Bounty Hunter Archive
Thread: The birth of the Care Bear Jedi crowd
magneto2 wrote:
theres just a over population of Bh, and jedi....i have mentioned before, i was hunted 29 time 6 days, its a bit crazy haveing 6 BH on u in a hour and a half
they system needs to be tweaked with BH being the FoTW
make it so u can only be hunted twice a day or something
Message Edited by magneto2 on 10-01-2005 04:06 AM
Don't blame us for the DEVS handing out respecs to everyone.
im not blaming anyone for going BH...its the most profitable proff in the game......but theres just so many, why i think there should bea cap on how many times u can be hunted a day
and the old system meant u had to pvp as a jedi, all u noobs forget jedi had ungodly power back then
now we r a bunch of paddys running around in paddy jammies with weapons half the DPS of our attackers
im all for pvp all the time if its a level playing field, as of now, with no knight system, it sux
but im sure no one cares, just because u killed a few low lv paddys u "know how to play your temp and the rest of us who r burned out on crappy pvp need to learn to play ours"
I beleive i thanked the BH community for killing them, but to reiterate, carebear jedi are funny, they want jedi but the deal in becoming a jedi in this game is being hunted by BH's, now their saying that they should be able to play how they want to play like everyother player but this is a game and has rules and in those rules it says that as a jedi you get hunted.
Cliffs- People are stupid
wannabejedisith wrote:
lol we have a few carebears on tarq![]()
Message Edited by wannabejedisith on 10-01-200503:16 PM
Ahh but thay had proper sabers and not this CU rubbish, And their Skill's were balanced in offence and defence.
Quote
There is no Day with out Night
There is no good with out evil
Something that I'd like to see is this -
Jedi loses vs BH, loss of exp.
BH loses to Jedi, loss of credits equal to what the bounty was, multiplied by skill level like the Jedi exp loss is calculated.
1. It would add some excitement to the BH since they are risking something. Right now, all they face is possible 1% item decay, and everyone knows how scary and horrible that can be - after 100 deaths, something might not work any more
2. There is so mush talk about Jedi always whining, we could double the whining, because Bh's would be saying the exact same things the jedi do, because they'd be losing something for not winning the fight.
3. This would solve the whole Jedi/BH hate situation, and bring them together on common ground - they would both be whining at the same time -- Jedi - "I lost 200k experience" BH - "Yeah, well I lost 150k credits" (Jedi or BH to the other) "jeez, thats too bad, let me buy you a Jawa beer, maybe that'll make you feel better"
"Theres a tear in my Jawa beer"
halae shut it. im one of the few jedi that like the jedi vs bh hate and hunt. and no, NO cap on how many times u have to be hunted.
I want the hunt.
TKemp74B wrote:
Jedi loses vs BH, loss of exp.
Since most bounty-hunters that come after you are so called "finished templates", how'd you reckon that'd work out?
I imagine it'd be sort of like a finished template with capped negative exp; "Who cares? S'not like I lose anything!".
BH loses to Jedi, loss of credits equal to what the bounty was, multiplied by skill level like the Jedi exp loss is calculated.
The only way I can interprate that in a way that makes sense (although english isn't my first language, soI may just be having a crappy language day)involvs assuming you don't have a clue as to how bounty-hunting works. So, to give a quick summary; Exp loss is not calculated by skill level. Exp loss is, and has been for quite some time, calculated based on twice the corresponding BH mission payout (This means that during the period where killing a jedi yielded a measly 15K, all jedi lost 30K of experience).
Under the current system, the bounty is equal to the skill level of the jedi, no extra multiplication required.
And as withmost suggestions about a monetary loss; Until the average BH can win more than 50% of his fights we'd lose money rather than make it. Which would probably sound a lot more like appealing deal if we got some other cute benefit from singningup for it, which wedon't.
I guess English IS your second language -since I said it would be 'jedi loses vs BH', that would mean the BH won, so the BH wouldn't lose exp, the jedi would.
Pre-CU,exp losswas based on the level of a jedi (as was the BH reward) - a noob jedi with 2 novice boxes would lose a few thousand exp, while a complete template jedi would lose several hundred thousand.
As you say - until the average BH can win 50% of his fights, they'd lose more money than they make - exactly!!! If you can't fight, don't be wasting other players time by hunting them, and making them stop what they are doing just to kill you. In short, I think BH's should have to put their money where their mouths are.
Thats what i like to see. A jedi who enjoys a good fight, and recognizes the solution to those who dont want to fight bh's.
DONT BE JEDI.
Tilca <181st> ![]()
CaixCatab wrote:
The only way I can interprate that in a way that makes sense (although english isn't my first language, soI may just be having a crappy language day)involvs assuming you don't have a clue as to how bounty-hunting works. So, to give a quick summary; Exp loss is not calculated by skill level. Exp loss is, and has been for quite some time, calculated based on twice the corresponding BH mission payout (This means that during the period where killing a jedi yielded a measly 15K, all jedi lost 30K of experience).
Under the current system, the bounty is equal to the skill level of the jedi, no extra multiplication required.
And as withmost suggestions about a monetary loss; Until the average BH can win more than 50% of his fights we'd lose money rather than make it. Which would probably sound a lot more like appealing deal if we got some other cute benefit from singningup for it, which wedon't.
when the game launched, the dev's wanted everyone to pvp. didn't happen. tef was removed so hte majority of the player (the pve crowd) could do the gcw.
2 years later, a lot of those guys have obtained jedi, and it is no longer just the powergame refuge it was. the majority of the game's players do not really care about pvp. as more and more joe average player gets jedi, more and more jedi do not want to pvp either. at some point, sony will recognize the main paying player base and make this change.
jedi bh missions are one of the last pre-cu designs left in action. if you think it will continue like it is, you are fooling yourself.