Bounty Hunter Archive
Thread: Remove easy ability to escape for every full temp...(not a big nerf request, just read)
and what you call "tactics" i call the exact things that get the jedi crying all day, jumping them when low on force, jumping them when in a fight already, etc. My problem is, NO ONE ELSE can wait until such a low point ina fight, and still have amazing ability to escape. They get to tet the waters, TRY to win, then if they are losing they still can get away, its not like they can go "oh no! i waited too long"
and about the getting people to agree....
i've seen the most well thought out, intelligent posts get ripped to shreds on these forums time and time again, logic and good ideas have no place here, that was my mistake in coming here with this. I watcheda jedi post about a month ago how he thought mdefender needed a slight nerf and went over a bunch of detailed testing and such why, within minutes it was 50-60 posts telling him he was an idiot, stupid, a child, learn to play, etc etc....
mob mentality and argument from concensus are the weakest forms of argument by far
I see it this way. If they run away and escape you should have did a better job at killing them. If they run away into a building using the tef bug I say shame on them. Glad thats being fixed in patch 20. I had a guy who was on a 6500 health buff with his crystal down to a hair of health. Then he runs into the opposite faction Special forces base his group was destroying to hide from me. I had him rooted too but it died just before I could finish him and he FR2 into the base.
Using that crap to escape is exploit to me. It wont happen after patch 20. They will be tefed and wont be able to run in stuff and hide.
My arguement was to prove that you CAN chase them for 5 Minutes if NEEDED, although you need an empty stomach. If you cannot kill them in 3 Minutes of burstrun, then your just out of luck.
My template is actually quite simple. MBH and Master Pistols. I am also 0013 CM. This allows me to easily stop them in their tracks with many rooting abilities. Dont have many of these abilities? Then get em.
Back pre-cu I used ot have the old 'uber' pistols template. BH 3040, Master Pistols, Smuggler 0040. Everyone had started going Melee BH because of MLS having so much block... But I stuck with ranged, and sure enough, I managed to kill many Knights with a 1 on 1 fight, and even some Guardians+ (Before FRS was borked).
I am not claiming to be the best BH ever, because I know players that are long gone that were far stronger. I hunt solo on every bounty I accept. I dont have an exact number, but i have well over 75 unique kills, as I try not ot hunt same Jedi over and over.
SpaZMonKeY7777 wrote: My template is actually quite simple. MBH and Master Pistols.
As a Jedi who also had a (now retired) BH i can confirm that the best way to prevent a Jedi ruuning and more importantly cloaking is to be a pistoleer. Its quite ironic, because most BH are so concerned with kiting a Jedi and using that extra ranged they have from Rifleman, that it allows Jedi the rrom needed to make escapes. You simply dont have time to cloak on a pistoleer, it isnt happening. You can run from a pistoleer, but because he is so close, he can react in a flash and you'll find yourself rooted, concussed, disarmed, ect.
The template you pick dictates what you will be vunerable to. Rifleman can kite well, but they can also be left in the dust as a result
People will never be happy until they win all the time. And when I say all the time, I mean ALL the time. Whether it be a BH or a Jedi. I don't mean to offend anyone here, but that's just the plain and simple truth.
Electrolyte drain is negated when fr1 is active, do your homework. And by negated i mean they run faster than normal speed not that they cancel each other out, which would be fine by me.
Best snare in game versus lowest level jedi FR and FR more than overcomes it...that's a problem IMO, sorry
SpaZMonKeY7777 wrote:
Wow.
You seem so bent on claiming nobody can kill jedi. Maybe if you spent more time thinking of new tactics, then maybe youd find ways to kill jedi who run away.
And learn to do your homework. Not only do I have stopping shot, but I have Electrolyte Drain and Paralyze. I also have Hemmorage (sp?) which slows their action regen. This has nothing to do with slowing them now...i'm an MCM by the way....Electrolyte i explained in the post before why it doesn't work, Paralyze..ok sure...but you choose that OR dots, and if you aren't using dots as a cm you can't do damage....i'm sorry i do not believe your template could kill a jedi with any skill. Don't correct someone with a "learn your class" attitude when you are speaking nonsense. You sound like you hunt paddies, not full temps. This will NOT work.
And before you say "Paralyze breaks when you attack", I use it to hold them while my stopping shot is on cool down, and then KD if I have to. Then I can use stopping shot again.
You posted an opinion on these BH forums, and you got a lot of "negativish" feedback from jedi and bh alike. Im entitled to my opinion as you are yourself. I was merely trying to help you by giving you alternative ways to take down a jedi on the run.
But you are blindly trying your best to shoot my options down just to make your own opinion look better.
And I will repeat it again. My ways work, so theres no point in saying they dont.