Bounty Hunter Archive

Thread: BH vs Smugglers?

JenniferAmidala
Mon Apr 11, 2005 12:08 am
#40






shadowdragon2k wrote:

lol had to be you aeschyl


yes but smugglers dont get 25%-85% saber block+ great defences (defender proffesion) or the power to instantly intim everyone in area (powers) or heal endlessly back to full health (Mhealer)

or how about avoid incap?


the smuggler comunity is asking for a rather big thing that can be rather stressful on players at times and i for 1 would like them to know what they are getting them selves into fully being slowly incorpirated into a player based hunting system would ease them into what its like. otherwise youll get a ton of eager Smugglers getting their mission's and getting hit by BH's then they may or may not come back to the boards and then whine (not saying anyone will but it is a possible) as it stands the jedi/BH relationship isnt that great and we really dont need smugglers hateing us as well.


the reason jedi didnt "get that" is because bounty Hunters was a form of population controll back in the days of perma-death so that the servers was filled with tons of jedi and as many of you may or may not rember it was a rather rare thing to see a jedi let alone 2 of them fight.





Well said! Very well stated and I couldn't agree more.


I remember reading about the first person on Bloodfin unlocking Jedi in October or November 2003, and I never sawa singleuntil January 2004. They'd get their uber comp and dissapear into the wilds to grind. Still, you just didn't see them around. Certainly not like you do now where you can't swing a dead stormtrooper without hitting a pack of wild Jedi on the loose in Coronet or Theed.


After publish 9 (I think...hard to keep track of what publish did what anymore) they came out of the woodwork to the point that people I'd see running around daily and had no clue were Jedi were then wearing robes andusing force powers in public. It was rather cool at first to finally get to see, but the novelty of it wore off quickly. People tend to romanticize and/or fear the unknown and find the mundane annoying. At least that's the view from my perspective.


Yes, I freely admit my opinions hold no sort of infallability factors.



Lesa Edow - Elder Doctor - Elder Combat Medic - Elder TKM - Elder Fencer - Elder Rifleman - Elder Pistoleer - Elder Carbineer - Elder Bounty Hunter - Elder Jedi
I'm Nobody! Who are you?
Are you—Nobody—Too?
Then there's a pair of us!
Don't tell! they'd advertise—you know!

Kippers
Mon Apr 11, 2005 1:55 am
#41






Aeschyl wrote:



so another BH with the mission can wait til the smuggler wins...and then pop the smuggler when he's weak?


why do people think that smuggler's are weak?


my MPistoleer/MSMuggler/Merchant 3001 could probably take outa good portion of the BH's out there


i say bring it on






The thing is we know that not all smugglers are week (probably far from it :smileyhappy, but some are maybe smuggler/crafters, and such a character would have trouble being hounded by bounty hunters.


And regarding exploitation of the 1 bh per smuggler system: The actual time it woul take for the smuggler to get rid of the bounty on his head could be made a lot easier than going through the trouble to block his mission on the terminal with his alt. Also, I'm not quite sure if asmuggler would have that much to lose when dieing to a bh. The only reason why some jedi exploit the system is due to the fact that they lose ranking points. Smugglers wouldn't even lose this. But even if somebody does block the terminal the upper limit of how many bh may take the mission could be increased according to how many deadbeat points the smuggler has past a certain limit. I still think the idea is worth working on...


Ahh... A problem that I just found is that smugglers could kill themselves with their alt to get the bounty without losing anything...


ANy ideas how to get around this?



- Kippers







--------------------------------------------------------------------------------
Petahn Darkcrest
Master Bounty Hunter
Imperial Captain
Member of the Taris Alliance
And a total utter git
Geevo
Mon Apr 11, 2005 2:19 am
#42






Confusion12345 wrote:



I don't think that would work too well. A Smuggler could just take a mission, fail it on purpose, then have a Bounty Hunter buddy find him on the terminals, kill him, and they split the reward. There has to be some way to control possible exploitation of the system Maybe make it so that if a smuggler fails a mission, then the bounty on him will be less than the payout of the smuggler's mission?






You could put limits on how many times a BH can take on a particular mission, but odds are that doing the mission would be more profitable to the Smuggler than doing a scheme...and most of us follow the credits


The other thing is that most Smugglers are after content rather than exploiting. I really don't expect that to change post-CURB since we still won't be a "Combat Profession" and the 'uber' people will find better templates to use their skillpoints on.


Personally, I never feel safe on the ground ... get me in a ship and I feel comfortable.


I also think that we should allow the BHs to hunt in space (but give some warning, con red ... something ...



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Nepoetha
Mon Apr 11, 2005 3:56 am
#43

Forced into pvp combat? I don't see what all these smugglers are complaining about. They must be new to being smugglers...I've been a master smuggler for a long time and I don't remember there even being a mission terminal for us to fail missions on to begin with. So guess what? if you don't want to pvp thendo the same stuff you've been doing...nothing and slicing. Otherwise Han-Solo up and enjoy the CU, If you haven't read the posts we're now a combat class...so it makes perfect sense that we're now fighting off BH and if that's not something you've been looking forward too drop smuggler and become a master artisan and don't ruin the smuggler revamp that I've been waiting months and months of promised months for, over new content that you're not forced into playing! How did you manage 900k pistol xp? ByCOMBATya pansies...allright I'm done.



"Mmm. Lost a planet, Master Obi-Wan has. How embarrassing. How embarrassing. "
- Yoda
NathanTheStorm
Mon Apr 11, 2005 4:08 am
#44

/sign



Ex-Masterdoc/rifleman
"Its the end of the world and you know it and I feel fine"
New post curb Bounty hunter Theme song.
Manager Anjou Arms
gin_and_tonic
Mon Apr 11, 2005 7:48 am
#45

sign - that would be fun to have more to hunt - add more diminsion to the game, etc, etc
Coachjohn
Mon Apr 11, 2005 8:06 am
#46

Getting around the exploit of getting killed and splitting the money is real easy. Just have the money taken from the smugglers bank account. That would stop all exploiting of it. Jedi loose xp which is important to them. Smugglers are all about cash, take that away.


On a side note:


I have seen more BH's die to smugglers in the movies then I have Jedi dieing to BH's. So the bounty hunters might want to watch out.


Smuggler vrs BH 2-0

BH vrs Jedi 1-1
IntenseJack
Mon Apr 11, 2005 10:07 am
#47

I don't think there's a reason to punish a smuggler for failing a mission (assuming that's the system) by taking money away from them. I think the npc characters would be satisfied w/ death or capture. I'm personally glad to hear Smugglers might actually get a revamp. Even w/ the NPC bounty hunters coming after them, i still think that's pretty awesome. As far as the 'forced pvp' goes...i'm kinda sick of people crying foul everytime PvP is discussed. This content is closer to the Star Wars story line than 10 jedi dueling in Coronet. It's as close to the actual universe that was originally created by Lucasthan just about anything SOE has done, with the exception of JTL. If Smugglers get to actually smuggle stuff instead of rigging weapons and dealing bath-tub-spice then I say more power to 'em.If the initialdesign is to have an NPC bounty hunter come after a smuggler then I gotta admit that sounds like more fun than grinding missions out of the mining outpost. And if the NPC bounty hunter doesn't bother you, how will that be different than another player stalking you?You might die or you might win or just escape. Live the life of a smuggler, Han Solo up!


--Jack



"Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things."
-Winston Churchill
SwenLaransa
Mon Apr 11, 2005 10:41 am
#48

As a smuggler, I do love the idea of player bounties on us. But it has to be risk vs reward. I'm a firm believer that PvP should always be optional. I can sneak medical supplies to the rebellion for some pocket change... or I can run with the big dogs and take my licks if I screw up.

There should be a clear warning on smuggler missions that *may* involve a player BH. And these should have much higher rewards. As well, they should be given to bh's based on *shudder* the new level system. That way a m.smuggler/m.merchant isn't blown away by a double combat mastery prof.

I believe it should be optional because I'd like to still play a smuggler, and some days I just really don't feel like getting a dozen hate tells questioning my sexual orientation and relationship with my mother. Anybody who pvp's know this happens. There are good players who enjoy the hunt and testing themselves out and are honorable. And there are also a lot of wankers. We're not jedi. We're not uber. This is not a 'price' for being special. Don't force it and smugglers will still take it up.

That all said, I think there should be 2 different BH missions on us:
1) We fail a mission and piss someone off. You get 1/3rd our payout if you kill us.
2) Competing missions. You're contracted to stop me from finishing mine. Equal pay.

Either way, I say both our communities should continue to lobby for this.




Swen Laransa
Fish of the Force & Smuggler at Heart

Anoron
Master Shipwright & Smuggler
Ships and Jedi Resources at -387 2901 Dantooine

DarthKaelan
Mon Apr 11, 2005 11:02 am
#49






VoiceofReason wrote:


Recently on the In Concept Forums we Smugglers learned that we should be getting our Revamp soon,but saddly the biggest threat we will have to face for failed missions will be a NPC Bounty Hunter.Now just to let YOU the Bounty Hunter community know,that we Smugglers think this is complete garbage,and we ALL want to have a Player Bounty Hunter on our a$$ when missions go sour ect ect.The reason we are pulling for a Player Bounty Hunter over a Npc BHis very simple,and i will list my own thoughts on this below...


1.NPC's are stupid and theres ways to lose them and exploit to escape.


2.It would give you all something to chase besides Jedi and add content to your profession which is a good thing.


3.Players are Unpredictible, and having that Unpredictibility in the form of a BH on the Smugglers tail would be alot of Fun!


My obvious reason for posting this on your Forums guys is very Simple,we want you all to get as many Hunters as you can on these forums to get behind us and Support the Smugglers Community in getting ((Player)) Bounty Hunters in the picture.We belive that leaving you all out and throwing in a NPC BH is complete and total Garbage and it has to change...Please leave your feedback on this matter below and let yourself be heard!!!







Hell. Yes.


Not only am I behind the idea of PC Smuggler bounties, but I'm all for you guys getting some well-deserved dev love in general. Lord knows you've been waiting friggin' long enough.





-----------------

Krassk

Pre CU Master Bounty Hunter and Master Privateer Pilot

Vigo of the Eclipse Consortium

Tergill, Naboo
Madaghast
Mon Apr 11, 2005 11:05 am
#50

As a new BH who has never hunted a jedi.... /sign



- I support keeping & balancing the current combat system You can too
DarthKaelan
Mon Apr 11, 2005 11:06 am
#51






Aeschyl wrote:





shadowdragon2k wrote:





VoiceofReason wrote:


Recently on the In Concept Forums we Smugglers learned that we should be getting our Revamp soon,but saddly the biggest threat we will have to face for failed missions will be a NPC Bounty Hunter.Now just to let YOU the Bounty Hunter community know,that we Smugglers think this is complete garbage,and we ALL want to have a Player Bounty Hunter on our a$$ when missions go sour ect ect.The reason we are pulling for a Player Bounty Hunter over a Npc BHis very simple,and i will list my own thoughts on this below...


1.NPC's are stupid and theres ways to lose them and exploit to escape.


2.It would give you all something to chase besides Jedi and add content to your profession which is a good thing.


3.Players are Unpredictible, and having that Unpredictibility in the form of a BH on the Smugglers tail would be alot of Fun!


My obvious reason for posting this on your Forums guys is very Simple,we want you all to get as many Hunters as you can on these forums to get behind us and Support the Smugglers Community in getting ((Player)) Bounty Hunters in the picture.We belive that leaving you all out and throwing in a NPC BH is complete and total Garbage and it has to change...Please leave your feedback on this matter below and let yourself be heard!!!






love the idea. and ill /sign for it but id still want BH npcs instead of Player BH's at 1st, then when they fixxed the system and everything slowly introduce player Bh's, this way smugglers will get a "feel" of being hunted to a extent, other wise you may take 1 mission and get hit by a PC/BH and feel that youve jumped into the deep end and may not like it.


but still seeing its here /sign






why?


jedi didnt get that








Jedi were to be hunted from day one.


Smugglers have never been hunted or needed to do PvP outside of the GCW. They didn't sign on to be hunted when they took up Smuggler the way that Jedi did. So I can see why it might be cool to let them get a little used to being hunted by something before the unpredictability of a PC hunter is allowed to go after them.



-----------------

Krassk

Pre CU Master Bounty Hunter and Master Privateer Pilot

Vigo of the Eclipse Consortium

Tergill, Naboo
Kyranis
Mon Apr 11, 2005 11:23 am
#52


Seems simple enough.


Have the Smuggler mission "terminals" put up the standard mission screen with two options on top.


[Standard] [High Risk]



Then plaster it everywhere that High Risk missions CAN result in you being hunted by a player. Holocron, website, smuggler profession descriptions, the terminals themselves.


Those who don't want the PVP can stick to standard missions, while those who don't mind PVP can take the High Risk, and enjoy a little more reward for it possibly.


Other than that, the system should mirror the current Jedi system pretty much, with multiple BHs being able to sign on one target. After all, everyone only remembers Boba Fett, but he wasn't the only guy hunting Solo.


You would of course, still have the occaisonal, "OMFG I GOT PKED AFTER TAKING HR MISSION OMFG!!!111" post, but that'd be able to be taken about as seriously as any other complaint of that nature.



Account Canceled May 4th, 2005
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