Bounty Hunter Archive
Thread: *** NEWS FLASH ***
VolvoSsixtyTsix
Wed Jun 22, 2005 1:28 am
#27
For those people who didn't read Devs chat notes; they said that MBH/MR is FOTM and is overpowering in both jedi and non Jedi PvP. They will look into 'fixing' this template. If you didn't notice jedi heals were nerfed because they were overpowering. So i wouldn't run to train in rifleman, spend money on tissues and craft this LLC. I will not change my template for this weapon, but i will have it as a back up for situations when jedi has ranged weapon as well, because it will fit with MBH image better than laser rifle. Just my two cents.
Caelrie
Wed Jun 22, 2005 1:34 am
#28
VolvoSsixtyTsix wrote:
For those people who didn't read Devs chat notes; they said that MBH/MR is FOTM and is overpowering in both jedi and non Jedi PvP. They will look into 'fixing' this template. If you didn't notice jedi heals were nerfed because they were overpowering. So i wouldn't run to train in rifleman, spend money on tissues and craft this LLC. I will not change my template for this weapon, but i will have it as a back up for situations when jedi has ranged weapon as well, because it will fit with MBH image better than laser rifle. Just my two cents.
I read the chatand didn't see that. Where was it? Do you have a link to them?
ShozaSunwalker
Wed Jun 22, 2005 1:50 am
#29
VolvoSsixtyTsix wrote:
No I don't have a link to it. Developers were asked about how rifleman makes other ranged templates useless due to its high damage and long range, in response developers said that "We are aware of the issue and although rifles are already slow we can make them slower *smile*"
That was clarified later, the dev meant that riflemen would have their movement speed slowed down when carrying a rifle, not their weapon speed.
raora
Wed Jun 22, 2005 5:47 am
#31
chardin wrote:
lol the jedi.....
they act as if this will destroy the game...........
I have pistols WAY better, most carbines are better except for range issues and almost all rifles are better........
God I wish I could control them..........
omarri your uber
warrenbassist
Wed Jun 22, 2005 5:55 am
#32
Ok I noticed you typed Heavy Lightning rifle????? Is that a BH weapon or Commando? I think I'm outta the loop a bit.
Mythrindir
Wed Jun 22, 2005 6:14 am
#33
warrenbassist wrote:
Ok I noticed you typed Heavy Lightning rifle????? Is that a BH weapon or Commando? I think I'm outta the loop a bit.
mbh cert
Tucheck
Wed Jun 22, 2005 6:38 am
#35
fletcherreed wrote:
Tanks wrote:
Well, so much for surprising you guys..
Weapons and Damage
- Fixed weapon elemental damage. All weapons with an elemental damage amount should now be correctly doing their elemental damage. Changed Lightning Rifles movement modifier to emulate Rifles instead of commando weapons
Also, in this Publish:Heavy Lightning RifleMBH, CL542.75s
442-948 dmg
103 Electric
290.21 DPS (base)
133 SACNow, I had this crafted on TC using not so good resources. So, start looking lining up your fav. Weaponsmith.
I must be missing something... the weapon doesn't look all that great.
I was thinking the same thing. While I understand it's not made from "good" resources....it still looks very slow, heavy SAC, and still does average damage.
Perhaps I'm underestimating the importance of the 103 elemental electric damage?
SamousNemo
Wed Jun 22, 2005 7:16 am
#36
ShozaSunwalker wrote:
VolvoSsixtyTsix wrote:
No I don't have a link to it. Developers were asked about how rifleman makes other ranged templates useless due to its high damage and long range, in response developers said that "We are aware of the issue and although rifles are already slow we can make them slower *smile*"
That was clarified later, the dev meant that riflemen would have their movement speed slowed down when carrying a rifle, not their weapon speed.
The topic of "nerfing" Rifleman came up a few days ago on the Rifleman forum regarding the range, damage, and speed of the weapons. I had suggested minimum ranges (i.e. rifles can't be fired from less than 29m or so) but the Rifleman Corro said he'd rather take a hit on SAC.
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=98849&query.id=0#M98849
RobbPilot
Wed Jun 22, 2005 7:26 am
#37
RubicksCube wrote:
Heavy Lightning Rifle
MBH, CL54
2.75s
442-948 dmg
103 Electric
290.21 DPS (base)
133 SAC
Now, I had this crafted on TC using not so good resources. So, start looking lining up your fav. Weaponsmith.
Ooooo, I want one.
Someone on Intrepid make me one and /tell Rubick when you are done.
Confusing to me... I thought the lightning rifles were commando and the LLC's were BH.
Mythrindir
Wed Jun 22, 2005 7:39 am
#38
Tucheck wrote:
fletcherreed wrote:
Tanks wrote:
Well, so much for surprising you guys..
Weapons and Damage
- Fixed weapon elemental damage. All weapons with an elemental damage amount should now be correctly doing their elemental damage. Changed Lightning Rifles movement modifier to emulate Rifles instead of commando weapons
Also, in this Publish:
Heavy Lightning Rifle
MBH, CL54
2.75s
442-948 dmg
103 Electric
290.21 DPS (base)
133 SAC
Now, I had this crafted on TC using not so good resources. So, start looking lining up your fav. Weaponsmith.
I must be missing something... the weapon doesn't look all that great.
I was thinking the same thing. While I understand it's not made from "good" resources....it still looks very slow, heavy SAC, and still does average damage.
Perhaps I'm underestimating the importance of the 103 elemental electric damage?
the 103 is already factored in for dps i think...which is why im not putting too much faith into this gun