Bounty Hunter Archive

Thread: Force Cloak

wrrle
Fri Apr 29, 2005 7:18 am
#27






Barb-Wire wrote:

god forbid someone has a useful skill. even if it is limited in application.


not all jedi have it and those that dabble in powers wont have the force pool or regen to use it well.


as a BH i see it as a non-issue. force powers is a double mastery skill and is all or nothing. dabble in powers and you wont have the required force pool or regen to use them.







Thats a bunch of bull, I am a powers dabbler and I was wrecking double masters last night including master powers. Template is not all that important anymore it is all about watching the timers and clicking at the right time.



As far as cloak goes I see it as a non-issue also they have to be out of 32m to enable it.





Wrrle
Retired Forum Troll
SiocoAboc
Fri Apr 29, 2005 8:08 am
#28






wrrle wrote:

Thats a bunch of bull, I am a powers dabbler and I was wrecking double masters last night including master powers. Template is not all that important anymore it is all about watching the timers and clicking at the right time.



As far as cloak goes I see it as a non-issue also they have to be out of 32m to enable it.








You have to admit though, the new force costs are wildly high. Jedi v Jedi it is a huge factor and Jedi v non jedi even eats the force bigtime. It goes so fast it is hard to manage and makes channel in a fight useless. I am not saying that we need an overload of force but the modifiers seem really high as a Jedi.


Also I have noticed that now I worry less about the on screen antics of me and my opponant(s) and instead, wether on Jedi or BH, I am intently staring at little timers. Not a giant fan of that at all. Even with a combat queue and warm up and cool down timers, specials could not be spammed but at least you could see and plan a move ahead. Like chess.Today I have my 3 main moves macroed so that the timers match up damn near exact. I even have a macro for non laggy and laggy planets and circumstances. The with a heal macro, I run around happy as hell and so far kickin rear. I think this is worse than the combat queue.



Sioco Aboc
Dark Forces
DF
"Only force rules. Force is the first law"

SiocoAboc
Fri Apr 29, 2005 8:38 am
#29






Barb-Wire wrote:


you cant measure anything by that yet as 95% of the jedi dont know how to even get up from a KD move....


once jedi figure out how to use their new skills your success rate is going to head a little south as a dabbler jedi. force plays a huge role in jedi combat where both sides know what they are doing.






Much more now than it did before. Force is a much larger consideration now. I just hope they fix the FRS system so that fightclubbers are not the only opnes to get high rank and the much needed extra force.



Sioco Aboc
Dark Forces
DF
"Only force rules. Force is the first law"

wrrle
Fri Apr 29, 2005 8:44 am
#30






SiocoAboc wrote:





wrrle wrote:

Thats a bunch of bull, I am a powers dabbler and I was wrecking double masters last night including master powers. Template is not all that important anymore it is all about watching the timers and clicking at the right time.



As far as cloak goes I see it as a non-issue also they have to be out of 32m to enable it.








You have to admit though, the new force costs are wildly high. Jedi v Jedi it is a huge factor and Jedi v non jedi even eats the force bigtime. It goes so fast it is hard to manage and makes channel in a fight useless. I am not saying that we need an overload of force but the modifiers seem really high as a Jedi.


Also I have noticed that now I worry less about the on screen antics of me and my opponant(s) and instead, wether on Jedi or BH, I am intently staring at little timers. Not a giant fan of that at all. Even with a combat queue and warm up and cool down timers, specials could not be spammed but at least you could see and plan a move ahead. Like chess.Today I have my 3 main moves macroed so that the timers match up damn near exact. I even have a macro for non laggy and laggy planets and circumstances. The with a heal macro, I run around happy as hell and so far kickin rear. I think this is worse than the combat queue.






Actually my force costs are extremely low, and I think it is because my saber is bugged from being converted with an ADK on it.


I am going to play my BH tonight then maybe this weekend test some more Jedi.






Wrrle
Retired Forum Troll
Lopaka79
Fri Apr 29, 2005 8:51 am
#31

Im Mpowers and cloak is bad ass... I love wasting peoples times since their isnt real much time for anything else...My force pool goes no where unless you have atleast 4-5 peeps standing next to me and then the drain is still slow



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johnnyd428
Fri Apr 29, 2005 8:58 am
#32

Well it actually regens if noone is around hehe, I love it.





..AURTHUR LIGHTNINGRUNNER..
..........................DARK JEDI ELDER............................
........"Battle is an Orgy of Disorder"........
.................General George Patton................. - I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
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RandolanT
Tue May 03, 2005 10:20 am
#33

Any way to deal with this?


How long can a jedi maintain it ?


I just had my first experience with it today ...... oh that was fun ......chasing my seeker waypoints around with nothing there !! lol





Randolan Trosht___________________________Farstar
Master Underworld Smuggler - Alliance Ace Pilot
Demoted Rebel Colonel - Elder Bounty Hunter

"Evening Officer, Droids? What droids?" -Oh, those droids

HitWoman
Tue May 03, 2005 10:22 am
#34

Nothing that I know of.

You can use /target [name] and target them but that's abt it.
Halae
Tue May 03, 2005 10:24 am
#35

Duration/force cost varies depending on the number of PC/NPC's in the immediate surroundings of the jedi. I believe its 25 force per second per person in the area, or something like that.



HALAE

*edited by admin after cease and desist from the Retard's association of america on the grounds that portraying a mentally challenged person as a jedi was an attack on their intelligence *
Spookibus
Tue May 03, 2005 10:41 am
#36

It would seem the best way to deal with such a Jedi, then, would be to call for assistance.


To make up for the inconvenience, time, and expense of bringing in 4 of your BH friends, you'll just have to kill him 4 extra times.





Braxius Spookorum -- Leader of xA-Rx

Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


Wimpanzee
Tue May 03, 2005 10:53 am
#37

I had mahonra try and pull this one on me. I sent plenty of seekers, so i just followed her around, using /target [name] to keep tabs when seekers didn't update fast enough.

then she swam out to the middle of some water. Lucky for us, cloak wore off right as I found a lump of dirt in the water 31m (I'm pistols) from where she was treading. A quick root and she went nowhere except the cloner.




PAK

population regulation committee
Squid771
Tue May 03, 2005 10:57 am
#38

Quick suggestion on this, make a macro with /target "Bob the Jedi" and put it in the toolbar. Easy and fast way to target them, cloaked or not.



____________________________
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ocili
Tue May 03, 2005 11:05 am
#39

if you get a cloaker, call up a bunch of your buddies, BH or not, to come and helpdrain the Jedi's force pool......



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