Bounty Hunter Archive
Thread: Critical Shot
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dlc3007
Thu Jun 30, 2005 5:52 am
#27
It is supposed to be double damage, but there's another thread going that states it isn't doing any extra damage. Probably a bug. I haven't tested this (too busy salvaging) so you're getting it second-hand.
cpz wrote:
It sounds like the Critical slice does increase the chance of a +critical+ strike with any special
Damage modifier %is unconfirmed as yet
cpz
Thu Jun 30, 2005 5:53 am
#28
Ihovo wrote:
as it seems its ZERO atm
Unfortunate, but not totally unexpected 
HoxStarclipper
Wed Jul 06, 2005 4:08 pm
#29
Can anyone tell me the difference between ADV Critical Shot and Critical Shot?
I have 2 templates that I am in love with and I just picked up a scatter and a dl-44 that were made with +300 Tissue. The gunsare capped on damage and SAC.
Template number one is MBH / MRifles / and CM 1003
Template number two is MPistols / MCM / and BH 3100
Wiht the changes coming up for only MBH to hunt jedi I am torn by which templates I should have...Both of these templates are a blast for different reasons...but I am thinking that having a template with MBH / MPistols would be smart...The problem is I am liking having one CM / pistols template and one rifles template.
I don't want to drop CM because I love it...I am wondering if a MBH / MPistols template would make my gun shine that much more...
Or if on my pistols temp I went - MPistols/ MCM / BH 0400...thencould Iget a critical hit slice and still have the best of both worlds?
Suggestions anyone?
Message Edited by HoxStarclipper on 07-06-2005 07:13 PM
Ebris
Wed Jul 06, 2005 4:16 pm
#30
Master Bounty Hunter, Master Carbineer, Pistols 0/4/0/4, Marksman 0/4/4/4
O.o you get stopping shot, and disarming shot...Carbineer lets you shell out the damage, and doesn't limit you like rifles. Marksman helps with the accuracy, and power outpout.
HoxStarclipper
Wed Jul 06, 2005 4:23 pm
#31
Ebris wrote:
Master Bounty Hunter, Master Carbineer, Pistols 0/4/0/4, Marksman 0/4/4/4
O.o you get stopping shot, and disarming shot...Carbineer lets you shell out the damage, and doesn't limit you like rifles. Marksman helps with the accuracy, and power outpout.
I was thinking of taking my CM template and making it MBH / MCM / Pistols 0004. With the BH specials, CM Specials, that gun, and Stopping shot I should have a pretty sweet template. My concern is with a gun like that...Should I have MBH/ MPistols? Will it make a huge difference in my damage output? Or can I get the same damage mod result with tapes?
Message Edited by HoxStarclipper on 07-06-2005 07:24 PM
HoxStarclipper
Thu Jul 07, 2005 8:51 am
#32
Can anyone tell me the differance between ADV Critical Shot and Improved Critical Shot? This will really help me determine my final build.
Thanks so much.
HoxStarclipper
Fri Jul 08, 2005 12:32 am
#33
HoxStarclipper wrote:
Can anyone tell me the differance between ADV Critical Shot and Improved Critical Shot? This will really help me determine my final build.
Thanks so much.
Anyone?
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