Bounty Hunter Archive
Thread: why are jedi allowed to wear PSGs ?
GlargTheKelfn wrote:
StiflerPG wrote:
reading wrote:
Yes, why are jedi allowed to wear PSGs?
aren't they powerful enough already, don't they have extraordinary defenses already, but must they also be allowed to wear PSGs?
i hit them as a Master Rifleman/Master BH/Pistoleer 0404 with 300 accuracy and a 330dps t21 for 100-250 damage , not to mention i miss every 2nd shot, but they hit me for 400,600 and 1000 and my PSG won't do anything to stop their lightsabers enery damage!
i've got a around 2k PSG, and about 5.9 energy resist armor, but still they just armor break and i die in 3 hits.
why are jedi allowed to wear PSGs? PSGs are armor, their innate armor should be affected by that
Use a Kenetic weapon. What good will a PSG be then?
like say..... a scatter pisol? the mbh certed weapon.... i think it is knetic.. almost like the dev's intended it to be used against psg's
Or the Nullifier X. It's kinetic damage and has over 1100 damage with a pup, well over 1k without. MRifleman cert.
Message Edited by truewildman on 07-17-2005 02:49 PM
ParisTeta wrote:
How many shots does a PSG last till it's useless and needs to recharge?
One good shot, usually. Anyone that doesn't have defender will have no protection after the first shot.
reading wrote:
Yes, why are jedi allowed to wear PSGs?
aren't they powerful enough already, don't they have extraordinary defenses already, but must they also be allowed to wear PSGs?
i hit them as a Master Rifleman/Master BH/Pistoleer 0404 with 300 accuracy and a 330dps t21 for 100-250 damage , not to mention i miss every 2nd shot, but they hit me for 400,600 and 1000 and my PSG won't do anything to stop their lightsabers enery damage!
i've got a around 2k PSG, and about 5.9 energy resist armor, but still they just armor break and i die in 3 hits.
why are jedi allowed to wear PSGs? PSGs are armor, their innate armor should be affected by that
PSG's give evry little protection on the whole and only usually are effective for the initial shot.
PSG's only work vs ranged energy damage.
Its not like they are a huge issue to anyone and most jedi i know would rather wear a belt with CA's in it.
Works like a charm to...
I shot a Jedi in the back while he was at a vender. Anyhow, I was using Advanced Sniper Shot with my T21...I hit him for 0 pts of damage. I could see the shield bubble effect and thought to myself..."Oh well, so much for the element of surprise". It was not a haapy ending to say the least....![]()
reading wrote:
Yes, why are jedi allowed to wear PSGs?
aren't they powerful enough already, don't they have extraordinary defenses already, but must they also be allowed to wear PSGs?
i hit them as a Master Rifleman/Master BH/Pistoleer 0404 with 300 accuracy and a 330dps t21 for 100-250 damage , not to mention i miss every 2nd shot, but they hit me for 400,600 and 1000 and my PSG won't do anything to stop their lightsabers enery damage!
i've got a around 2k PSG, and about 5.9 energy resist armor, but still they just armor break and i die in 3 hits.
why are jedi allowed to wear PSGs? PSGs are armor, their innate armor should be affected by that
get prepared for a jedi fight better or are you a respec BH? first your weapon: ignore the dps, get a rifle that has very high max damage and low SAC. second your armor: as master rifleman you can wear recon armor, 5.9 energy resist is low for recon, 7.0 should be possible. third: get some food for more accuracy if you miss every 2nd shot.
reading wrote:
Yes, why are jedi allowed to wear PSGs?
aren't they powerful enough already, don't they have extraordinary defenses already, but must they also be allowed to wear PSGs?
i hit them as a Master Rifleman/Master BH/Pistoleer 0404 with 300 accuracy and a 330dps t21 for 100-250 damage , not to mention i miss every 2nd shot, but they hit me for 400,600 and 1000 and my PSG won't do anything to stop their lightsabers enery damage!
i've got a around 2k PSG, and about 5.9 energy resist armor, but still they just armor break and i die in 3 hits.
why are jedi allowed to wear PSGs? PSGs are armor, their innate armor should be affected by that
why not use a kinetic weapon?
The abillity for a Jedi to equip a PSG is very likely due to a coding issue and poor insight by the developers. The problem existed with Tera Kasi Artists not being able to equip a PSG since it was counting as armor and caused a negation of their inate defenses. The developers figured it would be a good thing to code the PSG to NOT count as armor thus permitting them to be worn by the TKA. The problem is that no that PSGs are no longer counted as armor they can be used by Jedi.
A real fix would have been to grant a certification for various PSGs throughout the combat professions in a similar fassion as armor is currently being certified. This issue only exemplifies the requirement to have knowledgable developers who are more familar with the real applications of the game other then how it looks in code.
TweekTweek wrote:
Gilbert45 wrote:
Not all jedi have master defender and/or force armor.
So saying that jedi can do this and do that, is going a bit overboard and cruedly generalizing. I have no doubt that your description of your encounter is truthfull. Would just like to point out that a jedi is not just a jedi. There are many different types. Just as there is not just one type of bountyhunter.
Pretty much all the ones on the terms do lol
shadowdragon2k wrote:
willym wrote:
lol extraordinary defenses ummm no. we have the lowest of any melee proffession out there i get around 238 with 4440 defender and clothes master defenders get 300 with clothes. master tka and swordsman are around 4 to 500 with clothes. powerful enough already lol ummmm no. and defence staker worth his salt can last long enough to drain a jedi force bar then its over. and as far as not doing any damage well welcome to our world master riflman can hit for 1000 to 1500 points of damage to our 700 to 900 points of damage.
really lets have a look at a few templatesTkm/Mpike/Mbrawler/Swords 0/3/4/3 = 220 melee 150 ranged
Tkm/Mfencer/Mswords = 235 melee 170 ranged
Tkm/pike4/4/4/1/mswords = 210 melee 155 ranged
thats all the TKs i guess
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Mpike/Mfencer/swords 4/4/4/1=210 melee 145 ranged
Mpike/Mswords/fencer 4/4/4/1 =210 melee 145 ranged
Mpike/Mbrawler/Mswords/fencer 4/4/2/0 = 215 melee 150 ranged
now lets compair them to a jedi with Mdefender alone (so 6 FS and just Mdefender)
235 melee 215 ranged then add the inate armor or maybe enhancer's iniate from Force armor and although there was one temp that had the same Melee defence when you add the iniate armor from defender even TKs iniate protection doesnt come come clouse to your defence you still hit the higher point in defence so a Tkm/Mswords temp nope sorry you still get more defence, thanks you playing though have a nice day and try to waste some more of my time later if you want
P.s id like to also say all those temps were pure defence stackers and none of them have 1500 heals every 6 seconds.
or something like valour so ya your defence is alot higher believe it or not
add 500 melee and ranged defence to all those melee templates for COB, add 500 melee and ranged defence to master defender for aura. factor in the diminishing returns formula and you'll see that there's virtually no difference at all.
negilum wrote:
shadowdragon2k wrote:
willym wrote:
lol extraordinary defenses ummm no. we have the lowest of any melee proffession out there i get around 238 with 4440 defender and clothes master defenders get 300 with clothes. master tka and swordsman are around 4 to 500 with clothes. powerful enough already lol ummmm no. and defence staker worth his salt can last long enough to drain a jedi force bar then its over. and as far as not doing any damage well welcome to our world master riflman can hit for 1000 to 1500 points of damage to our 700 to 900 points of damage.
really lets have a look at a few templates
Tkm/Mpike/Mbrawler/Swords 0/3/4/3 = 220 melee 150 ranged
Tkm/Mfencer/Mswords = 235 melee 170 ranged
Tkm/pike4/4/4/1/mswords = 210 melee 155 ranged
thats all the TKs i guess
-------------------------------------------------------------------------
Mpike/Mfencer/swords 4/4/4/1=210 melee 145 ranged
Mpike/Mswords/fencer 4/4/4/1 =210 melee 145 ranged
Mpike/Mbrawler/Mswords/fencer 4/4/2/0 = 215 melee 150 ranged
now lets compair them to a jedi with Mdefender alone (so 6 FS and just Mdefender)
235 melee 215 ranged then add the inate armor or maybe enhancer's iniate from Force armor and although there was one temp that had the same Melee defence when you add the iniate armor from defender even TKs iniate protection doesnt come come clouse to your defence you still hit the higher point in defence so a Tkm/Mswords temp nope sorry you still get more defence, thanks you playing though have a nice day and try to waste some more of my time later if you want
P.s id like to also say all those temps were pure defence stackers and none of them have 1500 heals every 6 seconds.
or something like valour so ya your defence is alot higher believe it or not
add 500 melee and ranged defence to all those melee templates for COB, add 500 melee and ranged defence to master defender for aura. factor in the diminishing returns formula and you'll see that there's virtually no difference at all.
ok lets take this into a practical situation.
TKm temp a) runs up gets Kd'ed and hit for 700 damage by a Head shot then followed by a adv crit shot for 1000 damage.the TK thenheals and cant reheal for 30 seconds with in those 30 seconds weve hit him at least 4 more times with those same shots (headshot + adv. crit)