Bounty Hunter Archive
Thread: PvP Questions
Alboin wrote:
You didn't told us who your opponents were and how many of them...
It was 1 bounty hunter - I can't remember the name . Opened up with ranged which i blocked, no states applied to me , and went tkm at melee range.
Alboin wrote:
Only one? ....Hm... the disaster shouldn't be so big... From my experience with TKM combination dervish2+saberthrow3 will lay him on the back. Sometimes you need to repeat dervish to get dizzy applied, sometimes repeat saberthrow = no big deal. Usually TKM/BH don't have heals (or have crappy ones) - so if on the back=dead.
Also I wouldn't waste stomach bar on verput. Just use brandy. Yes, you don't need it when on ent. buff, but if you start using it 30 min before mind buff ends, you get brandyx4 - you are ok with it.
See that's what I thought - I did get him down and dizzy once, but even constantly dervishing only got him down 1/2 way before he was up and "grinnin" again.
JerikSkyr wrote:
tkm's don't take alot of dmg from us in a fight....good melee defences
its also possible he had LS psg, hard to know tho without knowing what kind of dmg you were doing to him (this comment is not meant to start a flame war, just a thought)
but as one poster said, best thing to do is prolong the fight at the beginning and try to lay them down....its also easier to take down a tkm with a 1h saber to focus on mind....that way even if they have healing abilities, can't heal mind and hopefully they are already full up on drink and food and cant pop anything more
Ya, I realized as I was laying there after the DB that one of my mistakes was not switching over to 1 handed. It probably would have only run me out of force though , my fc on that saber is 20.
Chawncy wrote:
Alboin wrote:
Only one? ....Hm... the disaster shouldn't be so big... From my experience with TKM combination dervish2+saberthrow3 will lay him on the back. Sometimes you need to repeat dervish to get dizzy applied, sometimes repeat saberthrow = no big deal. Usually TKM/BH don't have heals (or have crappy ones) - so if on the back=dead.
Also I wouldn't waste stomach bar on verput. Just use brandy. Yes, you don't need it when on ent. buff, but if you start using it 30 min before mind buff ends, you get brandyx4 - you are ok with it.
See that's what I thought - I did get him down and dizzy once, but even constantly dervishing only got him down 1/2 way before he was up and "grinnin" again.
A few other details:
A posture change applied again before the first has been overcome will result in the first one being negated. In other words, KDing him after he's been KD will make him stand up (weird, eh?). Likewise, when trying to get up from a KD, do not use a macro and do not spam /stand. /stand once and wait for the message (you are too dizzy, etc.) or see that you're now standing--this takes practice. The reason is that even if you're already standing, the system looks at the /stand command as a posture change, and if you're dizzy, you will suddenly be on your back.
A few tricks with KD: one is to spam your attack like crazy--I find that sometimes when I do that, the KD message appears, but my toon never actually falls. It doesn't always work, but sometimes it does and I'm able to stay on my feet.
Sometimeswhen you're on your back, if you just depress the "walk" button on your mouse as if to move, you will get up. Again, it rarely works, but sometimes it does.
Another thing is to make a healing macro for PvP. This simply goes through and, in priority, does your various healing commands on yourself every few seconds. In priority, the order should be: states, damage, poisons, disease, fire, wounds. You can even make two different ones, so that the highest priority ones (states, damage, and poisons) are taken care of in a faster cycle, while the others are taken care of in a much slower cycle. This will, most of the time, give you a little less you have to think about. The timing and whether or not you want the macro to clear your queue first (clearing any attacks you're doing at the time, too) is really a matter of personal style--experiment with it.
You can do the same thing with food so that all you'll need to worry about is keeping stacks of the proper food in the right places on your toolbar--then you never need be thakatillo-less again. Of course, I recommend you have a lot of cash if you're going to go through food like this, because it will get very expensive very fast--but then maybe that's what alts are for ![]()
If your force is low or you know for sure you don't need that running, /dump will end all macros.
You don't expect him to lay on the ground all the way through. I prefer to do that 3 times: a) in the beggining of the fight (that will cancel all that he prepaired, he will need to start fron the sctrath); b) when his health is halfed (this is checkpoint, you need not to let him recover); c) in the end (obvious). In-betweens, your goal is to make real damage to him, which only dervish2 can do.
Chawncy wrote:
Alboin wrote:
Only one? ....Hm... the disaster shouldn't be so big... From my experience with TKM combination dervish2+saberthrow3 will lay him on the back. Sometimes you need to repeat dervish to get dizzy applied, sometimes repeat saberthrow = no big deal. Usually TKM/BH don't have heals (or have crappy ones) - so if on the back=dead.
Also I wouldn't waste stomach bar on verput. Just use brandy. Yes, you don't need it when on ent. buff, but if you start using it 30 min before mind buff ends, you get brandyx4 - you are ok with it.
See that's what I thought - I did get him down and dizzy once, but even constantly dervishing only got him down 1/2 way before he was up and "grinnin" again.
Seriously though I see your point. Thanks
Alboin wrote:
You don't expect him to lay on the ground all the way through. Why not? I was
Chawncy wrote:
Alboin wrote:
Only one? ....Hm... the disaster shouldn't be so big... From my experience with TKM combination dervish2+saberthrow3 will lay him on the back. Sometimes you need to repeat dervish to get dizzy applied, sometimes repeat saberthrow = no big deal. Usually TKM/BH don't have heals (or have crappy ones) - so if on the back=dead.
Also I wouldn't waste stomach bar on verput. Just use brandy. Yes, you don't need it when on ent. buff, but if you start using it 30 min before mind buff ends, you get brandyx4 - you are ok with it.
See that's what I thought - I did get him down and dizzy once, but even constantly dervishing only got him down 1/2 way before he was up and "grinnin" again.
Iprefer to do that 3 times: a) in the beggining of the fight (that will cancel all that he prepaired, he will need to start fron the sctrath); b) when his health is halfed (this is checkpoint, you need not to let him recover); c) in the end (obvious). In-betweens, your goal is to make real damage to him, which only dervish2 can do.
Being a former weaponsmith, I would guess that you have the armor part of it down already. You didn't mention foods. You must have foods for every battle. The right mixture of foods is as important as anything. You probably would want to maximize your action and health lines with your current temp. Total and regen. Buy some parwan nutricake for burst runs when needed. Buy some good stimpacks too.
Although, with Pub 19, you may want to respec and get some doc or CM for healing as they are much more effective.
You will also want to buy some ranged weapon upgrades to maximize your pistol.
As far as general tactics, with your current temp, you want to keep your target within 20-30 meters from you at all times. Don't let them get too far or too close. Use everthing you got, roots, snares, KDs. Alternate between these. You should even have a melee KD with MP for those close encounters. Take your time, don't try to go in for the quick killwith your target. Apply states to keep them hidered.
When you have enough states on your target, You can apply a good amount of damage by alternating between quickdraw and your favorite damage shot. For example if you hit body shot, hit quickdraw rightafter. When body shot is halfway through the timer, quickdraw will shoot. Then hit body shot again. Halfway through the quickdraw timer, bodyshot will shoot. This allows you to shoot much faster. Be careful though, alternating between shots like this will take a great toll on your action. Thus the need for a good action food.
Jedi are just another version of melee, so it is imperitive that you keep them away from you. Being MP, stopping shot is the most important shot you have. If you are not using it constantly, you are not being effective. Use the parwarn nutricake if they get too close and can't get the distance. This gives you a chance to burst run more often. I've found that disarming shot is good for getting out of sticky situations, but it doesnt last too long so I don't typically use it until I need to.
Hope it helps.
Being a former weaponsmith, I would guess that you have the armor part of it down already. You didn't mention foods. You must have foods for every battle. The right mixture of foods is as important as anything. You probably would want to maximize your action and health lines with your current temp. Total and regen. Buy some parwan nutricake for burst runs when needed. Buy some good stimpacks too.
Although, with Pub 19, you may want to respec and get some doc or CM for healing as they are much more effective.
You will also want to buy some ranged weapon upgrades to maximize your pistol.
As far as general tactics, with your current temp, you want to keep your target within 20-30 meters from you at all times. Don't let them get too far or too close. Use everthing you got, roots, snares, KDs. Alternate between these. You should even have a melee KD with MP for those close encounters. Take your time, don't try to go in for the quick killwith your target. Apply states to keep them hidered.
When you have enough states on your target, You can apply a good amount of damage by alternating between quickdraw and your favorite damage shot. For example if you hit body shot, hit quickdraw rightafter. When body shot is halfway through the timer, quickdraw will shoot. Then hit body shot again. Halfway through the quickdraw timer, bodyshot will shoot. This allows you to shoot much faster. Be careful though, alternating between shots like this will take a great toll on your action. Thus the need for a good action food.
Jedi are just another version of melee, so it is imperitive that you keep them away from you. Being MP, stopping shot is the most important shot you have. If you are not using it constantly, you are not being effective. Use the parwarn nutricake if they get too close and can't get the distance. This gives you a chance to burst run more often. I've found that disarming shot is good for getting out of sticky situations, but it doesnt last too long so I don't typically use it until I need to.
Hope it helps.