Bounty Hunter Archive
Thread: Speed Cap
But if I am correct, yes you should reach the cap.
overlordpr wrote:
I am BH 0/0/4/0 Pistoleer 0/4/4/4 I use a kryated scatter 2.0 speed with normal fire I shot 3 shots every second and 1 second for specials.
Um.... Not to sound rude but I dont want BH pistol tree so I dont care whatYOUfire at. Im asking what a master pistoleer fires at so I knowfor ME.
Master Pistoleer on it's own is speed 74. Your speed skill is used in the calculation like this (100 - yourSpeed)/100. So at 74 speed your weapon fires at 26% of its speed multiplied by the special move time mod. Our slowest move is Stopping Shot which has 4x time mod (also Last Ditch has this mod if you pick up Smuggler.) If you take the 4x mod and multiply that by the 26% you see the mod now becomes 1.04. So just at Master Pistoleer your stopping shot will be almost exactly the weapon's speed. If you've got some speed sliced weapons that approach 1.0 weapon speed you'll be basically at the cap. If you have slower weapons, skill tapes will bring you closer to the cap.
Let's look at the math on say a 2.5 speed (pretty slow) Republic Blaster and what you'd need to get to the 1.0 cap for Stopping Shot.
2.5 x 4 = 10 for the modified base speed for Stopping Shot on this pistol. 1 second is 10% of 10 seconds. To get 10% you'd need a Pistol Speed skill of 90. That means +16 in either skill tapes or adding Master Marksman and BH Pistols I.
Now, slap on a 33% speed powerup on that 2.5 blaster and you get a weapon speed of 1.7, then your stopping shot base speed would be 6.8. 1 second is 14.7% of 6.8 so you'd need a speed skill of 85.3 and since this game loves to rip you off in rounding you'd probably need 86.
A basic Power Hammer has a speed rating of anywhere from 5.3 - 5.8. You will cap on speed with a modifier of +93.
An Acklay Power Hammer has a speed rating of around 5.9 - 6.2. You will cap on speed with a modifier of +94.
With a speed modifier of +100, you will cap on any weapon.
And yes...it is well worth it to invest in speed SEA's. Else, you will be hit one and a half times, for every attack you make against all melee classes except Pikeman (not equipped with speed SEA's).
Add in the -31 to -40 range mods of a Power Hammer, you basically miss one in every 3 strokes. So, you will be hit approximately 3 times for every attack you land (on the assumption that your opponent never misses).
A basic Power Hammer has a speed rating of anywhere from 5.3 - 5.8. You will cap on speed with a modifier of +93.
An Acklay Power Hammer has a speed rating of around 5.9 - 6.2. You will cap on speed with a modifier of +94.
With a speed modifier of +100, you will cap on any weapon.
And yes...it is well worth it to invest in speed SEA's. Else, you will be hit one and a half times, for every attack you make against all melee classes except Pikeman (not equipped with speed SEA's).
Add in the -31 to -40 range mods of a Power Hammer, you basically miss one in every 3 strokes. So, you will be hit approximately 3 times for every attack you land (on the assumption that your opponent never misses).
Myserial production PH has accuracy of -5 and damage without powerup is 615 (33% damage slice). With speed cap and accuracyskill tapesPvP is very enjoyable.
-Janann