Bounty Hunter Archive

Thread: PvP Questions

Chawncy
Tue Apr 12, 2005 11:08 am
#40






Alboin wrote:

You didn't told us who your opponents were and how many of them...






It was 1 bounty hunter - I can't remember the name . Opened up with ranged which i blocked, no states applied to me , and went tkm at melee range.



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
00over0
Tue Apr 12, 2005 11:24 am
#41

What you really want to do since he's probably loaded with all sorts of anti-state food is extend the fight a bit--that's when FR2 or FR3 comes in handy for those who have it. Once he's taken enough food and can't take anymore (which means you have to stop once in a while and make him think it's time to fight), then you start the real fight. In the meantime, having synth and thak in your belly is good (so that he can't hurt you as much), also, don't take the muon right away, wait until your mind bar is down to about 1/3 to a 1/2--that way you have a better chance to use it rather than having a downer come on right when you might be winning otherwise.

Pikatta pie is also useful, but choosing between that and synth in pvp, I'd got with the synth. If he's coming at you with TK, try to kite him. Stay at range, throw your saber at him (this is part of the extending-the-fight bit). It's always good to fight someone ina way that they can't fight back adequately. If you manage to knock him down, run in and dervish quickly if you think you can, but don't be shy about running out to range again if he stands up. This is where thakatillo is useful because the first thing he will do is try to get a KD or a lunge on you so that you posture change down.


You need to control the pace of the fight--he's prepared and has lots of practice against Jedi--by your own admission, you're not practiced and are relatively unprepared. So your greatest ally at the beginning is time. The longer the fight lasts (as long as you're not using up all of your force--must conserve), the better a position you're in. BHs are all about quick takedowns, very few want a long fight and most will start to worry if the fight progresses for too long (like anyone else).


The best thing you can do is what you did--practice, practice, practice. Also, even if you lose, /tell him good fight and chat him up, see if he's got any pointers for you. Just because someone is your PvP opponent doesn't mean they're really your enemy. Most PvPers are happy to meet other PvPers--let him know you're new at it, that you enjoy it, and that you want to improve (assuming he's willing to talk at all).


Spend time dueling BHs (good ones if you can) that you can trust, and other Jedi.


Good luck!



-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
Alboin
Tue Apr 12, 2005 11:24 am
#42

Only one? ....Hm... the disaster shouldn't be so big... From my experience with TKM combination dervish2+saberthrow3 will lay him on the back. Sometimes you need to repeat dervish to get dizzy applied, sometimes repeat saberthrow = no big deal. Usually TKM/BH don't have heals (or have crappy ones) - so if on the back=dead.

Also I wouldn't waste stomach bar on verput. Just use brandy. Yes, you don't need it when on ent. buff, but if you start using it 30 min before mind buff ends, you get brandyx4 - you are ok with it.




Former Jedi. Now vocal minority elder

vendors at 4348, -5116 Mos Eisley
Chawncy
Tue Apr 12, 2005 11:37 am
#43






Alboin wrote:

Only one? ....Hm... the disaster shouldn't be so big... From my experience with TKM combination dervish2+saberthrow3 will lay him on the back. Sometimes you need to repeat dervish to get dizzy applied, sometimes repeat saberthrow = no big deal. Usually TKM/BH don't have heals (or have crappy ones) - so if on the back=dead.

Also I wouldn't waste stomach bar on verput. Just use brandy. Yes, you don't need it when on ent. buff, but if you start using it 30 min before mind buff ends, you get brandyx4 - you are ok with it.







See that's what I thought - I did get him down and dizzy once, but even constantly dervishing only got him down 1/2 way before he was up and "grinnin" again.



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
JerikSkyr
Tue Apr 12, 2005 11:58 am
#44

tkm's don't take alot of dmg from us in a fight....good melee defences

its also possible he had LS psg, hard to know tho without knowing what kind of dmg you were doing to him (this comment is not meant to start a flame war, just a thought)



but as one poster said, best thing to do is prolong the fight at the beginning and try to lay them down....its also easier to take down a tkm with a 1h saber to focus on mind....that way even if they have healing abilities, can't heal mind and hopefully they are already full up on drink and food and cant pop anything more



///Jerik Skyr\\\
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Bewrrl
Tue Apr 12, 2005 2:26 pm
#45

I've fought a few TKM/BH's, all of which have had the ability to heal themselves. Extending the fight is the absolute best thing you can do. I prefer to use Thakitillo (usually around +100 KD Defense), since KD is a TKM's best friend. Just when you think you've gotten the TKM where you want him, he'll pop a heal on himself & you're back to where you began, minus all that force you expended to get there. I use FR1 to stay out of their range while i channel. That lets them know that you're not really running away, just delaying them. The longer you fight, the higher their BF goes, and the less effective their heals become. Once you know they can no longer effectively heal themselves, thats when you lay into them hard. BUT.. be prepared. Just when you think you've won.. they will Force of Will & get right back up. You always have to kill them twice. I'm also a MLS MFE 4004 Healer.


Soltan Gris

Jedi Knight
Chawncy
Wed Apr 13, 2005 12:04 am
#46






JerikSkyr wrote:

tkm's don't take alot of dmg from us in a fight....good melee defences

its also possible he had LS psg, hard to know tho without knowing what kind of dmg you were doing to him (this comment is not meant to start a flame war, just a thought)



but as one poster said, best thing to do is prolong the fight at the beginning and try to lay them down....its also easier to take down a tkm with a 1h saber to focus on mind....that way even if they have healing abilities, can't heal mind and hopefully they are already full up on drink and food and cant pop anything more






Ya, I realized as I was laying there after the DB that one of my mistakes was not switching over to 1 handed. It probably would have only run me out of force though , my fc on that saber is 20.



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
00over0
Wed Apr 13, 2005 12:11 am
#47






Chawncy wrote:





Alboin wrote:

Only one? ....Hm... the disaster shouldn't be so big... From my experience with TKM combination dervish2+saberthrow3 will lay him on the back. Sometimes you need to repeat dervish to get dizzy applied, sometimes repeat saberthrow = no big deal. Usually TKM/BH don't have heals (or have crappy ones) - so if on the back=dead.

Also I wouldn't waste stomach bar on verput. Just use brandy. Yes, you don't need it when on ent. buff, but if you start using it 30 min before mind buff ends, you get brandyx4 - you are ok with it.







See that's what I thought - I did get him down and dizzy once, but even constantly dervishing only got him down 1/2 way before he was up and "grinnin" again.






A few other details:


A posture change applied again before the first has been overcome will result in the first one being negated. In other words, KDing him after he's been KD will make him stand up (weird, eh?). Likewise, when trying to get up from a KD, do not use a macro and do not spam /stand. /stand once and wait for the message (you are too dizzy, etc.) or see that you're now standing--this takes practice. The reason is that even if you're already standing, the system looks at the /stand command as a posture change, and if you're dizzy, you will suddenly be on your back.


A few tricks with KD: one is to spam your attack like crazy--I find that sometimes when I do that, the KD message appears, but my toon never actually falls. It doesn't always work, but sometimes it does and I'm able to stay on my feet.


Sometimeswhen you're on your back, if you just depress the "walk" button on your mouse as if to move, you will get up. Again, it rarely works, but sometimes it does.


Another thing is to make a healing macro for PvP. This simply goes through and, in priority, does your various healing commands on yourself every few seconds. In priority, the order should be: states, damage, poisons, disease, fire, wounds. You can even make two different ones, so that the highest priority ones (states, damage, and poisons) are taken care of in a faster cycle, while the others are taken care of in a much slower cycle. This will, most of the time, give you a little less you have to think about. The timing and whether or not you want the macro to clear your queue first (clearing any attacks you're doing at the time, too) is really a matter of personal style--experiment with it.


You can do the same thing with food so that all you'll need to worry about is keeping stacks of the proper food in the right places on your toolbar--then you never need be thakatillo-less again. Of course, I recommend you have a lot of cash if you're going to go through food like this, because it will get very expensive very fast--but then maybe that's what alts are for


If your force is low or you know for sure you don't need that running, /dump will end all macros.




-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
Alboin
Wed Apr 13, 2005 12:47 am
#48






Chawncy wrote:





Alboin wrote:

Only one? ....Hm... the disaster shouldn't be so big... From my experience with TKM combination dervish2+saberthrow3 will lay him on the back. Sometimes you need to repeat dervish to get dizzy applied, sometimes repeat saberthrow = no big deal. Usually TKM/BH don't have heals (or have crappy ones) - so if on the back=dead.

Also I wouldn't waste stomach bar on verput. Just use brandy. Yes, you don't need it when on ent. buff, but if you start using it 30 min before mind buff ends, you get brandyx4 - you are ok with it.







See that's what I thought - I did get him down and dizzy once, but even constantly dervishing only got him down 1/2 way before he was up and "grinnin" again.



You don't expect him to lay on the ground all the way through. I prefer to do that 3 times: a) in the beggining of the fight (that will cancel all that he prepaired, he will need to start fron the sctrath); b) when his health is halfed (this is checkpoint, you need not to let him recover); c) in the end (obvious). In-betweens, your goal is to make real damage to him, which only dervish2 can do.




Former Jedi. Now vocal minority elder

vendors at 4348, -5116 Mos Eisley
Chawncy
Wed Apr 13, 2005 12:53 am
#49






Alboin wrote:





Chawncy wrote:





Alboin wrote:

Only one? ....Hm... the disaster shouldn't be so big... From my experience with TKM combination dervish2+saberthrow3 will lay him on the back. Sometimes you need to repeat dervish to get dizzy applied, sometimes repeat saberthrow = no big deal. Usually TKM/BH don't have heals (or have crappy ones) - so if on the back=dead.

Also I wouldn't waste stomach bar on verput. Just use brandy. Yes, you don't need it when on ent. buff, but if you start using it 30 min before mind buff ends, you get brandyx4 - you are ok with it.







See that's what I thought - I did get him down and dizzy once, but even constantly dervishing only got him down 1/2 way before he was up and "grinnin" again.



You don't expect him to lay on the ground all the way through. Why not? I was Iprefer to do that 3 times: a) in the beggining of the fight (that will cancel all that he prepaired, he will need to start fron the sctrath); b) when his health is halfed (this is checkpoint, you need not to let him recover); c) in the end (obvious). In-betweens, your goal is to make real damage to him, which only dervish2 can do.





Seriously though I see your point. Thanks




" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
Acelu
Sun Jul 03, 2005 1:15 am
#50

I am new to PvP in general. After playing as a weaponsmith for about a year, I dropped the profession and switched over to BH.


I have tried dueling a few times, and I dont seem to be very competitive as far as damage is concerned. I am pretty wary of fighting even novice padawan, given that I have yet to win any PvP I have tried.


My fighting tactics: I usually open up with disarming shot, followed by quickdraw and critical shot or body shot. Then I usually do an underhanded shot or a stopping shot followed by more damage specials.


My current template:

MBH, MP (CL80). I also have novice medic and I am thinking of doing a MP respec to get CM


My weapon:

High Cap Scatter pistol

dmg 394-812

modified dps 532.1/s

SAC: 85


My question is, how can I become a better BH and PvP'er in general. I want to dish out more damage. How can I improve my template, weapon, and general tactics to be competitive?
EggfooManchoo
Sun Jul 03, 2005 6:55 am
#51

Being a former weaponsmith, I would guess that you have the armor part of it down already. You didn't mention foods. You must have foods for every battle. The right mixture of foods is as important as anything. You probably would want to maximize your action and health lines with your current temp. Total and regen. Buy some parwan nutricake for burst runs when needed. Buy some good stimpacks too.


Although, with Pub 19, you may want to respec and get some doc or CM for healing as they are much more effective.


You will also want to buy some ranged weapon upgrades to maximize your pistol.


As far as general tactics, with your current temp, you want to keep your target within 20-30 meters from you at all times. Don't let them get too far or too close. Use everthing you got, roots, snares, KDs. Alternate between these. You should even have a melee KD with MP for those close encounters. Take your time, don't try to go in for the quick killwith your target. Apply states to keep them hidered.


When you have enough states on your target, You can apply a good amount of damage by alternating between quickdraw and your favorite damage shot. For example if you hit body shot, hit quickdraw rightafter. When body shot is halfway through the timer, quickdraw will shoot. Then hit body shot again. Halfway through the quickdraw timer, bodyshot will shoot. This allows you to shoot much faster. Be careful though, alternating between shots like this will take a great toll on your action. Thus the need for a good action food.


Jedi are just another version of melee, so it is imperitive that you keep them away from you. Being MP, stopping shot is the most important shot you have. If you are not using it constantly, you are not being effective. Use the parwarn nutricake if they get too close and can't get the distance. This gives you a chance to burst run more often. I've found that disarming shot is good for getting out of sticky situations, but it doesnt last too long so I don't typically use it until I need to.


Hope it helps.





EggfooManchoo
Sun Jul 03, 2005 6:56 am
#52


Being a former weaponsmith, I would guess that you have the armor part of it down already. You didn't mention foods. You must have foods for every battle. The right mixture of foods is as important as anything. You probably would want to maximize your action and health lines with your current temp. Total and regen. Buy some parwan nutricake for burst runs when needed. Buy some good stimpacks too.


Although, with Pub 19, you may want to respec and get some doc or CM for healing as they are much more effective.


You will also want to buy some ranged weapon upgrades to maximize your pistol.


As far as general tactics, with your current temp, you want to keep your target within 20-30 meters from you at all times. Don't let them get too far or too close. Use everthing you got, roots, snares, KDs. Alternate between these. You should even have a melee KD with MP for those close encounters. Take your time, don't try to go in for the quick killwith your target. Apply states to keep them hidered.


When you have enough states on your target, You can apply a good amount of damage by alternating between quickdraw and your favorite damage shot. For example if you hit body shot, hit quickdraw rightafter. When body shot is halfway through the timer, quickdraw will shoot. Then hit body shot again. Halfway through the quickdraw timer, bodyshot will shoot. This allows you to shoot much faster. Be careful though, alternating between shots like this will take a great toll on your action. Thus the need for a good action food.


Jedi are just another version of melee, so it is imperitive that you keep them away from you. Being MP, stopping shot is the most important shot you have. If you are not using it constantly, you are not being effective. Use the parwarn nutricake if they get too close and can't get the distance. This gives you a chance to burst run more often. I've found that disarming shot is good for getting out of sticky situations, but it doesnt last too long so I don't typically use it until I need to.


Hope it helps.





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