concealshot to take him down safely and you'd have to stop quite often from the HAM drain. When moving, I used to take them down with a combination of autoattack (mostly), suppression fire, and warning shot (the traps slowed me down too much). Without buffs or armor or pets. Just me and a rifle (no powerup, either). And it's more exciting that way.



Lythender Nirou
Crazy Bothan


DaveG
Mon Aug 30, 2004 9:08 pm
#69






Nemo0 wrote:



Only for a rifleman. A pistoleer or a carbineer doesn't have much choice.And I'd like to see any concealshot (or most damage special) using rifleman keep up with my old killing speed when unbuffed and unarmored (and I include brandy in the buff section, and human HAM secondariesare sort of cheating too). See how long it takes you to kill an ancient bull rancor with rifleman specials while unbuffed. You'd need to use concealshot to take him down safely and you'd have to stop quite often from the HAM drain. When moving, I used to take them down with a combination of autoattack (mostly), suppression fire, and warning shot (the traps slowed me down too much). Without buffs or armor or pets. Just me and a rifle (no powerup, either). And it's more exciting that way.






That's where your error is, pistol is (meant to be) short range, and carbineer is (meant to be) medium range. When you say ranged professions, you should mean 'at (long) range' which is really only rifleman (or maybe commando too if rockets have a long enough range).


The fact that pistoleers can fire at same range as rifleman is plain silly. This brings me to what I've said before, the devs are mis-directing their efforts with this proposed combat balance. For combat all that is required is for a few numbers to be altered (damage rates, buff values, encumbrances, max ranges), not a total rewrite of the system. Instead they should be focusing on fixing the core functions of professsions like smuggler, BH, ranger, chef, etc.


No it isn't, and if you can give me a convincing argument as to why it is, then I'll simply answer you with that the HAM costs on all weapons should be reduced, thus making the choice of whether to wear encumbering armour or not the pertinent choice when using specials or auto fire.


Let me introduce you to the world of the novice medic and B-stims!


I agree, and this is actually how I hunt too, but I do not include brandy in the same league as doc buffs. You forget that while doc buffs are a penalty free advantage, food/drink buffs are not. You have to manage your stomach filling, and try to balance out what you use and how you fight so you can sustain the 'buff' that the food/drink is giving you. That alone makes it a skill and not a 'cheat'. As for armour, I carry armour, and sometimes use it and sometimes don't. It is also a matter of management, you judge if the encumbrances are worth it depending what your current situation it, again making it a logistical skill on the part of the player.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
DaveG
Mon Aug 30, 2004 9:20 pm
#70






Nemo0 wrote:

For a ranged combat profession, remember to always keep moving. I can't stress that enough. The biggest advantage of a ranged combat profession is the range. If the creature can't hit you, the creature can't kill you. Once you get good at it, the creaturesshould die outside of damage range but inside of harvesting range. Great post again, JB.







and I just remembered another reason to poo poo this. Almost everything can out run a player, so espeically if you're pistoleer or carbineer there is no way you're going to do enough damage to bring down a serious mob before it's within pounding distance of you. Again, if you burst run to out run, this limits the rate at which you can kill because it takes so long to recover, and what's more is that your accuracy will be seriously reduced.


I think anyone trying this strategy without buffs or armour, as you claim is foolish and will die a lot, or at least waste a lot of harvesting time through running for their lives.




Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Nemo0
Mon Aug 30, 2004 10:03 pm
#71






DaveG wrote:





Nemo0 wrote:

For a ranged combat profession, remember to always keep moving. I can't stress that enough. The biggest advantage of a ranged combat profession is the range. If the creature can't hit you, the creature can't kill you. Once you get good at it, the creaturesshould die outside of damage range but inside of harvesting range. Great post again, JB.







and I just remembered another reason to poo poo this. Almost everything can out run a player, so espeically if you're pistoleer or carbineer there is no way you're going to do enough damage to bring down a serious mob before it's within pounding distance of you. Again, if you burst run to out run, this limits the rate at which you can kill because it takes so long to recover, and what's more is that your accuracy will be seriously reduced.


I think anyone trying this strategy without buffs or armour, as you claim is foolish and will die a lot, or at least waste a lot of harvesting time through running for their lives.








Let's see, how to stop that creature from catching me:



  1. A posture down move (like suppression fire)

  2. Warning shot (followed by peacing and a brief pause)

  3. A knockdown move (like pistol melee defense)

  4. Phenacine Dart

  5. Adhesive Mesh

With my old template (Master Ranger/Master Rifleman/Ranged Support 4), I had 4 different ways of keeping creatures out of striking distance (and I'm probably forgetting something--it's been a while). For most creatures, this made it easy (I usually only bothered with suppression fire and warning shot). For some creatures, like gurrecks, I had to be a bit more careful. The majority of creatures, though, could be kept at range just by running and using suppression fire whenever the timer wore off. Yes, my hunting method was slower (and riskier) than sniping at range. But I enjoyed doing it (and rarely had to move to harvest). And, with all the accuracy bonuses in Rifleman, I had no trouble running around while shooting (I missed very rarely). While sniping at range is an option, it has its own limitations (mainly harvesting speed and HAM costs). But, if you mess up when sniping, you better know how to run (or have a pet to guard you). I just chose to mess up every time I hunted.




Lythender Nirou
Crazy Bothan


DaveG
Tue Aug 31, 2004 3:19 am
#72

Ok ok,

I have to admit in my experience I don't have supression or warning because I had to drop ranged support to complete my template. However harvesting speed isn't a problem, I use a droid, that does all the leg work for me.


As for problem, in most cases, if I get charged by something big, that's when I start donning my armour and throwing traps to allow me to recover my range advantage. If it's anything above 11K HAMwith DB's, then that is when I leave myswoop out on stand by for a quick get away.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Owen-Lars
Tue Aug 31, 2004 3:29 am
#73

There arnt many beasts that can stand up to 12-20 headshot3's without ever attacking you. Those that do are too tough to trap or are very hard to trap so phen dart and adhesive mesh is out of the question most of the time. Having high end comp on to take down large beasts allows me to tank these high level creatures which i should never be able to but thats for another thread.


Rifle tactics are use your mask and camo to its fullest. It gives you a limited number of shots unagroed and depending on your posture gives you more or less unagroed shots. Use camo and go prone for the large beasts you dont think you will be able to tank just to be safe. For medium difficulty targets you could just use camo and stand or use mask and kneel. Basically there are tonnes of combos to choose from with a rifle but the safest option and most potent for unagroed shots is: /conceal and /prone then use whatever skills you want, i personally prefer headshot3 for good single pool shot.


Make you own techniques by using the experience you have gathered but take note of these simple pointers in regards to stealthy rifle shooting:

- Camo gives more unagroed shots than Mask Scent

- Prone gives the most posture related unagroed shots

- Kneel comes in at second

- Standing givesless than the other two postures whilst using mask or camo


Use these points to come up with your own hunting techniques and vary them from creature to creature, most 12k ham beast can be taken down by simply using mask scentwhilst standing others may help if you go prone.




THORTAC BALCOR
The Lost Ranger
RANGER
Greyhare
Sat Apr 30, 2005 8:53 am
#74


Any one have any tactics advice they would like to pass on to someone returning that did not get a chance to test? I have alot of questions and no answers. Do I have to select a attack to be my default attack? What is the best attack to use as our default attack? Are Fencers good post CU or are we group dependent? Are buffs still the way to go, do they do what they did before? Did Dual Weild go live, do we have it and if so how do we equip weapons for it?


I am sure I can come up with more but these are the ones I am most interested in right now, that is unless anyone can tell me how to level my alt that is still in the Brawler tree. I cant seem to kill anything with that charcter and wearing no armor is a big disadvantage.


Thanks in advance and all help is appericated.

Message Edited by Greyhare on 04-30-2005 08:54 AM



"The force is within you. Force yourself." Harrison Ford
TheRodianGrimn
Mon Aug 15, 2005 2:00 am
#75

I am grinding BH, I have been from CH to Doc to TKM / Master Swords to whatever in the past....all this means is I am not a respec BH. Anyway I am debating MBH / MCM / Pistoleer 0004 and MBH / MCM / Carbines 0400 or the norm as it seems MBH / MRifle / CM 4000 then again there's MBH / MCarbines / CM 4000....anyway this is the real point, and it could be a good sticky, what i want to see is battle tactics for each. I know it really comes down to skills and your playstyle, but what works....works. If you got your arse kicked, reflect and tell us why....If you rocked, tell us how....the lessons learned could be very helpful so if you are a flamer, well flame yourself and move on to the next post, if you want to add to our knowledge base then post on!


Thanks for your time,

Grimn - Starsider



Grimn Master Jedi / Founder and CEO GrimNdustries
Nonnahs Bootlegger / Co-Founder GrimNdustries
Grimie Grimn Manager GrimNdustries Vendors located in Hero's Legacy City on Talus /way 3021 -2908
Akast
Mon Aug 15, 2005 2:10 am
#76

i recently dropped pistols n changed to MBH/MR CM 4xxx and one thing i noticed is u get hit with a sabre for soo much more than when pistols (cause u have no where near as much mele defense) with pistol i had 260 with rifle i think i have 198 But on the other hand if i find a jedi in the wild i can sneak up on him with pistols u cant u just have to fly in and hope hes busy. i like rifles more damge which we really need and the distance



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TheRodianGrimn
Mon Aug 15, 2005 2:29 am
#77

Thanks for the reply....keep 'em coming guys!



Grimn Master Jedi / Founder and CEO GrimNdustries
Nonnahs Bootlegger / Co-Founder GrimNdustries
Grimie Grimn Manager GrimNdustries Vendors located in Hero's Legacy City on Talus /way 3021 -2908
Liet_Kynes
Sat Sep 10, 2005 9:12 am
#78

This purpose of this thread is to discuss tactics used by rifle mbhs against jedi that have proven effective. Hopefully to help me or anyone else who is having trouble.



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