Bounty Hunter Archive
Thread: BH vs Smugglers?
shadowdragon2k wrote:
lol had to be you aeschyl![]()
yes but smugglers dont get 25%-85% saber block+ great defences (defender proffesion) or the power to instantly intim everyone in area (powers) or heal endlessly back to full health (Mhealer)
or how about avoid incap?
the smuggler comunity is asking for a rather big thing that can be rather stressful on players at times and i for 1 would like them to know what they are getting them selves into fully being slowly incorpirated into a player based hunting system would ease them into what its like. otherwise youll get a ton of eager Smugglers getting their mission's and getting hit by BH's then they may or may not come back to the boards and then whine (not saying anyone will but it is a possible) as it stands the jedi/BH relationship isnt that great and we really dont need smugglers hateing us as well.
the reason jedi didnt "get that" is because bounty Hunters was a form of population controll back in the days of perma-death so that the servers was filled with tons of jedi and as many of you may or may not rember it was a rather rare thing to see a jedi let alone 2 of them fight.
Aeschyl wrote:
so another BH with the mission can wait til the smuggler wins...and then pop the smuggler when he's weak?
why do people think that smuggler's are weak?
my MPistoleer/MSMuggler/Merchant 3001 could probably take outa good portion of the BH's out there
i say bring it on
The thing is we know that not all smugglers are week (probably far from it :smileyhappy
, but some are maybe smuggler/crafters, and such a character would have trouble being hounded by bounty hunters.
And regarding exploitation of the 1 bh per smuggler system: The actual time it woul take for the smuggler to get rid of the bounty on his head could be made a lot easier than going through the trouble to block his mission on the terminal with his alt. Also, I'm not quite sure if asmuggler would have that much to lose when dieing to a bh. The only reason why some jedi exploit the system is due to the fact that they lose ranking points. Smugglers wouldn't even lose this. But even if somebody does block the terminal the upper limit of how many bh may take the mission could be increased according to how many deadbeat points the smuggler has past a certain limit. I still think the idea is worth working on...
Ahh... A problem that I just found is that smugglers could kill themselves with their alt to get the bounty without losing anything... ![]()
ANy ideas how to get around this?
- Kippers
Confusion12345 wrote:
I don't think that would work too well. A Smuggler could just take a mission, fail it on purpose, then have a Bounty Hunter buddy find him on the terminals, kill him, and they split the reward. There has to be some way to control possible exploitation of the systemMaybe make it so that if a smuggler fails a mission, then the bounty on him will be less than the payout of the smuggler's mission?
There should be a clear warning on smuggler missions that *may* involve a player BH. And these should have much higher rewards. As well, they should be given to bh's based on *shudder* the new level system. That way a m.smuggler/m.merchant isn't blown away by a double combat mastery prof.
I believe it should be optional because I'd like to still play a smuggler, and some days I just really don't feel like getting a dozen hate tells questioning my sexual orientation and relationship with my mother. Anybody who pvp's know this happens. There are good players who enjoy the hunt and testing themselves out and are honorable. And there are also a lot of wankers. We're not jedi. We're not uber. This is not a 'price' for being special. Don't force it and smugglers will still take it up.
That all said, I think there should be 2 different BH missions on us:
1) We fail a mission and piss someone off. You get 1/3rd our payout if you kill us.
2) Competing missions. You're contracted to stop me from finishing mine. Equal pay.
Either way, I say both our communities should continue to lobby for this.
VoiceofReason wrote:
Recently on the In Concept Forums we Smugglers learned that we should be getting our Revamp soon,but saddly the biggest threat we will have to face for failed missions will be a NPC Bounty Hunter.Now just to let YOU the Bounty Hunter community know,that we Smugglers think this is complete garbage,and we ALL want to have a Player Bounty Hunter on our a$$ when missions go sour ect ect.The reason we are pulling for a Player Bounty Hunter over a Npc BHis very simple,and i will list my own thoughts on this below...
1.NPC's are stupid and theres ways to lose them and exploit to escape.
2.It would give you all something to chase besides Jedi and add content to your profession which is a good thing.
3.Players are Unpredictible, and having that Unpredictibility in the form of a BH on the Smugglers tail would be alot of Fun!
My obvious reason for posting this on your Forums guys is very Simple,we want you all to get as many Hunters as you can on these forums to get behind us and Support the Smugglers Community in getting ((Player)) Bounty Hunters in the picture.We belive that leaving you all out and throwing in a NPC BH is complete and total Garbage and it has to change...Please leave your feedback on this matter below and let yourself be heard!!!
Hell. Yes.
Not only am I behind the idea of PC Smuggler bounties, but I'm all for you guys getting some well-deserved dev love in general. Lord knows you've been waiting friggin' long enough.
Aeschyl wrote:
shadowdragon2k wrote:
VoiceofReason wrote:
Recently on the In Concept Forums we Smugglers learned that we should be getting our Revamp soon,but saddly the biggest threat we will have to face for failed missions will be a NPC Bounty Hunter.Now just to let YOU the Bounty Hunter community know,that we Smugglers think this is complete garbage,and we ALL want to have a Player Bounty Hunter on our a$$ when missions go sour ect ect.The reason we are pulling for a Player Bounty Hunter over a Npc BHis very simple,and i will list my own thoughts on this below...
1.NPC's are stupid and theres ways to lose them and exploit to escape.
2.It would give you all something to chase besides Jedi and add content to your profession which is a good thing.
3.Players are Unpredictible, and having that Unpredictibility in the form of a BH on the Smugglers tail would be alot of Fun!
My obvious reason for posting this on your Forums guys is very Simple,we want you all to get as many Hunters as you can on these forums to get behind us and Support the Smugglers Community in getting ((Player)) Bounty Hunters in the picture.We belive that leaving you all out and throwing in a NPC BH is complete and total Garbage and it has to change...Please leave your feedback on this matter below and let yourself be heard!!!
love the idea. and ill /sign for it but id still want BH npcs instead of Player BH's at 1st, then when they fixxed the system and everything slowly introduce player Bh's, this way smugglers will get a "feel" of being hunted to a extent, other wise you may take 1 mission and get hit by a PC/BH and feel that youve jumped into the deep end and may not like it.
but still seeing its here /sign
why?
jedi didnt get that