Bounty Hunter Archive
Thread: Yet Another Template Question
Vecko
Wed Feb 23, 2005 3:58 pm
#53
ok lemme break it down for ya. i've been master swordsman. it's pretty sweet in PVE,yet, the only way to make it good in PVP is for an uber powerhammer or scythe. fencer i wouldnt know. and i've seen a TKM whipe out a jedi so simply. i am currently working on TKM, and will most likely stay TKM when i get it. i would say a nice template is:
BH 4040
TKM
Pistoleer 0030
or...
BH 3040
TKM
Pistoleer 0040
get pistoleer mainly for the extra defense. but like i said, i've mastered swordsman and it's not so hot in PVP unless you get the right weapon, then you're lethal. so i'd TKM is a good idea.
Jenabelle
Thu Feb 24, 2005 8:34 am
#54
Vecko wrote:
ok lemme break it down for ya. i've been master swordsman. it's pretty sweet in PVE,yet, the only way to make it good in PVP is for an uber powerhammer or scythe. fencer i wouldnt know. and i've seen a TKM whipe out a jedi so simply. i am currently working on TKM, and will most likely stay TKM when i get it. i would say a nice template is:
BH 4040
TKM
Pistoleer 0030
or...
BH 3040
TKM
Pistoleer 0040
get pistoleer mainly for the extra defense. but like i said, i've mastered swordsman and it's not so hot in PVP unless you get the right weapon, then you're lethal. so i'd TKM is a good idea.
I think that's the route that i'm gonna take. I love fencer, I think it's great, and it can be very effective, however unless you have master brawler, you lose the ability to knockdown, which I think is a major plus. So with that said, I think I will go the TK route. So my next question is, with tkm, what strategies do you use to fight jedi? Would it be the same as any other person, or do you do special things? Also, are 200 max dmg vk's enough to win, or should I invest in like 215's or 220 max ones at least?
zolari
Thu Feb 24, 2005 10:11 am
#55
One thing to remember fighting jedi one on one you want to be able to heal alot and quickly forcing them to use less damage one handed sabers. You will want medic with whatever proffesion you choose. A good amount of it too something like 2-2-3-0 works really well. Secondly its not the proffesion vs Jedi that makes it its your skill with that proffesion. The greatest BH on Sunrunner is a Pikeman/BH. I firmly believe its not because of Pikeman but because of his skill with it. He has been Pikeman for as long as i can remember. If you go fencer get a really good ack gaffy and anti decay it. It will be worth it in the end. If you go swordsman get a power hammer. TKM you would be suprised how little difference 200 or 220 damage makes on the vk's its almost none.
In summary if you are good with fencer stick with it.
As for fighting the jedi a must aside from proper food is using intimidate is a must. If you dizzy KD they just heal state anyway and if you intimidate they do the same thing so either is good but dont forget you can spam warcry until it hits then peace intimidate a bunch of times.
Practice makes perfect find a finished template friend to practice with or just be ready to die alot and analyze your fights to see how to improve.
Shil
Thu Feb 24, 2005 11:25 am
#56
I'm debating whether to go the medic TKM route or the Pistols xx43 route. Most jedi knights will try and use double-blanded until they realise you have medic, then either go single and hit mind, or just run.
Problem with medic is, you lose +50 def versus kd, and the other pistols state defences, meaning you have to use +100 thak.. losing 25 stomach space. So if they run, you have less space for parwan nutricake. I.e. Can't chase them.
Problem with medic is, you lose +50 def versus kd, and the other pistols state defences, meaning you have to use +100 thak.. losing 25 stomach space. So if they run, you have less space for parwan nutricake. I.e. Can't chase them.
Ilcbar
Thu Feb 24, 2005 4:17 pm
#57
zolari wrote:
most jedi use force KD which doesnt matter if you have 125 defense vs KD its a force attack FYI
That is interesting to hear, I didn't know that.
Rikina
Thu Feb 24, 2005 4:21 pm
#58
This comment makes me wonder something. I am currently TKM and BH 3000 and Medic 2040. Their have been many knights that I have had a very good fight with, since they have a hard time killing me because of the medic skiills (i can use 1200 stim Es, and take pleanty of food to protect my mind) but the main reason why i lose these duels is because I become Kded. I bought some +100 thak and it did not seem to make a difference. Is it true that regualr KD defence (including the kind that you get for being TK) does not apply to KDs that jedi use? I want to know if this is true and if so is their any way to keep standing?
zolari wrote:
Shil wrote:
I'm debating whether to go the medic TKM route or the Pistols xx43 route. Most jedi knights will try and use double-blanded until they realise you have medic, then either go single and hit mind, or just run.
Problem with medic is, you lose +50 def versus kd, and the other pistols state defences, meaning you have to use +100 thak.. losing 25 stomach space. So if they run, you have less space for parwan nutricake. I.e. Can't chase them.
most jedi use force KD which doesnt matter if you have 125 defense vs KD its a force attack FYI
Korom
Thu Feb 24, 2005 4:47 pm
#59
Well, speaking from my pvp experience, which I know may not be as much as some, but I consider myself a bit of a veteran, I would say your two main concerns when fighting are this, States, and Damage output. Managing this is crucial to you winning the fight. High damage output means less when the enemy can do just as much or more damage to you than you can to them. And states are less effective if you cannot back them up with damage to finish your opponent off. So considering this, I agree with Zolari that you need a good acklay gaffi if you are going to hunt jedi with fencer. The only problem I see is them not having a stun attack if I remember correctly.
Two handers can put out lots of damage, and do it pretty quickly if you spend the money and effort to speed cap them. But their lack of a stunning attack, or an attack that can consistently dizzy makes it not my favorite pick for pvp.
Pikemen don't have a blind attack, but that means little if the jedi is stunned, dizzy, and knocked down, so I say they are a good choice for jedi hunting, and you can get some super sweet damage vibro lances.
Tkm is all around a good profession for pvp, probably always will be. They have a wide range of versatility, they can land all the states, and have a good kd attack, plus unarmed3 can put out good damage. Plus their toughness is the highest of all the melee classes, a luxury along with CoB that us ranged guys don't get to have.
Rifleman I'm finding isnt the best for pvping jedi. I've only hunted two jedi with it so far and I died once and got fd'd on the other. But their lack of a good posture change attack and no kd attack is seriously debilitating (did I spell that right?). If there are any experience riflemen out there who can give me a good strategy to get a jedi on his back with rifles let me know please.
Pistoleers are great because of their defensive capability, and if you have a high damage pistol, torsoshot can wreak havoc with their healthpool. Plus you can stack 3 bleeds on them and a fire dot with pistoleer/bh. Their lack of landing states besides blind which you get from bounty hunter is a little limiting but you can work around it with a good pistol and some experience.
Carbineer, a wonderful jedi hunting class. Their powerful weapons, if krayted, which is a must for us ranged guys, can do jedi in really really fast. Carbineers have the second highest damaging attack if I remember right, besides strafe2--cripplingshot is the shot to use to drain those pools. Plus a carbineer/bh can land everystate besides fire (with a carbine that is, you could switch to the pistol and burn them works pretty well), poison/disease on a jedi. They have good kd as well as suppression2 for those thackitillo eating jedi. The only problem for carbineers is ...master saber, a bane to all ranged professions. Coupled with Mdefender and healing--us ranged folk don't have a chance of hitting and doing damage if we do. Plus if the jedi opt to take novice brawler we have intimidate to worry about along with warcry.
Now saying all this, I say at last, keep the states flowing, and the damage pumping, because everytime he heals he's burning force and not hitting you.
Message Edited by Korom on 02-24-2005 03:50 PM
Rikina
Thu Feb 24, 2005 5:00 pm
#60
Nice post but it still didnt answer my question about defending the KD with jedi. If thak doesnt help defend KD against jedi (it doesnt seem like it does the two times ive tried it) im going to get a refund :-p
Korom
Thu Feb 24, 2005 5:20 pm
#61
What KD are you talking about the force blast KD, or the Saberthrow KD. Thackitillo does help against saberthrow, but I'm unsure as to whether it does against force kd. Also, you're going to have to learn the timing on the dizzy kd...you can get up from them if you time it right. Also, put the stand button on your toolbar...it helps. I've been kd'd by jedi 4-5 times in a fight and lived, also have died, but the kd defense you get from professions does seem to help with saberthrow at least.
Rikina wrote:
Nice post but it still didnt answer my question about defending the KD with jedi. If thak doesnt help defend KD against jedi (it doesnt seem like it does the two times ive tried it) im going to get a refund :-p
Rikina
Thu Feb 24, 2005 5:26 pm
#62
Ok that helps some, what do you mean by timing the stand. I do have stand on my toolbar, but I usually push it and let it either stand, or tell me that i was too dizzy so i stand again. Like i said before, i think i could be very deadly if i could fix this KD problem. If u have a link on this subject id really appreciate it if you could send me the link. Or just reply
Korom wrote:
What KD are you talking about the force blast KD, or the Saberthrow KD. Thackitillo does help against saberthrow, but I'm unsure as to whether it does against force kd. Also, you're going to have to learn the timing on the dizzy kd...you can get up from them if you time it right. Also, put the stand button on your toolbar...it helps. I've been kd'd by jedi 4-5 times in a fight and lived, also have died, but the kd defense you get from professions does seem to help with saberthrow at least.
Rikina wrote:
Nice post but it still didnt answer my question about defending the KD with jedi. If thak doesnt help defend KD against jedi (it doesnt seem like it does the two times ive tried it) im going to get a refund :-p
Korom
Thu Feb 24, 2005 6:08 pm
#63
what do you mean by timing the stand?
Basically there is a moment usually as soon as you fall that you can hit stand and get back up. There also seems to be a time duration between your successful stand attempts, I believe its 5 to 6 seconds. What I mean by this is you can successfully stand every 5-6 seconds if you are trying to get up. One other way to get yourself out of this is to bring a squad leader with you, and have him use Form up on you, it will remove the dizzy states. As far as I know this is not disallowed by the BH/Jedi Tef restrictions, and would be worth trying. Make sure not to /stand; again when you see it say "You Stand Up" because standing again is a change in posture, and will result in you falling again. Sorry I don't have any links, just experience which I may not be clearly expressing, sorry if its vague.
Rikina
Fri Feb 25, 2005 4:27 am
#64
No you did a good job. I learned alot today (Experience and this post). And i always wondered why i could get right back up i was never sure though. It seems like i was standing well today though. Anyways i got a GOOD post coming hehehe so im gonna make time for that. THanks
kayber76
Fri May 13, 2005 7:58 am
#65
I've tried a few templates but I'm' still not sure what is the best for Jedi PVP. Not know when the FRS is coming back and still being a Knight makes it hard to choose.
Right now I'm LS, x4x4, Enhancer 4xx3, MDef, Heal 42xx. I'm trying to debate if Mediate is better with Force Shield 2 over having Improved FR and Improved Force speed. Honestly as a MDef is there really a need to run? Most of the time your most likely going to stay and fight. Plus with the dmg reduction on FR it doesn't even seem worth using unless you want to run away.
I've been reading about templates here but I can't find any good information really. I haven't done much Jedi vs. Jedi PVP yet. So feedback would be nice 
I debate templates till the last respec.. 