Bounty Hunter Archive
Thread: PvP Template
Sebraak wrote:
This is my plan for a template:
Master Fencer, 4/4/3/4 TKA, 0/0/4/0 pikeman, and 1/0/4/0 pistoleer. This will cap melee and ranged defense, give you melee damage mitigation 3 and ranged mitigation 2, 105 defense vs dizzy, capped defense vs. knockdown, 120 defense vs posture down, 110 defense vs. blind, all the tka meditate bonuses (powerboost and force of will), and 71 defensive acuity (which will increase your chance to dodge).
THAT is a template.
So what are you going to do about the guy at 60m?
Master Pistoleer / Master Fencer / 4-0-0-4 tka / novice medic. - +25 dodge attachments, +25 one handed speed attachments.
You cap your dodge, ranged defense, melee defense, both mitigations at 3and are over +100 on vs kd, dizzy, blind. Those are the most important ones in my opinion. You also get the damage thingy that I cant remember the name of. Some guy said it in a few posts up.
loophole wrote:
Master Pistoleer / Master Fencer / 4-0-0-4 tka / novice medic. - +25 dodge attachments, +25 one handed speed attachments.
You cap your dodge, ranged defense, melee defense, both mitigations at 3and are over +100 on vs kd, dizzy, blind. Those are the most important ones in my opinion. You also get the damage thingy that I cant remember the name of. Some guy said it in a few posts up.
With all due respect...
Anything over +90 Def vs. ____ is useless. No matter what your skill mods are, the attacker will allways have a 10% chance of landing those attacks.
The +25 in One Handed Speed attachments are useless as well. Master Fencer get's a +90 in One Handed Speed. That's enough speed to hit the cap with any weapon that has 4.0 speed or faster on every special move. I have never owned a one handed weapon that was slower than 4.0.
You will also cap out on Dodge well before you master the second of Pistoleer or Fencer. In all, you get +105 Dodge in each, but the cap is +125. I'm not to sure if the attachments will alow you to rise beyond the +125 capto +150 in Dodge or not, but my best guess is that it will not. This I may be incorrect about, perhaps someone that knows for a fact or not can reply.
Good Idea, but do you really need Power Techniques from TKA? Since you've got Master Fencer, I'd suggest dropping the afore mentioned skills because there's no need for Unarmed Damage and Speed (unless you plan on actually using teras kasi in combat). You could pick up some more pistol skills or smuggler 0/0/3/0 for a ranged KD.
Sebraak wrote:
This is my plan for a template:
Master Fencer, 4/4/3/4 TKA, 0/0/4/0 pikeman, and 1/0/4/0 pistoleer. This will cap melee and ranged defense, give you melee damage mitigation 3 and ranged mitigation 2, 105 defense vs dizzy, capped defense vs. knockdown, 120 defense vs posture down, 110 defense vs. blind, all the tka meditate bonuses (powerboost and force of will), and 71 defensive acuity (which will increase your chance to dodge).
THAT is a template.
Jeikon wrote:
Master Carbineer + Master fencer ranged dizzy kd and run up with a stun baton = 1 dead person
XingYuen wrote:
Jeikon wrote:
Master Carbineer + Master fencer ranged dizzy kd and run up with a stun baton = 1 dead person
The most effective template I've found. I wouldn't trade it for anything right now.
Well Said. That is the hidden half of my profession, and man does that nym's sound sweet as it thwaps the sounds of doom and destruction as fencers with inferior weapons run, and just can not seem to dodge![]()
Rifleman pretymuch dominates ranged, but if your smart, they dont get that ability much, and well, with carbines... its not tomuch of an issue for me![]()
Master Fencer
Pistoleer 0043
Doctor 4000
My new PvP template.
Defenses from pistols + fanshot if i need.
The doctor skills let me cure any poison, disease or state put on me + heal.
Naga