Bounty Hunter Archive
Thread: Tactics
Nemo0 wrote:
For a ranged combat profession, remember to always keep moving. I can't stress that enough. The biggest advantage of a ranged combat profession is the range. If the creature can't hit you, the creature can't kill you. Once you get good at it, the creaturesshould die outside of damage range but inside of harvesting range. Great post again, JB.
Poo poo. Ranged combat in PvE means you make use of your ability to conceal yourself. If you're a ranged profession and you're having to run and shoot, not only have you made a major **edit**-up, you are also reducing your accuracy and hence the amount of damage you do per shot.
Ranged combat in PvE means you're the sniper, the unseen assailent.
DaveG wrote:
Nemo0 wrote:
For a ranged combat profession, remember to always keep moving. I can't stress that enough. The biggest advantage of a ranged combat profession is the range. If the creature can't hit you, the creature can't kill you. Once you get good at it, the creaturesshould die outside of damage range but inside of harvesting range. Great post again, JB.
Poo poo. Ranged combat in PvE means you make use of your ability to conceal yourself. If you're a ranged profession and you're having to run and shoot, not only have you made a major **edit**-up, you are also reducing your accuracy and hence the amount of damage you do per shot.
Ranged combat in PvE means you're the sniper, the unseen assailent.
Only for a rifleman. A pistoleer or a carbineer doesn't have much choice. And I'd like to see any concealshot (or most damage special) using rifleman keep up with my old killing speed when unbuffed and unarmored (and I include brandy in the buff section, and human HAM secondariesare sort of cheating too). See how long it takes you to kill an ancient bull rancor with rifleman specials while unbuffed. You'd need to use concealshot to take him down safely and you'd have to stop quite often from the HAM drain. When moving, I used to take them down with a combination of autoattack (mostly), suppression fire, and warning shot (the traps slowed me down too much). Without buffs or armor or pets. Just me and a rifle (no powerup, either). And it's more exciting that way.
Nemo0 wrote:
Only for a rifleman. A pistoleer or a carbineer doesn't have much choice.And I'd like to see any concealshot (or most damage special) using rifleman keep up with my old killing speed when unbuffed and unarmored (and I include brandy in the buff section, and human HAM secondariesare sort of cheating too). See how long it takes you to kill an ancient bull rancor with rifleman specials while unbuffed. You'd need to use concealshot to take him down safely and you'd have to stop quite often from the HAM drain. When moving, I used to take them down with a combination of autoattack (mostly), suppression fire, and warning shot (the traps slowed me down too much). Without buffs or armor or pets. Just me and a rifle (no powerup, either). And it's more exciting that way.
Nemo0 wrote:
For a ranged combat profession, remember to always keep moving. I can't stress that enough. The biggest advantage of a ranged combat profession is the range. If the creature can't hit you, the creature can't kill you. Once you get good at it, the creaturesshould die outside of damage range but inside of harvesting range. Great post again, JB.
and I just remembered another reason to poo poo this. Almost everything can out run a player, so espeically if you're pistoleer or carbineer there is no way you're going to do enough damage to bring down a serious mob before it's within pounding distance of you. Again, if you burst run to out run, this limits the rate at which you can kill because it takes so long to recover, and what's more is that your accuracy will be seriously reduced.
I think anyone trying this strategy without buffs or armour, as you claim is foolish and will die a lot, or at least waste a lot of harvesting time through running for their lives.
DaveG wrote:
Nemo0 wrote:
For a ranged combat profession, remember to always keep moving. I can't stress that enough. The biggest advantage of a ranged combat profession is the range. If the creature can't hit you, the creature can't kill you. Once you get good at it, the creaturesshould die outside of damage range but inside of harvesting range. Great post again, JB.
and I just remembered another reason to poo poo this. Almost everything can out run a player, so espeically if you're pistoleer or carbineer there is no way you're going to do enough damage to bring down a serious mob before it's within pounding distance of you. Again, if you burst run to out run, this limits the rate at which you can kill because it takes so long to recover, and what's more is that your accuracy will be seriously reduced.
I think anyone trying this strategy without buffs or armour, as you claim is foolish and will die a lot, or at least waste a lot of harvesting time through running for their lives.
Let's see, how to stop that creature from catching me:
- A posture down move (like suppression fire)
- Warning shot (followed by peacing and a brief pause)
- A knockdown move (like pistol melee defense)
- Phenacine Dart
- Adhesive Mesh
With my old template (Master Ranger/Master Rifleman/Ranged Support 4), I had 4 different ways of keeping creatures out of striking distance (and I'm probably forgetting something--it's been a while). For most creatures, this made it easy (I usually only bothered with suppression fire and warning shot). For some creatures, like gurrecks, I had to be a bit more careful. The majority of creatures, though, could be kept at range just by running and using suppression fire whenever the timer wore off. Yes, my hunting method was slower (and riskier) than sniping at range. But I enjoyed doing it (and rarely had to move to harvest). And, with all the accuracy bonuses in Rifleman, I had no trouble running around while shooting (I missed very rarely). While sniping at range is an option, it has its own limitations (mainly harvesting speed and HAM costs). But, if you mess up when sniping, you better know how to run (or have a pet to guard you). I just chose to mess up every time I hunted.
Message Edited by Greyhare on 04-30-2005 08:54 AM