Bounty Hunter Archive
Thread: MBH MPistoleer, 4000 Combat medic
cool I didn't know they lasted a certain time now iso a certain number of attacks ![]()
synth seems the better choice to pop when you get KD'd
KD still gives a 20% damage bonus iso 50% pre-curb right?
also....I've heard different number for critical shots, some people say a crit is 20% more damage, other say it's 50%.....any idea which is the right one?
just a little spin on that ive forgone healing for def M pistols M bh sl 0404 u get a carpload more defs like +65 to both ranged and melee def as well as some nice bonuses and skills if ur leader of group including rally which if run in conjunction with deulest stance makes u a REALY hard kill especialy with ranged and melee def food/drink and the ruby and stims for healing
mind u not a perfect template as non are but ur defs will rock as so will ur speed and acc add skill tapes to that and a it o spice and food and doc buffs and man what fighting u can do ![]()
Yes it will mess it up! Just like Bloodmonk mentioned about combat/healing interferring with the food macro.
To get around this problem add in an alarm that will go off after 27 seconds telling you to "FREEZE FOR DUELIST STANCE".
Generally I don't use my ds macro unless I'm doing PVE. I only hit it when I'm rooted or cornered in PVP.
I just completed my template, yay. I also bought a bunch of food that I need. I put in an order for a very nice set of armor.... Now all I need is the gun...
I'm pretty sure I should have a kinetic gun for PSGs, but I could get over 60+ accuracy to it, what would be better, the accuracy bonus, or the kinetic damage?
I Know my SAC should be capped, or near it, and I should have high minimum damage, but how does a WS experiment on minimum damage?
And should I slice my gun for speed or critical?
HeartlessHunter wrote:
Good luck with the temp man. Let us know how it works out for ya. Gonna be a tough fight considering you will be in saber throw range 99% of the time.
I am a MBH/MPistoleer, and have been one for a long time... and I became a successful Jedi killer after ROTW was released... why?
Two ranged arms, giving me +15 meters on my pistol. Thus increasing the range to 50M instead of 35M, thus staying out of saber throw range! That plus a maxed out suit of armor with AA's and a CA belt with pistol speed, accuracy and general ranged speed/accuracy all help out a ton.
Also, buy the best pistol you can afford, slice it and Pup it. (I have a HC Scatter that out damages everything in my grind groups continually, it's a bummer b/c of the agro it draws.)
My crit shots hit for anywhere from 800 - 1300+ damage, and the root + kd + crit + bleed + crit with a bomb droid can be done so fast as a Pistoleer that it's scary. I have yet to lose a duel to a MBH/MR with this template, but I have played it a LONG time and know it well.
Most Jedi are prepped now for the MBH/MR/MCM template, and are not expecting the defenses and speed of the Pistoleer.
Good luck, play with it and enjoy!
is MBH/MCM effective against jedi, as i have had some just say its rubbish and they cant wait for me to use it on them.
i notice there are even Mastercommando/MBH - is that any good?
99% of the time they will run from a MBH/MCM (if the Jedi is not Full Template).
As the BH nears, and they wonder who the BH is there for, the second question is always "Are they a MCM?"
If it's a yes, most of the time they run...
Hope that answers your question.
yes, use all states...I'm still looking what they exactly due as it's poorly documented and possibbly buggy
these are the numbers I found, the stuff between () I'm not sure if it's right, so please correct me if you know:
blind: -25 to defense
dizzy: -75 to defense (does this increase KD chance of the target?)
stun: -10 to defense (and it should lower regenrate I think, but I heard it's bugged)
warning: -80 to defense
intimidate: -20 to defense, lowers the targets damage by 20%
now you know your to-hit chance (and marginally your damage) is calculated by the difference between your accuracy and your opponents defense, so lowering their defense is always good...
my advice: ALWAYS use intimidate, dizzy and warning and re-apply them when they run out...in case stun lowers regen (have to test it), include that too
stating a jedi up with all states, then KD'ing after popping that accuracy food will make sure you do max damage ![]()
to give you an idea I did some calc to show you the impact