Bounty Hunter Archive
Thread: Force Cloak
Barb-Wire wrote:
god forbid someone has a useful skill. even if it is limited in application.
not all jedi have it and those that dabble in powers wont have the force pool or regen to use it well.
as a BH i see it as a non-issue. force powers is a double mastery skill and is all or nothing. dabble in powers and you wont have the required force pool or regen to use them.
Thats a bunch of bull, I am a powers dabbler and I was wrecking double masters last night including master powers. Template is not all that important anymore it is all about watching the timers and clicking at the right time.
As far as cloak goes I see it as a non-issue also they have to be out of 32m to enable it.
wrrle wrote:
Thats a bunch of bull, I am a powers dabbler and I was wrecking double masters last night including master powers. Template is not all that important anymore it is all about watching the timers and clicking at the right time.
As far as cloak goes I see it as a non-issue also they have to be out of 32m to enable it.
Much more now than it did before. Force is a much larger consideration now. I just hope they fix the FRS system so that fightclubbers are not the only opnes to get high rank and the much needed extra force.
Barb-Wire wrote:
you cant measure anything by that yet as 95% of the jedi dont know how to even get up from a KD move....
once jedi figure out how to use their new skills your success rate is going to head a little south as a dabbler jedi. force plays a huge role in jedi combat where both sides know what they are doing.
SiocoAboc wrote:
wrrle wrote:
Thats a bunch of bull, I am a powers dabbler and I was wrecking double masters last night including master powers. Template is not all that important anymore it is all about watching the timers and clicking at the right time.
As far as cloak goes I see it as a non-issue also they have to be out of 32m to enable it.
You have to admit though, the new force costs are wildly high. Jedi v Jedi it is a huge factor and Jedi v non jedi even eats the force bigtime. It goes so fast it is hard to manage and makes channel in a fight useless. I am not saying that we need an overload of force but the modifiers seem really high as a Jedi.
Also I have noticed that now I worry less about the on screen antics of me and my opponant(s) and instead, wether on Jedi or BH, I am intently staring at little timers. Not a giant fan of that at all. Even with a combat queue and warm up and cool down timers, specials could not be spammed but at least you could see and plan a move ahead. Like chess.Today I have my 3 main moves macroed so that the timers match up damn near exact. I even have a macro for non laggy and laggy planets and circumstances. The with a heal macro, I run around happy as hell and so far kickin rear. I think this is worse than the combat queue.
Actually my force costs are extremely low, and I think it is because my saber is bugged from being converted with an ADK on it.
I am going to play my BH tonight then maybe this weekend test some more Jedi.
You can use /target [name] and target them but that's abt it.
It would seem the best way to deal with such a Jedi, then, would be to call for assistance.
To make up for the inconvenience, time, and expense of bringing in 4 of your BH friends, you'll just have to kill him 4 extra times.
then she swam out to the middle of some water. Lucky for us, cloak wore off right as I found a lump of dirt in the water 31m (I'm pistols) from where she was treading. A quick root and she went nowhere except the cloner.