Bounty Hunter Archive
Thread: A Guide to a Hunters Gear,Being a Successful Jedi Hunter.
Bluelegend
Sat Oct 08, 2005 10:17 pm
#40
should have lots of room in your inventory, so you can have moresingle spices/foods like booster blue in your inventory or parwan just incase you run out during a fight and can't take it out of the crate while fighting.
Govo
Sun Oct 09, 2005 2:23 pm
#42
Bluelegend wrote:
should have lots of room in your inventory, so you can have moresingle spices/foods like booster blue in your inventory or parwan just incase you run out during a fight and can't take it out of the crate while fighting.
>
Great tip! I have died a few times because of this lol.
SamousNemo
Sun Oct 09, 2005 2:38 pm
#43
Hi and sorry for the delay. I actually thought I had stickied this but I guess I just floated it for myself. I'm going to try to get this stickied before I leave for my trip, but can't promise anything. If not tonight, hopefully Monday
battledroid01 wrote:
Exactly.. Why is it so hard to get an Sticky placed? .. i PMed Garva.. Virrago..Tigs.. Tanks..Samous.. nothing yet.. its been days..
battledroid01
Sun Oct 09, 2005 2:39 pm
#44
SamousNemo wrote:
Hi and sorry for the delay. I actually thought I had stickied this but I guess I just floated it for myself. I'm going to try to get this stickied before I leave for my trip, but can't promise anything. If not tonight, hopefully Monday
battledroid01 wrote:
Exactly.. Why is it so hard to get an Sticky placed? .. i PMed Garva.. Virrago..Tigs.. Tanks..Samous.. nothing yet.. its been days..
/raise ty sir, i also posted in community relations section about it.. One of the mods may take a peak.
runatic
Tue Oct 11, 2005 9:19 am
#48
weapon with 756 min damage? is that powerup dmg?.. cuz i dont recall any weapons that are anywhere near that...and as far as the bowcaster commment about wookies.. i hafta agree...kinetic dmg is the first choice.. provided you can create a weapon that is worth it...
problem with kinetic weapons (pistol:scatter and fwg5's, carbine:czerka, rifle:tuskan and berzerker.. is the max dmg caps are opposite of all other wep types.. ie rifles are the lowest (887) [except for bowcaster which caps at a magnificent(1187) a jedi's nightmare], then the czerka for carbines which caps at 931, and finally the fwg5 which caps at 966. Which would insinuate that your first choice would be the fwg5 if your now a wookie.
however let me warn you... all of these weapons are virtually identical when made with the highest quality resources, minus two facts
1) i already stated the caps
2) the min damage.. this is the most important factor as stated in the original guide
now, i personally have made all of these weapons and capped the high end dmg using reinforced casings as generally the first choice but there are good gorax bones out there to be had and many dont realize the potential of these drops so they arent hunted like the krayts...but....i have never seen or made either one of these weapons at anything remotely close to 750 min dmg..if I had done so, i assure you there would be no living jedi left on my server...
so anyway heres some facts as i know them... and feel free to prove me wrong with some facts of your own becuase i certainly havent seen every drop possible out there
if your a wookie simply stop reading and get a bowcaster =D
FUN FACT SET #1 (KINETIC)
-good jedi wear psgs
-good psgs are 2400-2500 resist to energy
-psgs virtually disable your powerup with energy weapons
POINT #1 - use kinetic weps (unless the momo jedi has a belt on, then break at the ALR that does 800-1300)[belts and psgs dont stack, before you ask, and know your bandoliers some look like belts)
FUN FACT SET #2 (KINETIC WEPS)
-kinetic weapons use projectile feed mechs in the crafting process
-projectile feed mechs only have two enhancements worth mentioning gorax bone shards and reinforced casings
-gorax bones (gorax drops)are good when they add 100+ to max damage and anything to speed because as stated earlier who cares about speed or dps(its there to *&%$ with you)
-reinforced casings(bh mission drops) are good when they are 170+ to max damage, like i said any speed effect is fine, and *cue heavenly music and bright light from above* they REDUCE SAC!!
-neither of the above stated enhancements touch the minimum damage stat
-all "crafted" kinetic weapons i have spoken about in this thread (minus the bowcaster, which wil be a recurring theme) will have an average dmg before being enhanced of the same value give or take 20dmg when crafted with high end materials.. i will be more specific in other facts
-average damage is min+max/2 and if you havent figured it out yet it determines the actual damage of your weapon.. unlike the days of old where it actually did hit randomly
-since they all have the same pre enhanced average dmg and you cannot raise the minimum dmg (and craft a decent weapon) thru enhancements....
POINT #2 -you can raise the maximize the dmg of your kinetic weapon by enhancing it to the cap (excluding powerups and slices of course) on max damage (only) by using the bounty hunter mission dropped reinforced casings
FUN FACT SET #3 (FWG5) not gonna mention the SCATTER as it us subpar when compared to the FFWG5
-featherweightFWG5's have accuracy mod and identical stats as the fwg5 - use the featherweight if you must use a pistol
-featherweightFWG5's when made well, have a min dmg of approximately 360
-featherweightFWG5's when made well, have a max dmg of approximately 770 prior to being enhanced
-featherweightFWG5's when made well, have a low end sac of approximately 79
NOTE* the values above can be adjusted down or up with experimentation but getting more of one gets you less of the other but for the record that is 8pts in dmg with a great success and 4 points in efficiency with a great success.. which any weaponsmith that is making your elite bh drop weapon should be infinately familiar with...my preference is cap dmg then drop effeciency and if your doing your job right as weaponsmith all your subcombines should be capped on efficiency first then spend leftover points on dmg
-featherweightFWG5's have a manufacturing cap of 966 and a slicing cap of 935
-featherweightFWG5's only need one reinforced casing as they only require one projectile feed mechanism
MINI POINT#3 - for the love of god know your weapon slice caps cuz most smugglers dont know what they are doing..and as you can see above slicing this weapon for dmg can be a total waste....ALWAYS CRIT SLICE you can do it and only it 3xs for a 10% crit chance...otherwise if you must slice for damage cap dmg then do crit and only do a speed slice if you have the customization points left after dmg is capped and you cant get another crit slice
-featherweightFWG5's have a sac cap of 65, as with all pistols
-featherweightFWG5's can and should be made using advanced scopes from bh drops to make the accuracy mod even higher than 15 (defualt)
-a perfect featherweightFWG5 would be 360-966dmg (200+max dmg enhanced) sac 78-80 minus your reinforced casing enhancement
-POINT#3 featherweightFWG5's will cap at an average KINETIC damage value of 661(ish) when made to perfection with one reinforced casing of 190ish max damage but fall slightly short of of the sac cap of 65. (to cap the sac get a bigger casing or drop the dmg)
FUN FACT SET #4 (CZERKA DART CARBINE)
-czerka dart carbine's can be made using weaponsmith crafted advanced rifle stocks, therefore making capping sac extremely easy if you know what your doing
-czerka dart carbine's when made well, have a min dmg of approximately 360
-czerka dart carbine's when made well, have a max dmg of approximately 770 prior to being enhanced
-czerka dart carbine's when made well, have a low end sac of approximately 76
NOTE* see note under FFWG5
-czerka dart carbines have a max damage manufacturing cap of 931.5 and a slicing cap of 897
-czerka dart carbines require SIX reinforced casings of the same serial number .. OUCH!
-czerka dart carbines have a sac cap of 73, as with all carbines
-czerka dart carbines can and should be made with bh dropped advanced scopes to increase the accuracy
-czerka dart carbines have the ability to be made with stocks, you have choice...use the one your bh mission dropped that has zero reduction in sac or let your weaponsmith make you one that isnt junk that will ensure weapon is capped on sac..trust me go with option two and sell all those advanced stocks to the crappy bhs.. esp in this case since this weapon easily caps on dmg...however, it may be noted that you can raise the min damage up 30 using the bh dropped stock but imho its not worth the cost in sac.
-a perfect czerka dart carbine would be 360-931.5dmg (170+max damage enhanced) sac of 73
-POINT#4 czerka dart carbines will cap at an average KINETIC damage value of 646(ish) when made to perfection withSIX reinforced casing of 170max damage and still be capped sac at 73
FUN FACT SET #5 (BERZERKER RIFLE) note: Tuskens and berzerkers are virtually identical unless you like wound %
-berzerker riflescan be made using weaponsmith crafted advanced rifle stocks, therefore making capping sac extremely easy if you know what your doing
-berzerker rifles when made well, have a min dmg of approximately 360
-berzerker rifles when made well, have a max dmg of approximately 750 prior to being enhanced
-berzerker rifles when made well, have a low end sac of approximately 85
NOTE* see note under FFWG5
-berzerker rifles have a max damage manufacturing cap of 887.8 ( i dont know slice cap (if its less, and its definately not more)no reason really to not cap this weapon in the manufacturing process)
--berzerker rifles require only one reinforced casing
-berzerker rifles have a sac cap of 82, as with all rifles
-berzerker rifles can and should be made with bh dropped advanced scopes to increase the accuracy
-berzerker rifles have the ability to be made with stocks, you have choice...use the one your bh mission dropped that has zero reduction in sac or let your weaponsmith make you one that isnt junk that will ensure weapon is capped on sac..trust me go with option two and sell all those advanced stocks to the crappy bhs.. esp in this case since this weapon easily caps on dmg...however, it may be noted that you can raise the min damage up 30 using the bh dropped stock but imho its not worth the cost in sac.
-a perfect -berzerker rifles would be 360-887.8dmg (150max damage enhanced) sac of 82
-POINT#4 -berzerker rifles will cap at an average KINETIC damage value of 623(ish) when made to perfection with one reinforced casing or gorax boneof 150+max damage and still be capped sac at 73
-POINT#4.5 this may be one of those times to use your BH dropped stock that has a min dmg of 30...as long as you have a big casing (190) you could raise the min damage to 390 and get an average dmg value of 638 and still have enuff expermintation points to cap sac at 82
FUN FACT SET #6
-looking at those weapon differnces one kinetic weapon clearly stands out as the winner when made with the best of the best materials lets see which it is ...
NOTE: all of these weapons are assuming no powerup and crit slices which i prefer but it is key to note that you could still dmg slice them to raise the lower value 12% effectively giving a 3-4% average dmg boost...again choose what you like but a couple lucky crits can get a jedi on his back faster than anything
FFWG5
average kinetic dmg - 661
sac - 65
accuracy mod - 15 + bh scope drop (30+)
items to gather: one insanely rare 190+ reinforced casing, one 15+ accuracy advanced scope drop from a bh mission and one non retarded weaponsmith
CZERKA
average kinetic dmg - 646
sac - 73
accuracy mod - 15+ (bh scope drop)
items to gather: SIX, yes SIX 170+ reinforced casing, one 15+ accuracy advanced scope drop from a bh mission and one non retarded weaponsmith
TUSKEN/BERZERKER (you pick)
average kinetic dmg - 623 (638 with a very big casing and a bh stock)
sac cap - 82
accuracy mod - 15+ (bh scope drop)
items to gather: one gorax bone or reinforced casing of 150+ max damage, one 15+ accuarcy advanced scope drop from a bh mission and one non retarded weaponsmith
Sooooooo......lets review
we are trying to kill jedi, who like to wear PSG's that drop our dmg by 25% with energy weapons,so we are trying to see if we can get better damage out of kinetic weapons taking that 25% reduction into effect
hands down the highest quality kinetic weapon is obviously the FFWG5
however lets assume you are all hardheaded and have credits to burn like me so you go with the berzerker rifle build and farm the bugged corvetter for 3 days for a barrel and run 500 bh missions to get +15 accuracy scope and 30 min dmg stock and pay 30 million for a 190casing only to get a 638 dmg zerker to play with, the worst possible case
and lets compare that with the latest "in" weapon that i canthink of with a huge high and min dmg potential the trando-1B
*rummages thru house for a trando*---got one
after looking at the one i found i realized this peice of trash was when i realized that BH-stocks suck as well as its SAC... anyway
trando stats you should be seeing people squirm over are
470 -1183 .....ave 826 with a sac of 82 (for those who failed the reading comprehension part of their ACT/SAT/ASVAB:if you have this its still uber, and im not saying it isnt lol)
now lets compare what happens when we come across the devious "beltless jedi"
gimp zerker vs uber trando
prePSGavedmg = 638 826
postPSGdmg = 638 826-25% = 606
OMGAH!!!!!!
soo Brayn.. lemme get this right your saying.......
yes its true... those guys you luagh at that are holding tusken rifles while all your friends in your uber guild are running around with t21s are secretly snickering inside, for they know how truly retarded you are.
which btw i will set myself up for making this a flame post and say ROFLMFAO at you t21 users.. you figure out why (if you have more luck with reading comprehensionyou might actually have read this close enuff to figure it out for yourself)... HAHAHAHAHA OMGAH *sidesplit*... sorry had to do it *wink*
so in conclusion
IF YOU FIND A "BELTLESS JEDI" BREAK OUT THE TUSKEN RIFLE, and IF YOUR A BELTLESS JEDI AND YOU NOTICE YOUR GETTING PWNED BY A TUSKEN RIFLE...RUNAWAAAYYYY... after all you have gotten good at that now havent you... "root ftw"
disclosure statement: FFWG5 when made well is imho the best weapon in the game if you wanna adk something.. thats your ticket...otherwise..keep pulling aggro in your grind groups with that trando...it does look cool
also i STRONGLY agree about the dps isnt important comment...if your a bh and your reading the dps stat on your weapon and feeling proud, you are gimping yourself...cap dmg then cap sac then worry about speed
battledroid01
Thu Oct 27, 2005 4:12 pm
#52
Rishaan wrote:
newbie bh question...what exactky is KD?
You been registered since the 7th month of this year? and don't know yet.. but it means knockdown...